ANet may give it to you.
(edited by Just a flesh wound.3589)
The metaphors have to make sense or else it doesn’t work. The other MMOs have “gemstores” selling “slop” also, including subscription MMOs. You’re describing every MMO out there and pointing out gw2 like it’s different.
Here’s WoW’s ingame store. Pets, mounts, bundled items, skins, services, etc, that they charge on top of their: buy game, pay for expansion and monthly fees.
https://us.battle.net/shop/en/product/game/wowNote the prices. Not cheaper and in some cases, way more expensive “slop”
Well I have no idea what the WoW ingame store comparison to GW2 is supposed to mean.
Please explain?
The WoW ingame store was added nine years after WoW release.
I’m not arguing that this game doesn’t have a heavy gemstore emphasis or whether it could do better with ingame rewards.
You made an analogy that didn’t make sense. You compared the required payments to get in the door with the purchase of optional gemstore items after you get inside. These two are not comparable. For one thing, one is required and the other is purely optional. The other thing is, both subscription and non subscription games have “gemstore” items and both try to get you to buy their items. Possibly there might be a tie between the two if you can prove that MMOs with a subscription have fewer, cheaper, less desirable items than non subscription MMO gemstores, however your analogy didn’t make or prove that argument and can’t be argued without you showing proof.
(edited by Just a flesh wound.3589)
1 year ago you where saying the the Devs should focus on the GW1 model (faster x-packs + remove the 2 Weeks Living story > for 3 months updates)
And put rewards , behind skiled content ,so it will feel rewarding and not grind (Raids>Legendary )
And now they cant go back in their former glory ?
I have been saying that from about half a year after the release of GW2 up to the release of HoT. I also said that in my opinion HoT (and the first year after that) was in my opinion the last opportunity to turn things around.
Considering thinks did not get fixed and we are well passed the half year after HoT I now indeed do not think they can get back to their former glory. Perfectly in line with what I did say in the past.
doesnt representthe community
Maybe instead of only looking at the currently playing community they should also look at people who where leaving and left. The current community have been screaming for LS releases because there was a content-drought. That did not turn things around did it?
Also I did not change the opinion, I have said before that HoT was the time where they had to fix thing
So instead of bickering that WoW is already taking 12 dollars and forces you to pay EXTRA REAL MONEY to some cosmetic is ok.
I did not say that. Personally I think is very greedy of them.
But in GW2 case where you can change gold>gems IS NOT OK ?
That ability by itself is not a bad thing. The problem was that the way they implemented it, collecting skins was boring or grindy. No real game-play value. Over time that has bored or burned people out.
Have you seen from the start opf the X-packall places offer a huge amount of gold and YOU ARE NOT FORCED TO SPENT ANY MONEY IN THE GEMSTORE ….hence the lack on the real income ?
That is the thing that I talked about a few years ago isn’t it. This approach is great for the short-term. Many people and enough will be spending money in the cash-shop. Some grind gold to buy it, some spend money. Meanwhile the game gets more and better looking items that people then buy or grind for. Because like it or not, chasing these type of items is what many people do in an MMO.
However overtime buying skins gets boring, grinding for it burns people out. So your player-base shrinks and people are less willing to spend money. So you have less people in the game and those that are might spend less in the cash-shop. That is why in my opinion this has always been bad system for a game like GW2.
Obviously I can not proof this was indeed one of the main reasons things did go as they have. But I did say they would go this way when they would keep using that system.
A drop of income does also not have to be an issue as long as there are consistent spikes of income on a short interval. That is also why I do believe in a true B2P model, however then you should release the expansion closer to each other and meanwhile also not burn / bore people out, scaring them away preventing them for buying your next expansion.
(edited by Devata.6589)
1 year ago you where saying the the Devs should focus on the GW1 model (faster x-packs + remove the 2 Weeks Living story > for 3 months updates)
And put rewards , behind skiled content ,so it will feel rewarding and not grind (Raids>Legendary )
And now they cant go back in their former glory ?I have been saying that from about half a year after the release of GW2 up to the release of HoT. I also said that in my opinion HoT (and the first year after that) was in my opinion the last opportunity to turn things around.
Considering thinks did not get fixed and we are well passed the half year after HoT I now indeed do not think they can get back to their former glory. Perfectly in line with what I did say in the past.
So lets get this straight :
You wanted them 3 months updates >the company does that > the community hates it = whine about it
You wanted more x-packs > the company does that >the community dont want to pay 60 dollars
You wanted more items behind Hard content , so ppl dont feel they grind gold > the company creates Raids which offer the most gold and the Legendary Armor > a minor amount of community does that
What again the ‘’Perfectly in line with what I did say in the past’’
8 motnhs ago your idea was …….
‘’more x-packs less gemstore items …like GW1’’ to be used in GW3 , because now its too late .
You still havent told me how to persuade those 2 million accounts to buy the game > while trying to jump in the future with your immaginary plan
Edit: If any point of the future the company lower the price … they will forced to still produce gemstore items to offshore the loss
Dont make me to say the same things in the next x-pack … i have other ppl to destroy !
(edited by Killthehealersffs.8940)
Hahahaha but why filthy?? I became a casual when I started my family….and work full time plus school…I am so busy I don’t even have friends except for maybe 2-3 who stuck around and I can’t even hangout with them. Casuals aren’t filthy lmaooo. There’s a reason why they’re casuals. Anyways you do have a very strong point. One of the main things that draw players in is how you can return at any time and pick up from where you left off. The point of the thread was to say that hey if you complain so much, then pay for a fee sort of thing, but not saying it’s a good idea to do so.
The dangers of the internet – ‘filthy casual’ is a tongue-in-cheek term I (and some friends) use to refer to ourselves (casuals) – I’d thought it was generally widespread and known w/in the GW2 community (didn’t think we originated it, certainly) – sorry for any confusion
You wanted them 3 months updates
No. Here I was thinking you knew what I wanted.
You wanted more x-packs
I for sure wanted expansions. But that is only part of the solution that I wanted. The expansions where a way to release content and earn money that way. Allowing for the game to be designed in a fun way where most (almost all) items could be earned ingame in a fun way. And while HoT did make some progress there, many items still are just buy or grind.
You wanted more items behind Hard content , so ppl dont feel they grind gold > the company creates Raids which offer the most gold and the Legendary Armor > a minor amount of community does that
I wanted rewards behind content yes, not only behind hard content. I also explained that very detailed in that past. Yes some items are maybe in a hard raid, other behind an easy kill or behind a quest line or a craft reward and so on.
With HoT they introduces Raids and Raids are now the most clear / consistent place where they put rewards behind content. And the Raids are overall well received, people love them. Well the people who play it that is. The rest of the community not so much, because they feel the Raids get to much attention. But I don’t hear many people complain about the quality of Raids.
So if anything, this suggest that the idea of rewards behind content is a good one. But like I also said all the time.. Place rewards behind content but all over the game, not just behind one type of (hard) content while still having most rewards being a boring grind.
What again the ‘’Perfectly in line with what I did say in the past’’
So yes, perfectly in line with what I said.
That is a little more then 8 months ago now. to be used in GW3 , because now its too late .
So I did say it was already to late. And yes, I also did say, the only way I could see them still getting things on track (After the 6 months after HoT) was if they would release the next expansion basically as GW3. However I also did say I did not see that happen. And with the information we have now we know that is not going to happen.
—
Anyway, this topic is not the place for that discussion, so I leave it to that.
(edited by Devata.6589)
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