People griefing by turning in all apples...
Are you serious? This event runs repeatedly, you can turn them in the next run. This is the least of things you could be complaining about the game. You gain no sympathy from me.
The timer on these events after someone turns in the remainder is actually based on how many people are doing it. I’ve seen timers from ~3 seconds to a full minute.
The best way to avoid this type of thing is always turn one in immediately, then collect more (events that don’t require killing for the turn-in item made not register participants picking stuff up). If enough people do that the game registers lots of people doing it and gives you plenty of time to go turn in after the goal is reached. The goal also gets bigger the more people doing it. When soloing these type of events ~10 of w/e item is often good enough but I’ve seen the same events need more like 50+ when more people are doing it.
There is a timer so that when all the apple have been turned in, people still have time to get some apples and turn them in to get rewarded, and people can see how much time there is left.
And no, it is not griefing at all. Get your apples and turn them in
There was at least 10 plus people there and in most events the timer goes up with more people present. No one could reach that in only 30 seconds when on the other end looking for a few apples. Other collection events allow 1-2minutes with 10+ people. The scaling is bugged is what I’m getting at.
Another thing is wrong with these collection events is that items should be like nodes, available to all, not first come first serve.
Agreed with the Yumiko Ishida, something has to be done about this problem.
The timer on these events after someone turns in the remainder is actually based on how many people are doing it. I’ve seen timers from ~3 seconds to a full minute.
The best way to avoid this type of thing is always turn one in immediately, then collect more (events that don’t require killing for the turn-in item made not register participants picking stuff up). If enough people do that the game registers lots of people doing it and gives you plenty of time to go turn in after the goal is reached. The goal also gets bigger the more people doing it. When soloing these type of events ~10 of w/e item is often good enough but I’ve seen the same events need more like 50+ when more people are doing it.
Yeah, I have seen that to. There was one event where I gathered something like 15, turned them in and it moved the quarter the way, when all was turned in there was a couple of minutes extra for people to get more and turn in. Then the next morning I did the same event, but this time I was the only one there, turned in 15, and it filled up 100% and the timer ended in 10 seconds.
The only person that is a griefer is the OP. The OP is harassing people for playing the game.
If someone cannot handle a level 4 dynamic event, then it might be time to find a new game.
(edited by Diviner.7405)