Perhaps this game needs explorable dungeons?
yes! I loved this kind of dungeon when I was playing RO back in the day, kind of what the tower of nightmares was… more content like that would be awesome
add some rare drops (skins, runes, recipes, etc) and that could be quite fun
Not until they fix all the camera issues.
Remember, remember, 15th of November
We’ll probably get this when Primordus comes.
Not until they fix all the camera issues.
I too feel seriously bad FPS loss when in underground areas so I can understand where you are coming from. Perhaps if something like this did happen it could motivate them more too look at the camera and other FPS issues some of us face in certain areas (I think lighting plays a big part of it too).
We’ll probably get this when Primordus comes.
I am thinking rushes of devourers and such yeah. But in the mean time I think they could go smaller scale. Dunno maybe introduce new smaller races lurking under Queensdale that no one ever knew about!
So basically you don’t want dungeon, you want an underground map.
So basically you don’t want dungeon, you want an underground map.
In pretty much any other RPG that is pretty much what a dungeon was. A place to explore and find great riches while taking on the dangers of it. Nothing wrong with that. As I said what we currently have are just instanced missions. Heck with my idea they could even ADD the current dungeons and truly have them as explorables that we can all go to as an non-instanced map and just hang there or whatever.
So in summary to your question – “yes” but with a bit more style and flair. :P
hmm, not sure, that would be more less like the rest of open world with different terrain skins. I wonder if randomly generated dungeons (new at every fresh instancing) would be fun. Sure, often quirky on the logic side, but sometimes good old dungeon delving is enough. Probably not easy to implement in a 3d fully explorable environment.
I agree, I’ve been wanting an open world dungeon as well. Reminds me of Avalon City, as well as many other dungeons in daoc.
I thought we were going to get one when that spire or whatever it was called was previewed in a past LS, but it turned out not to be.
hmm, not sure, that would be more less like the rest of open world with different terrain skins. I wonder if randomly generated dungeons (new at every fresh instancing) would be fun. Sure, often quirky on the logic side, but sometimes good old dungeon delving is enough. Probably not easy to implement in a 3d fully explorable environment.
I have thought to suggest the randomly generated dungeons in the past as well as I too like how they feel and work in games. Runescape for example did it well but it was considered a skill there. There has also been a few single player rpgs over the years that did it quite well.
I would not mind some form of this type of dungeon as well perhaps as a new for of mini dungeon or something. But as for my main idea in this post the idea was yes new maps with new looks/feels, a skin if you will. But unlike the surface world where there are npc’s, villages and races living in their spaces with “monsters” here and there in between these spaces. We would see the monsters themselves as such in “their” environments (on a bigger scale) and they would be the reason for visiting the places as well as the basic exploring. I hope that makes sense lol.
I agree, I’ve been wanting an open world dungeon as well. Reminds me of Avalon City, as well as many other dungeons in daoc.
I thought we were going to get one when that spire or whatever it was called was previewed in a past LS, but it turned out not to be.
I watched the video you linked, tbh not sure what I was watching there but I get the idea, your group in a dungeon or something fighting off waves of bad guys. I think we really do need something like this and as I said they would be treated as “new maps” to tie us over until the big expansions come.
Thanks for your support.
I agree, I’ve been wanting an open world dungeon as well. Reminds me of Avalon City, as well as many other dungeons in daoc.
I thought we were going to get one when that spire or whatever it was called was previewed in a past LS, but it turned out not to be.
I watched the video you linked, tbh not sure what I was watching there but I get the idea, your group in a dungeon or something fighting off waves of bad guys. I think we really do need something like this and as I said they would be treated as “new maps” to tie us over until the big expansions come.
Thanks for your support.
tbh, that video didn’t really do it any justice, the place is huge, I couldn’t find any decent videos though, just short vids of people camping spots grinding, or raids killing the main boss in the dungeon.
what about non-instanced dungeons like the tower of nightmares? (a dungeon not necessarily has to be underground btw) If any of you played Ragnarok online before will understand, that kind of dungeon is quite fun, you go around killing trash mobs and going “deeper” into the dungeon, usually at the final level a boss mob would spawn randomly, in RO we had looots of grind in those dungeons, but you could add some rare cosmetic drops, so the grind is not forced… some well placed grind can be actually pretty fun, getting that piece of armor after days of killing stuff feels pretty good
what about non-instanced dungeons like the tower of nightmares? (a dungeon not necessarily has to be underground btw) If any of you played Ragnarok online before will understand, that kind of dungeon is quite fun, you go around killing trash mobs and going “deeper” into the dungeon, usually at the final level a boss mob would spawn randomly, in RO we had looots of grind in those dungeons, but you could add some rare cosmetic drops, so the grind is not forced… some well placed grind can be actually pretty fun, getting that piece of armor after days of killing stuff feels pretty good
Dungeons underground, towers, forested high cities in the trees or floating cities etc etc, all works for me. As long as they are “new maps”/places to explore while actually WANTING to go there to kill the inhabitants as the focus is really what I’m after.
In another game I used to play people would call “farming” “training” because basically you have to truly grind for levels. The thing was the loot was worth it not only value wise but variety wise and even tho the combat was very boring and not very engaging the whole part of the process was fun. People actually went out of their way to go to specific places to kill specific beings. We don’t have that here because A: Bots/diminished returns and B: the loot drops themselves.
I am hoping such ideas as this one could kind of bridge the gap between the two and find a middle ground with regards to the exploring and going out to specific places to play specific content.
So yeah your ideas of towers and such would all work in with that, thanks for the contribution.
OP, have you checked out the “mini dungeons”?
there’s already several of them and they are open world, dungeon-like content.
Northern Shiverpeaks
OP, have you checked out the “mini dungeons”?
there’s already several of them and they are open world, dungeon-like content.
but they are “mini”, we are talking about bigger areas, as big as an instanced dungeon, or even more, go and search youtube for some dungeon run from RO (not RO2, RO) and you will get the idea, these dungeons start quite easy and get harder the deeper you go into it, to the point that going alone is quite difficult or even impossible
for example, there was this Pyramid dungeon, you could go 3 floors down or 3 floors up, at the top there was a mummy boss and at the bottom was the anubis boss, both bosses had chance to drop some cool hats and some other items
there was this other dungeon, the sunken ship, it was 3 floors deep i think and at the 2nd floor there was the Drake boss, also with unique loot
you see, in that game you HAD to grind, it was the only way to get BiS gear and levels, but in GW2 case you could give those bosses some cool looking loot, fully tradeable and very rare, also add some crafting recipes made with unique materials from the dungeon’s monsters, all purely cosmetic
(edited by korelg.7862)
Yea this game definitely needs more open world content. Why not make all the dungeons open world so pve commanders and their zerglings can conquer them!
I mean..look at all those successful attempts at tequatl and wurm and marionette..
Yea this game definitely needs more open world content. Why not make all the dungeons open world so pve commanders and their zerglings can conquer them!
I mean..look at all those successful attempts at tequatl and wurm and marionette..
but this kind of content isn’t like those big encounters, non-instanced dungeons should be soloable up to a certain point, tequatl-like encounters are the equivalent of raids, not dungeons
OP, have you checked out the “mini dungeons”?
there’s already several of them and they are open world, dungeon-like content.
Yes I have, all Jp’s and mini dungeons done ty anyways.
Yea this game definitely needs more open world content. Why not make all the dungeons open world so pve commanders and their zerglings can conquer them!
I mean..look at all those successful attempts at tequatl and wurm and marionette..
The sarcasm is strong in this one lol. Where do you see me asking for bosses specifically or zerg content? My idea is more for those players that are always posting asking for more maps and places to explore. Surely more options on playable content can’t be a bad thing, if anything just more options.
I’ve always thought this. The open world dungeons were my favourite part of my all-time-favourite mmo (already name checked in the thread). A Molten Alliance themed underground map beneath Wayfarer/Diessa would be nice. They could instance off a couple of spots for some sort of “mission” maybe, or just leave it all open for business as usual.
Would you like some hard cheeze with your sad whine?
(edited by zenleto.6179)
So basically you don’t want dungeon, you want an underground map.
That would be the definition of a dungeon. Good job.
Opinion? Pure love If they added something like this I would stop complaining forever, I swear
O°v°O
They did this already. It’s called Southsun, just not underground.
It worked out so well.
They did this already. It’s called Southsun, just not underground.
It worked out so well.
The problem with Southsun is it is totally a lvl 80 area and even then it is more created for groups. If we are talking all zones that we have thus far with let’s say one new map coming each 2-3 months or so (which I would be happy with) then just think of the current zone lvls. All starter zones dungeons would be aimed with those levels in mind with possibly some areas in them for the higher lvls or small groups of said levels.
Levels and difficulty aside (again mainly referring to Southsun) there should also be more incentives to go there. Really where Southsun is concerned all that springs to mind are karka shells and those passionfruit things. Surely they can come up with more than that with a little bit of thought.
The mobs there are not exactly fun to fight either, sure they might be a challenge the first few times you fight them but how long does that fun really last?
To everyone else who have read and replied ty let’s keep this going for a little bit longer.
They did this already. It’s called Southsun, just not underground.
It worked out so well.
The problem with Southsun is it is totally a lvl 80 area and even then it is more created for groups. If we are talking all zones that we have thus far with let’s say one new map coming each 2-3 months or so (which I would be happy with) then just think of the current zone lvls. All starter zones dungeons would be aimed with those levels in mind with possibly some areas in them for the higher lvls or small groups of said levels.
Levels and difficulty aside (again mainly referring to Southsun) there should also be more incentives to go there. Really where Southsun is concerned all that springs to mind are karka shells and those passionfruit things. Surely they can come up with more than that with a little bit of thought.
The mobs there are not exactly fun to fight either, sure they might be a challenge the first few times you fight them but how long does that fun really last?
To everyone else who have read and replied ty let’s keep this going for a little bit longer.
So…you want a map that is for individuals. That has better rewards. And you want enemies that are “fun”, and you want it to be easy too.
Gotcha.
They did this already. It’s called Southsun, just not underground.
It worked out so well.
The problem with Southsun is it is totally a lvl 80 area and even then it is more created for groups. If we are talking all zones that we have thus far with let’s say one new map coming each 2-3 months or so (which I would be happy with) then just think of the current zone lvls. All starter zones dungeons would be aimed with those levels in mind with possibly some areas in them for the higher lvls or small groups of said levels.
Levels and difficulty aside (again mainly referring to Southsun) there should also be more incentives to go there. Really where Southsun is concerned all that springs to mind are karka shells and those passionfruit things. Surely they can come up with more than that with a little bit of thought.
The mobs there are not exactly fun to fight either, sure they might be a challenge the first few times you fight them but how long does that fun really last?
To everyone else who have read and replied ty let’s keep this going for a little bit longer.
So…you want a map that is for individuals. That has better rewards. And you want enemies that are “fun”, and you want it to be easy too.
Gotcha.
Way to try and put words into someone’s mouth. I am suggesting that that some of us might like “new maps” to tie some of us over that are fun to explore, no major lore addition to the game which can be fun to go to and fight in which includes ALL LEVELS. What’s wrong with that, you got something against low lvls or having fun?
As for rewards, Anet likes to reward players they have said so in the past, besides we ALL play games for reward in some way or another. Weather it’s that next level up, that map explore done, killing that “newb” in wvw or finding new monsters to slay that oh just hey might have a new wep/armour skin or some other fun item reward why not?
I agree, I’ve been wanting an open world dungeon as well. Reminds me of Avalon City, as well as many other dungeons in daoc.
I thought we were going to get one when that spire or whatever it was called was previewed in a past LS, but it turned out not to be.
I watched the video you linked, tbh not sure what I was watching there but I get the idea, your group in a dungeon or something fighting off waves of bad guys. I think we really do need something like this and as I said they would be treated as “new maps” to tie us over until the big expansions come.
Thanks for your support.
tbh, that video didn’t really do it any justice, the place is huge, I couldn’t find any decent videos though, just short vids of people camping spots grinding, or raids killing the main boss in the dungeon.
This video gives a better view of the place.
(edited by Lambent.6375)
I agree, I’ve been wanting an open world dungeon as well. Reminds me of Avalon City, as well as many other dungeons in daoc.
I thought we were going to get one when that spire or whatever it was called was previewed in a past LS, but it turned out not to be.
I watched the video you linked, tbh not sure what I was watching there but I get the idea, your group in a dungeon or something fighting off waves of bad guys. I think we really do need something like this and as I said they would be treated as “new maps” to tie us over until the big expansions come.
Thanks for your support.
tbh, that video didn’t really do it any justice, the place is huge, I couldn’t find any decent videos though, just short vids of people camping spots grinding, or raids killing the main boss in the dungeon.
This video gives a better view of the place.
Wow that was pretty well open for what I would normally see as a dungeon. Mind you that’s probably what we would need here for the camera to be workable and such. Did I really see an underground Stonehenge type place?
Thanks for the vids, I hope it gives some people more of an example of what could be possible here.
This was a great non-instanded dungeon
http://www.youtube.com/watch?v=cu4mLVMRcW0
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
They did this already. It’s called Southsun, just not underground.
It worked out so well.
The problem with Southsun is it is totally a lvl 80 area and even then it is more created for groups. If we are talking all zones that we have thus far with let’s say one new map coming each 2-3 months or so (which I would be happy with) then just think of the current zone lvls. All starter zones dungeons would be aimed with those levels in mind with possibly some areas in them for the higher lvls or small groups of said levels.
Levels and difficulty aside (again mainly referring to Southsun) there should also be more incentives to go there. Really where Southsun is concerned all that springs to mind are karka shells and those passionfruit things. Surely they can come up with more than that with a little bit of thought.
The mobs there are not exactly fun to fight either, sure they might be a challenge the first few times you fight them but how long does that fun really last?
To everyone else who have read and replied ty let’s keep this going for a little bit longer.
So…you want a map that is for individuals. That has better rewards. And you want enemies that are “fun”, and you want it to be easy too.
Gotcha.
Way to try and put words into someone’s mouth. I am suggesting that that some of us might like “new maps” to tie some of us over that are fun to explore, no major lore addition to the game which can be fun to go to and fight in which includes ALL LEVELS. What’s wrong with that, you got something against low lvls or having fun?
As for rewards, Anet likes to reward players they have said so in the past, besides we ALL play games for reward in some way or another. Weather it’s that next level up, that map explore done, killing that “newb” in wvw or finding new monsters to slay that oh just hey might have a new wep/armour skin or some other fun item reward why not?
…I wasn’t putting words in anyone’s mouth, sounds unsanitary.
Just trying to make it clear to myself, and others, what you suggested.
They did this already. It’s called Southsun, just not underground.
It worked out so well.
The problem with Southsun is it is totally a lvl 80 area and even then it is more created for groups. If we are talking all zones that we have thus far with let’s say one new map coming each 2-3 months or so (which I would be happy with) then just think of the current zone lvls. All starter zones dungeons would be aimed with those levels in mind with possibly some areas in them for the higher lvls or small groups of said levels.
Levels and difficulty aside (again mainly referring to Southsun) there should also be more incentives to go there. Really where Southsun is concerned all that springs to mind are karka shells and those passionfruit things. Surely they can come up with more than that with a little bit of thought.
The mobs there are not exactly fun to fight either, sure they might be a challenge the first few times you fight them but how long does that fun really last?
To everyone else who have read and replied ty let’s keep this going for a little bit longer.
So…you want a map that is for individuals. That has better rewards. And you want enemies that are “fun”, and you want it to be easy too.
Gotcha.
Way to try and put words into someone’s mouth. I am suggesting that that some of us might like “new maps” to tie some of us over that are fun to explore, no major lore addition to the game which can be fun to go to and fight in which includes ALL LEVELS. What’s wrong with that, you got something against low lvls or having fun?
As for rewards, Anet likes to reward players they have said so in the past, besides we ALL play games for reward in some way or another. Weather it’s that next level up, that map explore done, killing that “newb” in wvw or finding new monsters to slay that oh just hey might have a new wep/armour skin or some other fun item reward why not?
…I wasn’t putting words in anyone’s mouth, sounds unsanitary.
Just trying to make it clear to myself, and others, what you suggested.
Aha, ok then, carry on.
This was a great non-instanded dungeon
http://www.youtube.com/watch?v=cu4mLVMRcW0
Yeah this is more what I’m talking about and looks a lot more like a GW2 style I could imagine, however with a bit more rooms and bigger areas here and there. But the narrow corridors here and there and wall styles are about right. Oh and just wow at all those skill bars! O.O