~Dr. Seuss
Perseverence and HotW Buffs :(
~Dr. Seuss
MF is useless in SW even when running chest train. You’re not missing out much. I’d much rather have your spot in the map reserved for a few minutes if you d/c or client crashes.
It should not be taking that long for 5 perseverance. o_O
MF is useless in SW even when running chest train. You’re not missing out much. I’d much rather have your spot in the map reserved for a few minutes if you d/c or client crashes.
One of the guilds i’m in is specifically focused on Silverwastes maps so I don’t ever have an issue getting a “spot” in any kind of map. My issue is when we have 50% of the zone comprised of guildies and are turning over event maps to generate shovels it’s frustrating to see a lot of players get the MF reset when the buffs can easily be changed to a endure a DC and quick log in.
~Dr. Seuss
It should not be taking that long for 5 perseverance. o_O
How long does it take you to get onto a map, bring it to breach and then do a successful VW+Pac-Man to get all of the buffs?
~Dr. Seuss
It should not be taking that long for 5 perseverance. o_O
How long does it take you to get onto a map, bring it to breach and then do a successful VW+Pac-Man to get all of the buffs?
5 stacks of perseverance(you start with 1 so you only need to get 4) is around 5 minutes. Maybe 10 if you are unlucky with the timing.
As for HotW, hard to say. There are sometimes huge differences in how fast the progress moves.
MF is useless in SW even when running chest train. You’re not missing out much. I’d much rather have your spot in the map reserved for a few minutes if you d/c or client crashes.
One of the guilds i’m in is specifically focused on Silverwastes maps so I don’t ever have an issue getting a “spot” in any kind of map. My issue is when we have 50% of the zone comprised of guildies and are turning over event maps to generate shovels it’s frustrating to see a lot of players get the MF reset when the buffs can easily be changed to a endure a DC and quick log in.
But if the map is full after you d/c, it’s impossible to get back regardless if you have a group. That’s why the reserved spot should be there. I suppose the buffs staying if you come back to that map makes sense, too. I just don’t get why it’s so important to have them all when they’re useless…