Personal Bleed Stacks

Personal Bleed Stacks

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Posted by: rogerwilko.6895

rogerwilko.6895

Hello,
I would like to know if AN had/has/will have any plans to make the bleed stacks (on a mob) personal for each player or remove the 25 stacks limit.

This will help me decide if to stop investing time in my necro (I enjoy cond necro and I do not enjoy hybrid / power necro) or my ranger (enjoy cnd setup: sb & axe/torch).

Thank you.

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Posted by: Pukknub.7368

Pukknub.7368

They won’t do that. Can’t remember the exact reason though.

Pukknub
Proud member of Velocity [VcY]

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Posted by: tolunart.2095

tolunart.2095

So… everyone attacks the boss with bleed attacks. Run away and watch it die. If it survives, repeat.

Fun.

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Posted by: tolunart.2095

tolunart.2095

They won’t do that. Can’t remember the exact reason though.

Requires rewriting the entire condition damage system, which breaks the game in a thousand ways and takes six months to repair. The entire time people are ragequitting because not only are their favorite classes broken, everything else is too.

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Posted by: rogerwilko.6895

rogerwilko.6895

Any references to older posts where someone from AN has replied ?

The reason I asked is because I don`t like to feel useless (in terms of dmg output) if I party with another condition necro and some other cnd focused class/build.

Thx.

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Posted by: Healix.5819

Healix.5819

They were looking into possible changes, but one reason for the hard limit was due to the processing required. A simple stack of bleeding is 25 different debuffs in the average MMO after all. Factoring in rapid reapplications and client updates, the bandwidth and processing required for just it is somewhat wasteful.

If they ever did change it, it would probably involve more than just a limit increase. For example, they could increase it to 100 stacks max, but limit you individually to 5 stacks per player.

https://forum-en.gw2archive.eu/forum/game/gw2/Comfirmed-Nothing-being-done-re-conditions/1505370

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Posted by: tolunart.2095

tolunart.2095

I remember reading an official reply but not sure when. Try searching through old posts for this subject, it comes up a lot and no one every says anything new about it. Look for the thread with a “red” mark.

The gist of it is that the problem is a technical issue with the way condition damage is applied. The translation is that doing something else would either break the game or lead to situations like bosses with separate stacks of condition damage from each toon that die in seconds without any more attacks necessary.

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Posted by: rogerwilko.6895

rogerwilko.6895

Ah, thank you for the replies.
I see no point then on investing time in the necro and ranger then. I`ll try to find some other way to enjoy GW.

Have a nice day.

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Posted by: Fernling.1729

Fernling.1729

They officially replied saying something along the lines of it costing them more money to have it track the conditions of individual players. Maybe a sub fee pays for something.