(edited by Tyrannical.9348)
Personal Story: Fill in the gaps?
As a Charr I would like to know what happen with my sire.
As a Charr I would like to know what happen with my sire.
That’s… in the story…
level 20 I believe: Sins of the Father — Charr characters are reunited with their father (either a loyal soldier, an honorless gladium, or a sorcerous shaman), and attempt to make their peace with him.
ANet has said they’ll be making adjustments to the personal story so that it makes more sense again. It’ll probably happen at the same time they rework traits.
Yak’s Bend Server
Crimethink [ct]
As a Charr I would like to know what happen with my sire.
That’s… in the story…
level 20 I believe: Sins of the Father — Charr characters are reunited with their father (either a loyal soldier, an honorless gladium, or a sorcerous shaman), and attempt to make their peace with him.
Depending on your father and choices in that step (I’ll refrain from spoilers), it isn’t resolved at all. In at least one version it really feels like it’s a loose end that’s waiting to come back into your story- and never does.
That’s true to one degree or another of all pre-Trahearne story. Nothing and nobody (other than your racial mentor) ever makes a reappearance. It’s particularly jarring because everyone post-Trahearne has come back, again and again.
To me the best way to deal with it would be to integrate the results of all your choices, both in your background and your personal story, into your home instance. The nice thing about that is for existing characters long since finished with the story, the changes could be added in cleanly with no need to redo the story or miss out on the opportunity for a mature character. Your home instance just becomes richer and more personalized based on your decisions from 0-80.
That having been said, naturally I know it would be somewhat silly to spend developer resources on solitary, rarely accessed content rather than more popular content. But if it was mandated to keep the personal story a more vivid part of the character’s world, that is how I’d choose to do it.
I wouldn’t be surprised if it was originally designed that way, but ended up being cut in favor of other development work.
Too late to do anything about that. IMO they did pretty good with the stories. Well except sylvari, which should have just had an NPC saying “you are a talking cabbage, now go stab things” and left it at that. They overcomplicated it.