Personal Story VS Living Story!

Personal Story VS Living Story!

in Guild Wars 2 Discussion

Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

((The Personal Story))

One of my most favorite content in GW2 is the Personal Story!
It’s also one of the selling points of the game.

Sure there are problems with how the story is presented and issues with the writing team and such, however, the concept of the story being about your character making choices into becoming a hero of Tyria is a really neat idea that has tons of potentials for more epic adventures! These Story instances I can be developed over time to extend our personal journy even further in different ways!

However, Living Story Event , yet another interesting concept, has decided to take over our personal story in favor.

((Living Story Events))

The issue here is, the Living Story is NOT about our characters , but more about the world. We already have these stories through Dynamic Events which deserve to be added and extended through more chains and complexity.

Another issue is, these short stories in the world are soo Dynamic that people will miss out on content they would of enjoyed if given the chance to play. Not everyone can play all the time and when these contents are removed immidiantly, it ruins it.

((Suggestion:))

What I personally feel ArenaNet should do is extend and add a new Personal story Compaign with a new Elder Dragon Boss, but this time, Make it Personal!
This could ideally be a paid campaign expansion but continues from the original GW2 Personal story from where it left off.

If the Living Story Event is going to actually be the new thing, I would recommend keeping all of the content perminant and have their own instances where players can interact with NPC to start Cut scenes and mission instances!

((What does the Community think?))

Do you guys want ArenaNet to focus on Living Story Event or do you rather see them focus on extending your Personal Storyline with new campaign, friends, enemies, and Elder Dragon to fight on a new epic adventure?

Please let us know and share your thoughts!

(edited by DreamyAbaddon.3265)

Personal Story VS Living Story!

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I prefer content released more often, than..say, once a year. I like having the choice of new things to do. I think the Living World-type content improves, usually, with each release, and I look forward to what the next year will bring.

For me, once I’ve done the Personal Story a couple of times, I just skip all the scenes, and repeat the instance. It’s fun…for the first few times, but that’s all.

Personal Story VS Living Story!

in Guild Wars 2 Discussion

Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

I prefer content released more often, than..say, once a year. I like having the choice of new things to do. I think the Living World-type content improves, usually, with each release, and I look forward to what the next year will bring.

For me, once I’ve done the Personal Story a couple of times, I just skip all the scenes, and repeat the instance. It’s fun…for the first few times, but that’s all.

yeah but if they make it more personal and have more story branching it would be a lot more fun and replay value would be higher on other alts.

Either way, I like Personal stories better because it has the most quality in story telling.
I feel Dynamic events being added to the world should of been the main focus instead of Living story.

Personal Story VS Living Story!

in Guild Wars 2 Discussion

Posted by: Strelok.3051

Strelok.3051

Considering how awful the writing for the personal story is so far, I don’t have much hopes for it getting any better.

The living story I just want to go away altogether in place of proper permanent content.

Personal Story VS Living Story!

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Posted by: Imbune.5497

Imbune.5497

I prefer the concept of the living story to the personal story (execution is another matter)-it’s more in line with a mmorpg; personal story just feels like a bad, disjointed attempt at a single-player rpg. For instance: Oh yah I’m the one and only commander of the only pact in Tyria created to defeat zhaitan…just like the other 3million players running around. I think it’s more coherent when the players are seen as adventurers (or as a collective) rather than heroes (or individuals). Another example; why not have the orders (every character has to choose one anyway) play a role in the living story? This big scary tower is in Kryta-have the orders come up with battleplans to deal with it and only allow the player’s character to partake in the battleplan of their corresponding order. Whisper operatives find ways to infiltrate the tower to learn weakpoints/enemy deployment etc, vigil warriors build war machines/explosives powered by krait shards, priory scholars research magic to enhance vigil weaponry and nullify enemy magic and it at the climax there’s an epic siege on the tower utilizing the combined efforts of the orders and…I guess the seraph.

Such a direction would lend to better narrative and coherent world imo while still allowing the player to choose how they interact with the world rather than the inconsistencies between the persistent game world (one might even call that the ‘real’ game world) and the instanced world in the ps. In the example above a player might say/have the experience ‘I am a vigil warrior. I was assigned to demolitions during the Nightmare tower incident. My unit (meaning +other players) delved to the depth of lake (…idk something in Kryta)for three days where we found a volatile compound for use in the explosives. On D-day we were ambushed etc etc etc’. That story is personal imo-choices that you made as an individual, working as part of a collective for a common goal; no need to have someone beat you over the head with ‘this is YOUR story’.

But with that said…you’ll likely get an update on your personal story with an expansion (whenever that is)-no real reason or point to advance the PS without it as far as I can see.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

(edited by Imbune.5497)