(edited by DreamyAbaddon.3265)
Personal Story VS Living Story!
I prefer content released more often, than..say, once a year. I like having the choice of new things to do. I think the Living World-type content improves, usually, with each release, and I look forward to what the next year will bring.
For me, once I’ve done the Personal Story a couple of times, I just skip all the scenes, and repeat the instance. It’s fun…for the first few times, but that’s all.
I prefer content released more often, than..say, once a year. I like having the choice of new things to do. I think the Living World-type content improves, usually, with each release, and I look forward to what the next year will bring.
For me, once I’ve done the Personal Story a couple of times, I just skip all the scenes, and repeat the instance. It’s fun…for the first few times, but that’s all.
yeah but if they make it more personal and have more story branching it would be a lot more fun and replay value would be higher on other alts.
Either way, I like Personal stories better because it has the most quality in story telling.
I feel Dynamic events being added to the world should of been the main focus instead of Living story.
Considering how awful the writing for the personal story is so far, I don’t have much hopes for it getting any better.
The living story I just want to go away altogether in place of proper permanent content.
I prefer the concept of the living story to the personal story (execution is another matter)-it’s more in line with a mmorpg; personal story just feels like a bad, disjointed attempt at a single-player rpg. For instance: Oh yah I’m the one and only commander of the only pact in Tyria created to defeat zhaitan…just like the other 3million players running around. I think it’s more coherent when the players are seen as adventurers (or as a collective) rather than heroes (or individuals). Another example; why not have the orders (every character has to choose one anyway) play a role in the living story? This big scary tower is in Kryta-have the orders come up with battleplans to deal with it and only allow the player’s character to partake in the battleplan of their corresponding order. Whisper operatives find ways to infiltrate the tower to learn weakpoints/enemy deployment etc, vigil warriors build war machines/explosives powered by krait shards, priory scholars research magic to enhance vigil weaponry and nullify enemy magic and it at the climax there’s an epic siege on the tower utilizing the combined efforts of the orders and…I guess the seraph.
Such a direction would lend to better narrative and coherent world imo while still allowing the player to choose how they interact with the world rather than the inconsistencies between the persistent game world (one might even call that the ‘real’ game world) and the instanced world in the ps. In the example above a player might say/have the experience ‘I am a vigil warrior. I was assigned to demolitions during the Nightmare tower incident. My unit (meaning +other players) delved to the depth of lake (…idk something in Kryta)for three days where we found a volatile compound for use in the explosives. On D-day we were ambushed etc etc etc’. That story is personal imo-choices that you made as an individual, working as part of a collective for a common goal; no need to have someone beat you over the head with ‘this is YOUR story’.
But with that said…you’ll likely get an update on your personal story with an expansion (whenever that is)-no real reason or point to advance the PS without it as far as I can see.
The beginning of wisdom is to call things by their proper name.
(edited by Imbune.5497)