Pet AI and future content.
If a core problem with Minions is still around for how long, how can I have faith in this new content coming out, when this pet problem has been around for how long now?
If this is primarily a necromancer based concerned you do have the option to not slot minion skills, but that probably isn’t what you are looking for.
Dont hold your breath mate.
Just the WvW
R3200+
Necromancer Pets will become stationary just like ranger spirits .. problem solved
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Necromancer Pets will become stationary just like ranger spirits .. problem solved
That wouldnt be any change compared to how it is now?
Necromancer Pets will become stationary just like ranger spirits .. problem solved
That wouldnt be any change compared to how it is now?
Nah .. now as a necromancer we still hope that our pets would maybe move.
After that we know we don’t have to hope any longer :p
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Minion Master Necro in GW1 was much better and more fun to play. You had mana as resource though and no real cooldown. You summoned minions from corpses and as long as you or your group keep killing monsters you can keep them up all the time.
In GW2 minions are weak and die too easily and you can’t spam them like in GW1.
Minion Master Necro in GW1 was much better and more fun to play. You had mana as resource though and no real cooldown. You summoned minions from corpses and as long as you or your group keep killing monsters you can keep them up all the time.
In GW2 minions are weak and die too easily and you can’t spam them like in GW1.
I understand, but no point in looking at the past it will just make us feel sad.
All I am asking is that my pets work as they should. That is not asking for much.
I am not asking for buffs.
I am not asking for nerfs.
I am asking for my minions to attack my target, instead of acting like they are on strike.
Asking for a core element of the game to work should be TOP thing that gets worked on before even thinking about balance.
Yeah .. i’ve asked for that dozens of times since they broke it with the marionette patch,
and i simply gave up hope .. so some lame jokes is all thats left now
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I understand, but no point in looking at the past it will just make us feel sad.
All I am asking is that my pets work as they should. That is not asking for much.
I am not asking for buffs.
I am not asking for nerfs.I am asking for my minions to attack my target, instead of acting like they are on strike.
Asking for a core element of the game to work should be TOP thing that gets worked on before even thinking about balance.
I can understand your frustration on that and perhaps they are going to work on improvements to those utility skills, but looking at the general state of the profession that is label/balanced around being the ‘pet class’ I would not set my expectation too high. Even though there are two modes outside of spvp the developers/designer are completely focus on that mode and generally speaking summons/pets are very unpopular with enough of that community that they might be the perfect PR sacrifice to be used to go ‘see we’re listening to you’
As stated about I can empathize with your point of view and really hope that the behavior/pathing/general functionality of pets and utility summons get the attention they need, but I am not expecting anything beyond slow to be rolled out band aid fixes that stop working every other minor update.
I understand, but no point in looking at the past it will just make us feel sad.
All I am asking is that my pets work as they should. That is not asking for much.
I am not asking for buffs.
I am not asking for nerfs.I am asking for my minions to attack my target, instead of acting like they are on strike.
Asking for a core element of the game to work should be TOP thing that gets worked on before even thinking about balance.
I can understand your frustration on that and perhaps they are going to work on improvements to those utility skills, but looking at the general state of the profession that is label/balanced around being the ‘pet class’ I would not set my expectation too high. Even though there are two modes outside of spvp the developers/designer are completely focus on that mode and generally speaking summons/pets are very unpopular with enough of that community that they might be the perfect PR sacrifice to be used to go ‘see we’re listening to you’
As stated about I can empathize with your point of view and really hope that the behavior/pathing/general functionality of pets and utility summons get the attention they need, but I am not expecting anything beyond slow to be rolled out band aid fixes that stop working every other minor update.
Thanks, and ya I don’t know it is a strange feeling.
Here is a company that made this amazing game, and it is very enjoyable. They gave us this tool and spec to have fun with, but when it does not work for so long. I feel like this sort of quality reflects poorly on the company. That is the biggest kicker for me. I respect them for this amazing game, but this is really uncalled for that a play style they support, and is a class design only works 50-70 percent of the time for me.
Yup. Necromancer is the only class I can play with any success in arena. On the upside, minions are really great when they do decide to move ^^
Yup. Necromancer is the only class I can play with any success in arena. On the upside, minions are really great when they do decide to move ^^
That is why it bothers me so much. A class that I enjoy and love. A play style that I like, and I have to put up with it not working. Why is that?