Pets vs Agony
No one cares of this? hmmm.
wasn’t aware this was a problem. pets don’t get natural AR? wth? they should!
prob not many using pets tbh:)
Maybe sometime in the distant future they’ll add pet AR, until then Rangers have to deal with Half-DPS in fractals since many agony attacks are unavoidable without dodge.
Still waiting for a Ranger buff to PvE, where only one or two builds are of any use, and pets remain useless.
Edit: there also seems to be minimal attention to fractals and rangers lately, so I’m not sure if this will be fixed anytime soon.
The nerf to healing spring and Guard this last patch doesn’t help either.
Yeah they really should focus on rangers and necros bugs tbh.. but they also need to give new content to make the rest of the population of gamers happy, so a tough call I guess.
But I don’t play rangers due to the pet-system. Find it nearly as dull as the the warriors adrenalin system.
They should have their stats based on their owner. World of Kittencraft found that out the hard way around the end of Wrath of the Kittin King.
The pet system is simplistic, but annoying to use. Special skills should be F1 for ease of use instead of F2, with F2 / F3 attack/defend
On top of that there is little other than spirits that rangers have in the way of party support. Personally I dont bother with spirits as I stick to trying to make my ranger survivable (which he is atm happily) for most encounters.
What I have noticed is that ranger attack skills are under powered imo. While things like barrage are pretty good, things like poison for some reason is terrible. It doesnt last long, is hard to maintain without support, and does minimal damage even when specced for condition damage. Similarly stun~confuse/knockback/cripple effects are worthless against most bosses as they are immune.
That leaves you (as a bow user) with either the crappy poison or using vulnerability from the longbow. Not much of a choice really, especially as poison as an effect is extremely nasty when the AI use it. But for ranger players its extremely lackluster. In point of fact, I speced my bow with a sup fire sig and do a LOT more damage from that proc’ing on its own than from my normal poison effects.
(edited by Lexandro.1456)
Poison’s main power lies in the healing reduction, not the damage. Granted, that’s rarely useful in PvE but it’s very powerful in PvP.
Indeed in PVP is very useful, but thats PVP.
Pets need a complete overhaul and if they aren’t going to approach the issue seriously then they should greatly reduce the damage pets do and greatly increase the native damage of the class itself.
I also don’t see why they have so many skills. Attack and recall should be on a single push. If you have a target selected and the pet isn’t attacking that target, then attack that target. If you press attack on a target and the pet is already on the target, then recall.
They also need to change all special abilities for pets to fire off instantly. Or at least fire off instantly when within range in the case of a melee ability. Right now many abilities have charge ups that are so easy to avoid it isn’t even funny.
Then they need to make pets take 50% less damage from AE effects and be immune to the effects of Agony. No reason for a pet to take agony damage at all in this game as it’s just a handicap against the class that they can’t avoid and with agony firing off more than once every 45 seconds, you can’t cycle through the pet once it dies and have a realistic damage up time.
Then they need to do some basic quality of life things like make it so when a pet is recalled, it moves at 200% speed. When a pet is told to attack it moves at 125% speed. When they attack, they have a 400 unit range instead of 150.
If you can’t manage to do all of these things, why are pet classes even in the game because the above isn’t asking much. It’s simply enough to make a pet no longer a handicap and now at least a mildly useful addition to a class.
Not just pets. All minion types as well (necro minions, mesmer illusions, ranger spirits, etc).
Not just pets. All minion types as well (necro minions, mesmer illusions, ranger spirits, etc).
Oh absolutely. This isn’t a rangers only problem.
Imagine how effective Mesmer clones would be if before they shattered they had to play pattycake with each other for 3 seconds before exploding and were rooted in place while doing this. this is what rangers have been dealing with.
There should be a way to get ascended collars.
I would love to see some kind of AR immunity or let the pets AR match the owners AR. I don’t use a pet build on my ranger in fractals for this very reason as it is useless.
You can’t perma stow them so they are always out and die in one agony hit then you have a cooldown to summon another. Top this all off by the fact that they get targeted in Jade Maw more than players and it is over the top.
My solution would be to give pets the same AR that the master has and make it so in Jade Maw pets won’t get targeted by the skull (this includes mesmer clones also)
This also impacts transforms (Death shroud, necro class mechanic?!) and possibly plague, necro elite transform… half the necro class.. and the devs know and are aware of this issue, but it still hasn’t been fixed since implementation how long ago?
guess it’s time to reroll to something else that won’t be shut down at the end game by poorly implemented progression mechanics. Again.