Pipe Dream: Dual Professions like GW1 Please!
Just 36 entirely new professions to design. That should be easy..
All the professions can be built for the exact same things with the exception of a few unique mechanics. I can’t even imagine the balance nightmare this would be. GW1 could do it because they designed their build system in a simple, functional, and elegant way that only required small number changes to easily achieve balance.
GW2..uhmm..didn’t do that at all…
Much as I would love more gw1 features and diversity, much of it simply cannot work properly in gw1, secondary professions would essentially entail remaking every class, the skill bar, weapon skills, etc. It would just turn everything upside down.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
The reason A-Net decided not to do dual-professions is because of balancing. They realized after adding 2 Professions and more skills per each existing Profession with each game in GW that it was just becoming too difficult to balance.
Pretty much, in gw1 balancing was a nightmare, its hard enough here, but think about in gw1, 10 professions, hundreds of skills that could be changed up between professions, cant blame them as this game is on a much bigger scale then gw1. Though I do miss the build diversity, was one of the best features. Not a fan of the dumbed down skillbar here personally
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Ya, like I said…pipe dream….but maybe not impossible….$60 a game times 2 million copies just in the USA sold….that is a lot of a capital…plus the EU release and the recent China release. Just saying….
Please go back to GW1 OP if you want this total bull peep Game Balancing Chaos also here, that was GW1’s Dual Class System.
The DCS has absolutely no place here in GW2 in my opinion.
The best thing that this game could get for a better Character Progression in overall, without letting the game end up in the same silly chain reaction chaos, that was GW1, is by improvoving this game with Sub Classes.
It is and will always be superior to GW1’s crappy DCS, because its just based and build upon a Single Class System, without that you need to merge any classes at all, without that changing something on Class A can end up screwing over Class B, C and E through completely unintended chain reacting balance fail designs which weren’t planned, but always will happen due to skill synergies even the Devs couldn’t think about that they could work so good together and in the case of GW1 often too good…
And you know whats the best thing about Sub Classes even about adding complete new seperate Classes?
They require alot lesser effort to implement and are a ton times easier to balance and to keep an eye over, because of them being just based upon their Main Class.
It’s easier for Devs to keep a Sub Class in check, because you know, changing anything in GW2’s Classses won’t lead to like in GW1 into douzens of unwanted and unintended unbalanced chain reaction results of that balacing try.
Should then some changes lead to something unbalanced, then you know at least very quickly excatly with a Single Class System and Sub Classes, WHERE the origin of the issue will be found, without that the devs need to check unendless combinations first of skills, if their synergies under millions of possible combinations could be MAYBE too powerful, if they decide to change here n’ there something…
On the other hand – even before something like Sub Classes will maybe get here implemented in GW2 relation, (whats the nearest you to see perhaps in the future, what could come very close to Dual Classes in GW2) has ANet first to fix the balancing of the Main Classes self under the situation, that we might eventually see later a final 9th 3rd Soldier Class completing the game’s class league by letting have all categories have 3 classes – plus there are alot of other points first, which need to be looked at also in regard of the game’s general balancing, before the game should get due to the massive lack of character progression a next layer of character/game complexity that would definetely affect also the game balance.
There needs to be first a solid basis for such bigger game changes.
GW1 is not = GW2
When will people finally accept this.
After readign this thread I’ve the feeling, like once GW2 should get like 5 years old for example, that we will still see here most likely some old GW1 fanatics which still are screaming then for basically wanting GW2 to become a GW1 2.0 with just better graphics
Sigh
The first Guild Wars had even worse class balancing than this game. So… no, we don’t need a dual-class system.
The first Guild Wars had even worse class balancing than this game. So… no, we don’t need a dual-class system.
Yes, we don’t need a dual class system but that doesn’t mean it won’t come about because new players like that kind of thing.
I mean, it is a possibility. Anything to keep new players coming to the game, right?
So what did we get from all those “more like GW1” threads ?
-The new trait system
-new TA path with special weapon reward for extra high replayabilty
- Ambrit weapons to farm zone for 10 years like Urgoz, Deep and whatever
I bet this will end like the great new trait system .. or be even more fun if they ever
will implement it.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Yes, we don’t need a dual class system but that doesn’t mean it won’t come about because new players like that kind of thing.
I mean, it is a possibility. Anything to keep new players coming to the game, right?
You’re totally right. New players would probably love a dual-class system. In fact, I think we should have a tri-class system. That way, you could finally be surrounded by warriors who are doing nothing but facetanking mobs with Echo Mending.
The first Guild Wars had even worse class balancing than this game. So… no, we don’t need a dual-class system.
Yes, we don’t need a dual class system but that doesn’t mean it won’t come about because new players like that kind of thing.
I mean, it is a possibility. Anything to keep new players coming to the game, right?
Doubt it.
Plus the entire Profession system was made to not revolve around dual-spec. GW1 system was made to include it and it did it well.
Yes, we don’t need a dual class system but that doesn’t mean it won’t come about because new players like that kind of thing.
I mean, it is a possibility. Anything to keep new players coming to the game, right?
You’re totally right. New players would probably love a dual-class system. In fact, I think we should have a tri-class system. That way, you could finally be surrounded by warriors who are doing nothing but facetanking mobs with Echo Mending.
lol. Echo mending. I remember those days. lol
However, we just don’t know if Arenanet will follow what was initially established with Guild Wars 2 or if it will explore already traveled roads in a means of retaining new players, or even attracting new players. The recent reactions to the patch is largely about new players, the overall effects may just be a start point to a shift from what was: traits change, starter areas are changed, middle level experience could be next. Who’s to say? Without real evidence we have no indication of what the state of the game actually is.
Such things happened with Guild Wars itself. Again, we don’t know. How bad are the figures to warrant the low level changes? And who’s to say that once new players pass those points it fixes the retention issue?
(edited by Furyan.9578)
If they were to do dual professions, they would have to do it skillfully. And by that, I mean that they’d have to make it so no weapons overlap, and the skills you could set up were non-gamebreaking ones. Elites, traits, and class mechanics would be off the table, and you’d only get 1 weapon from the class.
For example, having a Ranger dual profession Necromancer. He’d be able to use the Staff (and thus the Necromancer staff skills), maybe 1 heal skill (Signet of Vampirism?), and 2-4 utility (maybe Spectral Wall and Well of Power among them). Any necromancer elites would be off the table, as would be Death Shroud.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
(edited by RyuDragnier.9476)
If they were to do dual professions, they would have to do it skillfully. And by that, I mean that they’d have to make it so no weapons overlap, and the skills you could set up were non-gamebreaking ones. Elites, traits, and class mechanics would be off the table
So….. no Echo Mending?
What are you guys talking about? Guild Wars 1 had alright balancing, For an mmo that had duel classes and over 1300 skills the balancing was quite good actually.
I can’t blame A-Net for getting rid of the dual-profession system. It took alot to balance and maintain balance as people found new builds. It’s one reason that in EotN they introduced PvP only skills, made it easier to balance PvP and keep the PvE crowd happy as well.
I think the best solution for boring combat in GW2 would be adding new skills for each weapon and allowing the player to decide which skills (s)he wanted to bring. It’s the limitations on weapon skills we have now that are prohibiting build experimentation and that’s one thing that made GW so much fun.
Instead of adding new classes, weapons, or skills entirely to the same classes already in game, why not allow players to creatively MERGE classes together
Yeah!
I want to play as a Thief/Ranger – a bow wielding thief – all that GW1 ‘thiefy’ goodness…but with a bow too!
Wait, what do you mean ’that’s already in-game’?
Ok, bad example…what about a Warrior/Ranger then? huh?
A bow wielding warrior eh? eh? – warrior ‘powah!’…but with a bow!
Hang on…what do you mean ’that’s also in-game’?
Hmm, I see you’re a tough crowd to please….
Righto, this combo will knock your socks off…
An Elementalist…wait for it…wait for it…Thief! – BAM! magic plus, not just one, oh no…but two, yes, two daggers! A dual dagger wielding, magic missile lobbing ele!
Blows your mind, yeah?
What do you mean ‘No’?
Jeez, there’s no pleasing you people!
- Walks off in a huff…*
Dual professions already exist in GW2 (to an extent)…they’re just cleverly hidden.
No, but like, he wants UTILITY skills.
Say he wants to play a battlemage. Let’s take Mesmer for example.
Now he wants to make it really bursty, so he’s wants some stealth to go in and out of comba- oh…
No, but like, he wants UTILITY skills.
Say he wants to play a battlemage. Let’s take Mesmer for example.
Now he wants to make it really bursty, so he’s wants some stealth to go in and out of comba- oh…
No. I think it’s more like he wants a guardian who can cast spells…. uh, oh.
OK, well maybe he wants a ranger who can melee….. uh, ok.
Oh, wait. I know. He wants a TOUCH RANGER.