Plank, Doesn't it just seem weird
You mean it isn’t reasonable that I can’t even make 1 soft wood plank per tree I chop down? / sarcasm.
Either trees that give soft wood should give 4 logs or it should be 3 logs per plank. I hate that change they made.
It’s the same reason skimpy armor provides the same protection as full plate armor: IT IS A FANTASY GAME! It does not have to be realistic. The game lacks momentum physics for goodness sakes, you think logic will apply to lumber in a fantasy game? Nope. The only reason for the quantity required is purely economical.
And can be nicely profitable if you have the patience and the skill points.
RIP City of Heroes
You mean it isn’t reasonable that I can’t even make 1 soft wood plank per tree I chop down? / sarcasm.
About as reasonable as it is to go around chopping down saplings instead of fully grown trees. :P
Nilfa, Asura Thief, Devona’s Rest
You mean it isn’t reasonable that I can’t even make 1 soft wood plank per tree I chop down? / sarcasm.
About as reasonable as it is to go around chopping down saplings instead of fully grown trees. :P
Which would explain the need for the quantity needed then. After all you are just one guy with an ax, it’s not like you are going to try taking down a mighty scotch pine. That’s what the various lumber mills in the world are for.
RIP City of Heroes
While we’re at it, how can my character possibly hold all of my various tokens, gold, badges, etc. in a wallet! A wallet! I mean, are we to believe that it’s some sort of “magic” wallet? Let alone the fact that my character can carry 6 bags filled with heavy armor and not even break a sweat! It makes no sense! No sense I tells ya!
It’s a medical condition, they say its terminal….
Well, that’s the sad thing about gathering raw materials— most of it isn’t usable. You might really just get a single plank out of a tree.
Please, think of the environment.
In b4 global warming event.
for there you have been and there you will long to return.
You mean it isn’t reasonable that I can’t even make 1 soft wood plank per tree I chop down? / sarcasm.
About as reasonable as it is to go around chopping down saplings instead of fully grown trees. :P
Which would explain the need for the quantity needed then. After all you are just one guy with an ax, it’s not like you are going to try taking down a mighty scotch pine. That’s what the various lumber mills in the world are for.
An axe?! That’s what I’ve been doing wrong. All this time I’ve been using a herring.
But, yeah…it is what it is like it or not. XD
I look at it as a situation of loss through refining process.
It takes you 3 attempts (3 logs) to make one into a usable plank. The rest are just loss/scrap.
Yah, the crafting in this game is extremely unrealistic in terms of amounts. Multiple logs needed to make a single plank, only a small handful of metal / cloth / wood to make the main parts of the armor and weapons and yet a ton needed to make whatever the heck inscriptions / insignias are supposed to be (they look like they’re just small parts with markings on them which imbue the item with stats, which should take much less material than the blade of a sword or the main body of a coat). Chef recipes that take dozens upon dozens of an ingredient for one single dish (Yah, go ahead and throw 20 heads of Garlic into something in real life and see how it turns out).
In the end, its gameplay over realism, which is fine as long as you don’t think about it too hard. I do think they could have done BOTH, though. Like, instead of giving you 3 logs for every tree you cut down, give you 1 and then make log > plank refinement 1:1. Gameplay stays the same while also being more reasonable.
(edited by Electro.4173)
Meh, it would be nice if all planks were crafted from a nice, even number like 2 logs per plank. But that’s just me.
you have to use 3 wood LOGS to make 1 Plank….I’m not talking about the price or supply or whatever…it just bugs me that only 1 plank can be made from 3 logs….seems pretty inefficient to me heh. and OMG 4 LOGS for 1 soft wood plank.
Can it be tweaked or something so it makes some semblance of sense outside of the whole supply control idea? just saying….3 logs 1 plank….bleh.
Soft wood takes more, because the wood is soft.
Yeah, but Anet knows nothing about which woods are actually hard woods and which are soft ones. Just take a look at the trees that each come from and it’s in many cases, the complete opposite of reality, though it is just a fantasy game.
Yeah, but Anet knows nothing about which woods are actually hard woods and which are soft ones. Just take a look at the trees that each come from and it’s in many cases, the complete opposite of reality, though it is just a fantasy game.
While I agree that this is just a fantasy game, I think it’s going a little bit too far to use real world names and then completely change them around. I suppose that even some of that is acceptable to some extent, but if I had a hand in creating a game I’d like to think that the users would be learning useful real world tidbits of information along the way.
It’s the same reason skimpy armor provides the same protection as full plate armor: IT IS A FANTASY GAME! It does not have to be realistic. The game lacks momentum physics for goodness sakes, you think logic will apply to lumber in a fantasy game? Nope. The only reason for the quantity required is purely economical.
I keep seeing you throw the “it’s fantasy” argument around, but have you ever considered that even in fantasy some things still need to be grounded in reality to make the entire thing work? Suspension of disbelief isn’t just a fancy expression we writers use to sound smart. If nothing in your fictional universe makes any sense, it’s pretty uninteresting, since anything can happen.
Since you mentioned skimpy armour, let’s take this example: I willingly accept the dragons, so long as their existence follows certain rules that make sense within the fictional universe. If Zhaitan and gang are so deadly and dangerous, why would anyone go fight them in a bikini? And if fighting dragons in a bikini is totally fine, it takes away the sense of urgency and danger the dragons are supposed to create, and thus invalidates the entire story of GW2.
The wood plank thing might seem small, but if lots of small things don’t add up, it rattles and cheapens the whole experience.
In short: For us to believe something illogical, the background has to provide the logic that thing lacks. I can believe a historical novel about a character going against the rules of their time so long as a) the background makes sense and b) there are appropriate consequences. I am willing to believe lightsabers in Star Wars so long as they are logically explained in-universe. Likewise, to accept Zhaitan and Mordremoth as threats, I need to see the consequences their presence has.
And to believe humongous weapons that still only take one hand to swing around, I need a logical explanation for how they are made. Which is provided by the logical wood planks.
Make sense?
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
Well, that’s the sad thing about gathering raw materials— most of it isn’t usable. You might really just get a single plank out of a tree.
Please, think of the environment.
In b4 global warming event.
Mordremoth counters climate change.
Obviously, the planks are particle board, bonded together using a proprietary Asuran formula that compresses the mulched logs for strength. Soft wood requires more logs because it’s … wait for it … softer than the other types.
Robert can explain it .
Actually, I still have no idea what that has to do with big logs. :|
The plank to log ratio doesn’t bother me as much as the fact that we are chopping down saplings to gather wood. Then there is the whole “ancient sapling” thing.