Plans for Metal support on OS X El Capitan
They have no plan on getting DX11 on main Windows market and you want OS X support?
I like your optimism.
Just program your own OS and they will support it .. why should they not write
a special pogramm for every single user that wants to have his own OS ?
My OS is called “Mon Capitan” for Q-Sx and uses the Picard Api .. and GW2
runs great on it ^^
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I hope they decide to use vulkan before they think of using metal or dx12.
I hope they decide to use vulkan before they think of using metal or dx12.
Vulkan ? Vulkan has been destroyed .. i would prefer Ferenginar for better profit ^^
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
With the upcoming release of El Capitan I was wondering if there might be support for the new Metal API hardware acceleration. It would be nice if the Mac side of the game saw some increased playability in terms of graphics performance. Granted the client is still in beta, it seems like a great time to take advantage of new technology (so long as it doesn’t require a massive amount of re-coding).
The term ‘beta’ is just PR. A beta does not last this long. All signs point to them never giving us a real client.
What windows game companies do to say they ‘support’ OSX is to run the windows client under a cider wrapper. By calling it a beta they can just blame any problems on the fact that it was not ready for prime time and should not have been used in the first place.
It is a good chunk of why game players scoff at the game playing abilities of macs. I always run on macs that would blow the doors off of what the typical PC player is using at the time. Not custom gaming rigs (by definition they can be anything) but by no means are they slouches.
As to support for any mac technology? That is not up to anet really, it is the company that distributes cider.