Planting of temporality

Planting of temporality

in Guild Wars 2 Discussion

Posted by: MeGaZlo.9516

MeGaZlo.9516

Just yet do not have time to buy an beautiful axe in the shop because of the “changes of billing platforms”. Also has recollected how much I hate temporary things. Why developers spend resources on such numbers of temporary skins, content, etc? While all games are trying to build up amounts of content, GW 2 just cuts all of, leaving only the base. Moreover, as already revealed, there is almost no one there who does not hate temporary things. Why, A-net?! WHY?!? Don’t u think that if the content is constant, new players will also be able to touch it, which will lead to more sales and more gaming hours, than just creating a temporary rush of those players that is already there. Plus reduce indignation of already present players. Do not you think it’s wrong to say that “we have decided to go ahead at this course” when hundreds of customers are telling you that unhappy about it? The consumer is always right, is not it?

Hey, is there at least someone who likes temporality and time frames?

(edited by MeGaZlo.9516)

Planting of temporality

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Posted by: Alukah.2063

Alukah.2063

Moreover, as already revealed, there is almost no one there who does not hate temporary things.

Can you provide any source where such thing was “revealed”?

I don’t hate temporary content, it’s better than a 30 GB game full of content but people only do 1/3 of it.

Planting of temporality

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Posted by: root.9415

root.9415

Many years from now, with Guild Wars 3 on the horizon or nearing launch, Anet will want to draw players back to GW2 in preparation for the great event. So they will plant an NPC in Lion’s Arch which you can talk to and access all of the historical content, at will and unlimited. Then and only then will I start doing the Living Story.

Planting of temporality

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Posted by: MeGaZlo.9516

MeGaZlo.9516

Moreover, as already revealed, there is almost no one there who does not hate temporary things.

Can you provide any source where such thing was “revealed”?

I don’t hate temporary content, it’s better than a 30 GB game full of content but people only do 1/3 of it.

https://forum-en.gw2archive.eu/forum/game/gw2/Collaborative-Development-Topic-Living-World/page/44#post3212239 here. It is difficult to find someone who is positive about temporary content.

And why is it actually better? If you want to get or do something in a constant content – you just go and do it. If you want to do or get something in GW2, it’s quite possible that it’s… oh… no longer exists.
If a newbie comes into game, friends tell him how much new is added, what he can do. When a newbie comes into GW2, friends tell him how much he missed allready and will never see.
Many players ragequit GW2, just because they have no time to do temporary things in timeframes and feel that they missed game process.
So what’s good about it?

(edited by MeGaZlo.9516)

Planting of temporality

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

You must have skipped over my and others posts. =(

Planting of temporality

in Guild Wars 2 Discussion

Posted by: Alukah.2063

Alukah.2063

Moreover, as already revealed, there is almost no one there who does not hate temporary things.

Can you provide any source where such thing was “revealed”?

I don’t hate temporary content, it’s better than a 30 GB game full of content but people only do 1/3 of it.

https://forum-en.gw2archive.eu/forum/game/gw2/Collaborative-Development-Topic-Living-World/page/44#post3212239 here. It is difficult to find someone who is positive about temporary content.

And why is it actually better? If you want to get or do something in a constant content – you just go and do it. If you want to do or get something in GW2, it’s quite possible that it’s… oh… no longer exists.

If a newbie comes into game, friends tell him how much new is added, what he can do. When a newbie comes into GW2, friends tell him how much he missed allready and will never see.
Many players ragequit GW2, just because they have no time to do temporary things in timeframes and feel that they missed game process.
So what’s good about it?

Are you sure you linked the correct post?


You talk as if this game didn’t have permanent content at all.

If someone joins today they won’t get to enjoy old living world content updates, but they still can experience the current and future content, plus some changes end up leaving permanent features, like the revamped Tequatl, TA aether path and the addition of Southsun.

I find temporary content to be good way to prevent a flood of new content leaving previous content obsolete, while still leaving some permanent additions from time to time.

As for “Many players ragequit GW2” it would be good if we all could refrain from pretending to be the voice of the community, whatever we say is not the opinion of “many”, speak only for yourself.

If people don’t like how this game is being designed there are many other MMOs out there that might fit them better, our devs are not forcing anyone to agree with their development / design choices.

Planting of temporality

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

You know, some people remark on how so many zones in the game are ghost-towns. Permanent zones. I wonder how much adding more permanent content will alleviate these concerns. Just something to consider.

Planting of temporality

in Guild Wars 2 Discussion

Posted by: MeGaZlo.9516

MeGaZlo.9516

Moreover, as already revealed, there is almost no one there who does not hate temporary things.

Can you provide any source where such thing was “revealed”?

I don’t hate temporary content, it’s better than a 30 GB game full of content but people only do 1/3 of it.

https://forum-en.gw2archive.eu/forum/game/gw2/Collaborative-Development-Topic-Living-World/page/44#post3212239 here. It is difficult to find someone who is positive about temporary content.

And why is it actually better? If you want to get or do something in a constant content – you just go and do it. If you want to do or get something in GW2, it’s quite possible that it’s… oh… no longer exists.

If a newbie comes into game, friends tell him how much new is added, what he can do. When a newbie comes into GW2, friends tell him how much he missed allready and will never see.
Many players ragequit GW2, just because they have no time to do temporary things in timeframes and feel that they missed game process.
So what’s good about it?

Are you sure you linked the correct post?


You talk as if this game didn’t have permanent content at all.

If someone joins today they won’t get to enjoy old living world content updates, but they still can experience the current and future content, plus some changes end up leaving permanent features, like the revamped Tequatl, TA aether path and the addition of Southsun.

I find temporary content to be good way to prevent a flood of new content leaving previous content obsolete, while still leaving some permanent additions from time to time.

As for “Many players ragequit GW2” it would be good if we all could refrain from pretending to be the voice of the community, whatever we say is not the opinion of “many”, speak only for yourself.

If people don’t like how this game is being designed there are many other MMOs out there that might fit them better, our devs are not forcing anyone to agree with their development / design choices.

You could just read this topic and many things would become clear.

You know, some people remark on how so many zones in the game are ghost-towns. Permanent zones. I wonder how much adding more permanent content will alleviate these concerns. Just something to consider.

Much more often I see people complaints about dev’s focus on the zerg content, huge crowds of players marching on the low-lvl locations and
and requests to remove champ-train.

(edited by MeGaZlo.9516)

Planting of temporality

in Guild Wars 2 Discussion

Posted by: Alukah.2063

Alukah.2063

Moreover, as already revealed, there is almost no one there who does not hate temporary things.

Can you provide any source where such thing was “revealed”?

I don’t hate temporary content, it’s better than a 30 GB game full of content but people only do 1/3 of it.

https://forum-en.gw2archive.eu/forum/game/gw2/Collaborative-Development-Topic-Living-World/page/44#post3212239 here. It is difficult to find someone who is positive about temporary content.

And why is it actually better? If you want to get or do something in a constant content – you just go and do it. If you want to do or get something in GW2, it’s quite possible that it’s… oh… no longer exists.

If a newbie comes into game, friends tell him how much new is added, what he can do. When a newbie comes into GW2, friends tell him how much he missed allready and will never see.
Many players ragequit GW2, just because they have no time to do temporary things in timeframes and feel that they missed game process.
So what’s good about it?

Are you sure you linked the correct post?


You talk as if this game didn’t have permanent content at all.

If someone joins today they won’t get to enjoy old living world content updates, but they still can experience the current and future content, plus some changes end up leaving permanent features, like the revamped Tequatl, TA aether path and the addition of Southsun.

I find temporary content to be good way to prevent a flood of new content leaving previous content obsolete, while still leaving some permanent additions from time to time.

As for “Many players ragequit GW2” it would be good if we all could refrain from pretending to be the voice of the community, whatever we say is not the opinion of “many”, speak only for yourself.

If people don’t like how this game is being designed there are many other MMOs out there that might fit them better, our devs are not forcing anyone to agree with their development / design choices.

You could just read this topic and many things would become clear.

I’m asking for specific evidence of your claim, if you had none you could’ve said so.

Unless you’re implying all 2252 replies to that thread are about LW updates being temporal, or that the people commenting there represent the majority of GW2 community.

Planting of temporality

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I guess we must read different threads, or sub-forums…or maybe even forums. /shrug

Planting of temporality

in Guild Wars 2 Discussion

Posted by: MeGaZlo.9516

MeGaZlo.9516

And what makes you think that I’m going to argue with you? If you really want to debate – at least explain why you think that the temporary content is good. Better bring a pair of arguments, rather than demand from me any evidence of something

Planting of temporality

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

Moreover, as already revealed, there is almost no one there who does not hate temporary things.

As a regular player who has played every LS event, I gotta say I love temporary content. If you are a flaky player who gets on once every other month, sure you might have a problem, but for regular players it’s pretty sweet to get exclusive skins and experience content that you can think back on. You guys remember when the Molten Alliance attacked? Yea, good times…good times…

Temporary content irks non-regulars. Everyone* else either doesn’t really care or likes it.

*Everyone = everyone except those that disagree with me

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Planting of temporality

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Posted by: Serelisk.6573

Serelisk.6573

Lol, it’s your thread. The burden of proof is on you to support the claim you made in the OP so people can have a worthwhile discussion about it.

Kegmaster

Planting of temporality

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Posted by: MeGaZlo.9516

MeGaZlo.9516

Mmm… nah. You’ll never prove anything to guys in internets. Especially to those who brightly dissent and demanding evidence. Nerves are more important

Planting of temporality

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Posted by: Hjorje.9453

Hjorje.9453

Mmm… nah. You’ll never prove anything to guys in internets. Especially to those who brightly dissent and demanding evidence. Nerves are more important

Dude you are really lost. You brought this topic up with your opinions stating them as facts. When asked for evidence to support you claims, you state that you don’t have to do that. Actually you do, otherwise everything you say is just your opinion.

Just like I have my opinion about the LS. Here is my statements about it. I enjoy the temporary content, that way things don’t get stale. It changes all the time and keeps me interested. Now sometimes I may not like the content and will go do other things, but it is something to look at and gives me more options.

Also if you basing you opinion on something from the forums, then that will be the wrong way to go about it. Forums are not a good source of determine the attitude of the gaming community. Most people, not all, you the forums when they have displeasure for something so there are going to be more negative post here then positive ones. So your argument and opinion don’t have anything to back them up until you show your sources.

Hjorje
______________________________________
Lead, Follow, or get the hell out of my way.

Planting of temporality

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Posted by: Heta.8629

Heta.8629

All temporary content has stayed in the game for at least one month. If you cannot find the time to do the content in that month then that seems more like a personal problem. Most people complain it isn’t enough content because they finish it in two days. Sorry you missed out on buying an axe but that axe was on the gem store for at least a month and the changes in billing lasted two days. What happened during the other 28 days that you couldn’t buy it then? Temporary content makes it special and proves you were there to play certain content. People still ask me about the fused gloves and they are special because they are no longer attainable in game

Planting of temporality

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Posted by: Phy.2913

Phy.2913

I like the temporary content.

/thread