(edited by MrDeatrich.2738)
Player Stats - choices
That’s MMO’s for you. You trade the idea that your character is powerful in order to have stuff to chase that makes your character powerful. It kittens, but that’s the genre. I blame D&D.
Trait lines are more about the abilities they give you more than the stats, the stats were a complete pain.
Going into earth for stability on my ele but getting useless condition damage is something I’m happy I don’t have to worry about anymore.
The problem with that system is it becomes nearly impossible to balance.
The player who chooses to only increase defensive stats need more powerful attacks to compete with players who choose to increase offensive stats. But conversely, those players who choose only offensive stats need less powerful attacks.
And what about players who choose a combination of defensive and offensive traits?
We give up that level of character progression when we have a multiplayer game where players do compete against each other for the sake of balance.
The more permutations are possible, the harder it is to balance.
Trait lines are more about the abilities they give you more than the stats, the stats were a complete pain.
Going into earth for stability on my ele but getting useless condition damage is something I’m happy I don’t have to worry about anymore.
I agree, it wasn’t the best way to do it. I was just saying it did make me feel I could choose what my character was good at. I still want to be able to choose my stats apart from gear, but I don’t want them to reattach them to traits, or specs, either.
The problem with that system is it becomes nearly impossible to balance.
The player who chooses to only increase defensive stats need more powerful attacks to compete with players who choose to increase offensive stats. But conversely, those players who choose only offensive stats need less powerful attacks.
And what about players who choose a combination of defensive and offensive traits?
We give up that level of character progression when we have a multiplayer game where players do compete against each other for the sake of balance.
The more permutations are possible, the harder it is to balance.
I guess you’re right about that. Sigh. It’s just sad, I’d honestly rather give up the competitive side in favor of more choice. But that’s never going to happen.