Player numbers from the Chinese GW2 website.
Unfortunately I can’t read Chinese. Where do you get those numbers? Can you link it?
(edited by Astral Projections.7320)
Unfortunately I can’t read Chinese. Where do you get those numbers? Can you link it?
I used google translate to see the text. You can see the same numbers here. http://www.reddit.com/r/Guildwars2/comments/1j6bkv/interesting_figures_about_guild_wars_2_from_the/
• Copies Sold: 3 Million Copies Sold.
• Weekly Active Users: 2.5 Million Active Users per week.
• Rating by Game Authority IGN: 9/10
• Average total hours played per day: 508,428 total hours per day.
• Daily Page Views of Official US GW2 Website: 3 Million Page Views/Day.
So how many active users that play the game come to the forums and how many inactive powers come to these forums? That seems a great deal more relevant for these forums to ask then any thing about what going on in game. Is it realty 1/2 million inactive players on these forums though i guess that could only be a max number.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Nice find OP. lots of people arguing about player numbers. This will give them something to chew over. ^^
The amount of hours played seems extremely low for the amount of active players they’re talking about. It’s a bit outdated, but in 2010, NPD stated that the average American gamer played around 13 hours per week. I’ve known some people who played GW2 for 20 hours per week.
Also, while it’s not an MMO, Diablo 3 might be a decent comparison for numbers. It sold 12 million copies, and in May there was an infographic release. People played a total of 8 million hours per day in that game while the game averaged 2.1 million players per day. The numbers for Guild Wars 2 just don’t seem to make much sense.
Some other nuggets of info on the site as well “Unprecedented huge game maps, expanded to cover a total area of ??114 square kilometers in the real world.” for example, pretty sure we haven’t heard that anywhere.
The numbers for Guild Wars 2 just don’t seem to make much sense.
Well numbers aren’t supposed to make sense by themselves, you are suppose to make sense out of them. So here’s a possibility, there’s alot of people connecting but not playing much. Since we know there’s many people playing a lot I think it may be due to daily and such making many people just login for like 10min in order to do quick daily then log off….
Just a theory.
Dont forget that China is HUGE.
Where are these players? I mean, I’m on High Population NA server.
Yesterday I spent around 15min playing the TP in LA and I didn’t see a single /map , /say message.
Seems fishy.
Plus, if the game is so popular, why can’t we get 1 Mil likes? Seems awkward.
Made up data probably.
(edited by Nick.6972)
2.5 million may actually be true, although I think those numbers probably are wrong.
In WoW during Wrath of the Lich King there were 12 million players yet I never really saw anyone out in the open world.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
Where are these players? I mean, I’m on High Population NA server.
Yesterday I spent around 15min playing the TP in LA and I didn’t see a single /map , /say message.Seems fishy.
Plus, if the game is so popular, why can’t we get 1 Mil likes? Seems awkward.
Made up data probably.
Why would people talk for the sake of talking?
Or did you not see a single other player in LA either?
Using the chat to measure activity is rather faulty.
Not everyone uses facebook?
Nor does everyone want to “show the world” that they play video-games?
Krall Peterson – Warrior
Piken Square
Plus, if the game is so popular, why can’t we get 1 Mil likes? Seems awkward.
Made up data probably.
Because not all players are using facebook? logic?
I don’t know, how about this – it’s meant to be a social game.
Things don’t get any better when you leave LA and go level your alts on empty maps. (Queensdale is probably the most active PvE map.)
I normally chat in guild. Why would anyone have anything to say on say or map in LA? RPers I suppose. But I tend to pass through LA in minutes. Only time I stay longer is if I’m using the various services in which case I’m not interested in chat.
When you go to the mall in the real world do you start conversations with random strangers? People may be talking but they are talking to their friends present or on the phone or to store staff. But in an MMO that can be done directly or at least not in a channel that everyone can “hear”. And I haven’t included those who are using some type of VOIP program to chat.
RIP City of Heroes
GW2 looks classier on the Chinese website. They hooked up with a slick Chinese company with a top notch web designer.
I don’t know, how about this – it’s meant to be a social game.
Things don’t get any better when you leave LA and go level your alts on empty maps. (Queensdale is probably the most active PvE map.)
Guess we are not playing the same game then
I can’t seem to get away from people- I have to make an effort.
Personally I hate LA and never go there unless I have too.
OT no idea how accurate those numbers are but I find it pretty interesting and I do see a lot of new players around
For the last 2-3 months there seems to be a bigger than normal influx
I don’t know, how about this – it’s meant to be a social game.
Things don’t get any better when you leave LA and go level your alts on empty maps. (Queensdale is probably the most active PvE map.)
So, how many players did you SEE in LA?
None at all?
I can stand around in LA for hours without people saying much, and yet I can see LOADS of people everywhere, so your logic is quite flawed.
Krall Peterson – Warrior
Piken Square
So you think the data is accurate?
Loads of people standing AFK or at bank or TP – they mught as well not be there at all.
And, why dont you go to the Black Citadel or DR.
So you think the data is accurate?
Loads of people standing AFK or at bank or TP – they mught as well not be there at all.
And, why dont you go to the Black Citadel or DR.
I spend a lot of time in DR- it is my favourite city, what is your point?
There are many people there too-
the other day we transformed into a bunch of things and staged an impromptu bank robbery- this was mid morning on a EU server I might add- so hardly the busiest time of the day
I have been thinking about a theory, I play on a quite low pop server and I helped my fiancee’s little brother the other day starting this game and he played a Charr in Aschalon and everywhere we wen’t there where players doing tasks and for each event there where atleast 4 players doing them (us excluded).
That’s when I started thinking about all these forum posts about empty maps and yadayada, those compairing ‘I play on a high-populated server and all maps are ghost-towns’, well it could be that all veteran players moved to this Highpopulated servers for WvW or to be on a highpop server so in the end the highpop servers are servers filled with veterans that has atleast one level 80 char and we all know that most level 80 players do not return to lowlevel maps, unless it’s a living story there :P
Anyway, when all players moved to this high-pop servers they get full and new players who would like to go to a high pop server are “Forced” to go to a lower pop server and also there are alot of players who like MMORPGstyle but don’t like to play with others than their “real” friends who goes to low pop servers.
Guild Leader of Alpha Sgc [ASGC]
Loads of people are playing the game because my server Seafarers Rest(EU) is teeming with players…
But my friends list, 90% of them have not logged in for months and months…ie give the game up, so I find it hard to believe gw2 retains 83% of its players…
I would say 500,000+ players out of the 3m who bought the game still continue to play…
I doubt that Anet will lie so obviously Meglobob.
And those are great news OP
(edited by moiraine.2753)
Loads of people are playing the game because my server Seafarers Rest(EU) is teeming with players…
But my friends list, 90% of them have not logged in for months and months…ie give the game up, so I find it hard to believe gw2 retains 83% of its players…
I would say 500,000+ players out of the 3m who bought the game still continue to play…
Okay let’s say that 500,000 of the orginal 3 million are here. But we also don’t know how much above 3 million we are. There could easily be another 500,000 sales in the last six months, who wouldn’t have left over ascended gear (because it was already in the game) and who are getting new content.
It’s entirely possible that the original group of people who came to the game were disenfranchised and later players are coming to the game not because of what they thought it would be, but because of what it is.
It’s entirely likely that there were more people who started out who flew threw all the content than people starting out a couple of months ago.
Plus, if the game is so popular, why can’t we get 1 Mil likes? Seems awkward.
My bad. I unliked it – probably set the goal a few weeks more out of reach.
Back on topic – I really don’t think those numbers mean anything. You don’t know who was doing the measuring or when or how or anything like that. I’m thinking that, if it didn’t come from ArenaNet, at best it’s an educated guess.
I’m more interested to see how the gem store is doing. They may not need to sell any more copies of the game if there are enough people buying Quaggan stuff or whatever.
(edited by Chuo.4238)
I’m guessing the servers did the measuring, I highly doubt someone counted every single account that logged on by hand.
“Physics will do the rest.”
A special achievement
A Communal Boost Bonfire that provides a boost to karma gain, experience gain, or Magic Find for you and your friends
A consumable boost for 24 hours of 200% Magic Find and coins from kills
3 consumable Fireworks to celebrate the moment in style
Facebook is a poor way to measure the number of active players and even more so when the reward is garbage. Even if I used facebook I wouldn’t have hit like for that reward. The day Anet gives us a crazy skin for liking though, I bet you’d see a huge increase.
We are also playing in a game where grinding and doing dungeons for a crazy amount of time doesn’t get you as far as in other MMOs. I feel quite safe when I take time off from the game. I might miss a couple of achievements, but I don’t feel like I’m ever going to fall behind in terms of gear.
The numbers make sense to me for the kind of MMO that GW2 is and the way it rewards time played. Not everyone enjoys this style of gameplay, but clearly a large amount do.
I’ve read a lot of posts from people who quit/hate the game/think its dying. You aren’t going to hear much from the people who love the game though. We’re too busy having a good time. A lot of us finally found our perfect game and we are sorry if it’s not for you, but this game is anything but dying in my eyes.
so you ppl judge by afkers in LA ? nobody mentions all the ppl in 4 wvwvw maps and spvp arenas. … not to mention some of them have a big queue ….
so you ppl judge by afkers in LA ? nobody mentions all the ppl in 4 wvwvw maps and spvp arenas. … not to mention some of them have a big queue ….
Sssshhh don’t try to bring logic here
There are 2.5 million active players per week.
On average 508,428 hours of GW2 are played every day. This is 3.5 million hours per week, or only 1.4 hours per week per player.
Which tells us how the “2.5 million players” number is probably describing how many times people log in the game, not how many unique players the game has. If we were to guess that a single player logs once per day (which IMO is actually less than average, but let’s use that number for the sake of the argument), we would fall to around 400 thousand unique players per week. That’s more or less how many subscribers Rift had more or less 6 months after release, isn’t it? It’s the range I would expect modern MMORPGs to stabilize on.
The front page of their forum looks better than ours, but each topic looks worse – between avatars and signatures, it looks too polluted. Also, what are those pictures...?
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
(edited by Erasculio.2914)
So you think the data is accurate?
Loads of people standing AFK or at bank or TP – they mught as well not be there at all.
And, why dont you go to the Black Citadel or DR.
I see no reason to assume that it is not since the only one that actually HAVE the numbers are NCSoft/ArenaNet.
So, people logging in and not doing what you want them to do is not logging in then?
That is quite silly.
Personally I could spend hours standing around in the same place while simply chatting with people on friends-list or guild. Does that mean I don’t actually log into the game?
Your “arguments” are getting worse and worse mate.
Krall Peterson – Warrior
Piken Square
Where are these players? I mean, I’m on High Population NA server.
Yesterday I spent around 15min playing the TP in LA and I didn’t see a single /map , /say message.Seems fishy.
Plus, if the game is so popular, why can’t we get 1 Mil likes? Seems awkward.
Made up data probably.
“Your mileage may vary”. Your server isn’t the only server.
I’m in Aurora Glade (High Population, EU) and I’m hard pressed to find a map without people chatting, excluding those more neglected mid-level maps (Like Lornar’s Pass). I can log in at any time of the day and it’s almost impossible to not find people chatting away in LA.
If the 2.5 million represents logins per week and we assume the average player logs in once, plays and leaves then that’s 357 thousand active players.
508,428 hours a day means roughly 10 hours a week per player. Fairly believable. Not everyone plays daily or in long stretches.
RIP City of Heroes
Where are these players? I mean, I’m on High Population NA server.
Yesterday I spent around 15min playing the TP in LA and I didn’t see a single /map , /say message.Seems fishy.
Plus, if the game is so popular, why can’t we get 1 Mil likes? Seems awkward.
Made up data probably.
Cause maybe they were playing the game? Hence, NOT in La talking? Just sayin. Also, can’t be bothered with Facebook. May have an account, hardly login to it, sure as hell never use it to check out gaming info, for any game.
The amount of hours played seems extremely low for the amount of active players they’re talking about. It’s a bit outdated, but in 2010, NPD stated that the average American gamer played around 13 hours per week. I’ve known some people who played GW2 for 20 hours per week.
Also, while it’s not an MMO, Diablo 3 might be a decent comparison for numbers. It sold 12 million copies, and in May there was an infographic release. People played a total of 8 million hours per day in that game while the game averaged 2.1 million players per day. The numbers for Guild Wars 2 just don’t seem to make much sense.
But… Diablo 3 is terrible.
I miss D2…
The numbers look strange to me, especially the sold copies vs users playing.
It woudl suggest that only 17% of accounts have gone inactive / got banned.
Average hours played according to this information is 1h24min per player per day.
It would suggest that there are a lot of people who log in for short time only, for one reason or another (it woudl definietly help to have medians and so on), but might explain the high retain rate.
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson
Where are these players? I mean, I’m on High Population NA server.
Yesterday I spent around 15min playing the TP in LA and I didn’t see a single /map , /say message.Seems fishy.
Plus, if the game is so popular, why can’t we get 1 Mil likes? Seems awkward.
Made up data probably.
Same. Sure the numbers are nice, but I never see anyone anywhere. Leveling alts, playing my main…I’m lucky to see a few people a day. Never see a map chat besides the occasional event call out. And you know what? I’m on TC, one of the supposed most popular servers. Its hard to play the game anymore since a lot of the time it seems like its just me playing.
Its hard for me to believe those numbers. I hope I get to see a rise in activity eventually. My love for the game is slipping since I feel like I’m playing single player nowadays.
Where are these players? I mean, I’m on High Population NA server.
Yesterday I spent around 15min playing the TP in LA and I didn’t see a single /map , /say message.Seems fishy.
Plus, if the game is so popular, why can’t we get 1 Mil likes? Seems awkward.
Made up data probably.
Same. Sure the numbers are nice, but I never see anyone anywhere. Leveling alts, playing my main…I’m lucky to see a few people a day. Never see a map chat besides the occasional event call out. And you know what? I’m on TC, one of the supposed most popular servers. Its hard to play the game anymore since a lot of the time it seems like its just me playing.
Its hard for me to believe those numbers. I hope I get to see a rise in activity eventually. My love for the game is slipping since I feel like I’m playing single player nowadays.
I see these posts and honestly surprised each time. I’m on DB, it’s supposed to lower pop than TC and I see people everywhere. LA is so busy around the market area that I get player culling and /m is going non-stop.
Some areas are less populated. Most of the 40-60 areas and the shiverpeaks. People have just seem to have found their favorites and play there. For example, there are always people in Sparkfly, while Dredgehaunt is nearly a ghost town (no pun intended). Bloodtide usually has a good amount of people, while Blazeridge only sees traffic for the Shatterer.
As far as starting areas (1-30) Maguuma is typically busy, Kryta is the most populated, and even Ascalon sees good traffic up to Fields of Ruin. Shiverpeaks seems to me to get the least love, until level 70-80. There are always people there for claw, corrupted shards, Honor of the Waves, T6 mats and some good events.
If you guys are really that alone in zones, maybe check your servers peak times. Guest around and find a server that works more for your play time. If that isn’t the issue, try different zones in the level range you are at. Shame to say, but there are some duds of areas that players have just sort of worked around. Hopefully they see more permanent, engaging content and find their ways into player leveling paths or world event rotation.
I don’t see the numbers being faked. Just spread out thin amongst a pretty large world, sPvP, WvW, Fractals, LA, dungeons and a ton of servers.
Dragonbrand