Here’s a contradiction: I haven’t played for months, although GW2 is my favourite game. I was thinking about why this is the case, and I’m sure I’m not the only one who finds this. I’d really like to start loving it again. My purpose in posting is to promote constructive discussion on what can be done to improve things, both by players and developers.
My play time is limited and irregular, ranging from a 3 day game weekend, to not logging in for weeks. Rarely, I might have a week where I can log in for 30mins a day, but more often it’s complete immersion, followed by total abstinence. And I’m very goal-oriented.
So for me, my dissatisfaction boils down to this: goals around exciting new content (Living Story content) are unachievable for me, so I have to choose between (slowly) achievable goals or playing fun new content.
When I’m able to play properly, I get half-way through a bunch of Living Story achievements (and I hate grinding, so I only do what I think is fun – and this incidentally gets me the achievements – works perfectly as intended, I love it.) Then I’m all excited but I can’t play for ages… and then when I next log in, I have to choose between trying desperately to finish off the ones I’d started before they become unavailable, or giving myself the best shot at the new ones by focusing on those instead – or, of course, ignoring them altogether and going back to my original goals which don’t revolve around Living Story. There are many other achievements to go for, I know, but if I ignore the Living Story completely, I can’t shake the feeling that I’m really missing out – afterall, this is where all the focus and attention is, both in the out-of-game communication, and where the playerbase is in-game.
So what’s been happening is that when I’m finally able to log on again, instead of being excited by all the things I want to do, I’m slightly disheartened, and daunted. That makes it easier to just not play GW2 that particular weekend, which exacerbates it all.
Don’t get me wrong: the Living Story is great and definitely fills a gap – if I was one of the ‘first to finish’ crowd, the frenetic pace of the Living Story would keep me playing and excited. I want to be there! (But sadly, <rant about life getting in the way>). But I’m ok with slowly chipping away at my goals – so long as I don’t get half way through only to find they’re no longer achievable.
So what to do about it? Two things: a change in my playstyle, and perhaps some different kinds of content changes.
My new playstyle approach is going to be to deliberately ignore the LS hype, which leaves me with a lot of unfinished goals in the static content: map completion, personal stories, alts, and I’ve only scratched the surface of any form of PvP. Plenty of content to keep me interested. So why does it feel like I’m settling for being a second class citizen? Because to achieve these ‘older’ goals, I have to play in zones where I’m lucky if I find 1 other player, unless it happens to be zone with a LS focus. Because when I log on, everyone talking about stuff I now don’t want to do. Because when I see a blog post, it’s all about content I’m trying not to get sucked into. It feels like I’m cutting off my nose to spite my face – but the disappointment of never quite being able to reach my LS goals is worse than having to turn my back on the fun new stuff. What a choice.
As for the content, is there a half way house? If the non-LS content is too static and the LS too fast-paced, perhaps there could be a gradual change (driven by players, in the same way the LS does) that I could influence? (That’s something the LS does really well – you bust a gut to fight off this invasion, and at the end of the chapter, it feels like that made a difference. The static content absolutely lacks that – I’ve been cleaning up undead stuff for 18 months and nothing is different.) Maybe something involving the Orders?
Seems the LS content is analogous to weather, but what I’m missing is climate.
TL,DR:
-If you’re a goal-oriented player who can’t play frequently enough to keep up with Living Story, what can keep you excited about the game?
-There are lots of goals which aren’t on a limited time, but to choose them over the LS content feels like you’re missing out on all the good new stuff. The whole game/community focus goes there.
-What kind of content could be added that gives these players a sense of world influence and longer-term achievements?
-This content would broaden the focus if you’re not into LS, there’s a non-static alternative, and so the population could be more evenly spread.
Am I alone in this? Am I missing a trick somewhere? Can we think of some constructive ways to improve the situation? If you were the sole shareholder, how would you solve it?