Playing in Mid-High Zones: Exploring and Respawn Rates

Playing in Mid-High Zones: Exploring and Respawn Rates

in Guild Wars 2 Discussion

Posted by: Shroom Mage.9410

Shroom Mage.9410

This is a problem that can come up in Orr, but it seems especially common in completely dead zones like Mount Maelstrom.

The character I’m currently playing is level 70, and I’ve been doing things in Mt Maelstrom lately. I’d be done with the zone by now, but I usually take a break of a few days after getting frustrated. It’s very rare that I encounter another player here.

I like exploring and gathering. I probably spend most of my time with it. That said, the more rewarding nodes are essentially unattainable for me. Not because I can’t kill the monsters guarding them, but because of respawn rates. Every rich node I’ve encountered has a veteran and at least two other enemies nearby. I can easily pull one of two of the common ones and kill them with no trouble, but they always respawn during the fight with the veteran. Attempts to pull him are futile because of the density of enemies in the area and the strong risk of leashing him, resetting all of my progress.

This happened in two distinctive areas. One was at a rich mithril node in the krait area. The node was in a cave at the bottom of the water. The krait along the way are very annoying (stun, poison, bleed) but no real trouble, but the veteran is able to summon a shark that deals an intense amount of damage very quickly. Alone, I would be able to beat him, but the several other krait in the cave respawn too quickly. There are two that are right next to him. One of them is linked to him, so I always kill the other first. By the time I kill the second one, the first one has respawned, and when I kill the first again, the second has respawned. After doing this for a while and eventually retreating several times, I gave up.

Another area this happens is in the volcano. There are two mithril nodes and a rich platinum node in a group. Near them are two red oozes, several fire imps, and a veteran fire imp. The ceiling in the area is very low, causing the veteran (which is larger than the rest) to clip through it and reset very often. I spent some time pulling and fighting, but when I would pull one or two imps to kill them, around the end of the fight another imp would spawn near me. While killing this third imp, one or both of first two would respawn. I can kill them pretty quickly, but it’s never fast enough.

I also realized that even if I managed to kill everything I once, I wouldn’t even have enough time to harvest the rich node before they all reappeared.

It feels like the respawn rates (for every zone) were tweaked with the expectation of a dozen players. If rich nodes are intended for groups, then make that clear by putting champions in front of them. That way I can stop wasting my time with artificial “challenges” that are impossible to determine before the fight.

“Be who you are and say what you feel
because those who mind don’t matter
and those who matter don’t mind.” -Dr. Seuss

Playing in Mid-High Zones: Exploring and Respawn Rates

in Guild Wars 2 Discussion

Posted by: Gehenna.3625

Gehenna.3625

Some parts of areas, especially with rich nodes can be a bit tougher like that. Since mithril can be found in many other places, I don’t see an issue. It’s not like it’s part of completion.

You gotta think that not everything is soloable and if you encounter a situation like this, there are alternative areas to get your mats.

You now know about these places. You won’t go there solo again. Live and learn. I don’t think that they need to hand you everything on a silver platter as they say.

Some respawn rates are crazy I agree, but then again, it is part of this game and you can find ways of dealing with it. I know I have

It’s a game forum. The truth is not to be found here.

Playing in Mid-High Zones: Exploring and Respawn Rates

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

I do think the respawn rates need to scale better. If they even scale at all that is. There are definately some areas where respawn rates are just absolutely insane, and I’m stuck just constantly fighting until I can gtfo out of there lol.

Playing in Mid-High Zones: Exploring and Respawn Rates

in Guild Wars 2 Discussion

Posted by: Shroom Mage.9410

Shroom Mage.9410

Some parts of areas, especially with rich nodes can be a bit tougher like that. Since mithril can be found in many other places, I don’t see an issue. It’s not like it’s part of completion.

You gotta think that not everything is soloable and if you encounter a situation like this, there are alternative areas to get your mats.

You now know about these places. You won’t go there solo again. Live and learn. I don’t think that they need to hand you everything on a silver platter as they say.

Some respawn rates are crazy I agree, but then again, it is part of this game and you can find ways of dealing with it. I know I have

Read the last part of my post again:

It feels like the respawn rates (for every zone) were tweaked with the expectation of a dozen players. If rich nodes are intended for groups, then make that clear by putting champions in front of them. That way I can stop wasting my time with artificial “challenges” that are impossible to determine before the fight.

If it’s not intended to be done solo, then don’t make it look like it can be. As it is, it feels buggy and broken. Learning to deal with design oversights should never be part of learning to play a game.

“Be who you are and say what you feel
because those who mind don’t matter
and those who matter don’t mind.” -Dr. Seuss

(edited by Shroom Mage.9410)