Playing what is fun vs what is good
Hello,
There’re many things to answer and uncover in your post… But there’s one thing that needs to be made clearer before all :
However it makes me feel bad that the playstile I love has 0 spots on endgame content, quite opposed to what GW2 promised when I got into the game.
What endgame content are you referring to ? Raids ? Because in that case, it changes completely the whole discussion.
Then, I’m not sure it’s totally ANet’s fault : there’re optimal ways to deal damage or do things, but there’re also less optimal ways, maybe more tedious, maybe not as reliable, but more enjoyable. The issue is a lot of players only consider the so-called current trend optimal way as the one and only way to achieve something, and tend to dismiss the rest.
I personally prioritize what I feel is fun for me to play as, versus what the current meta is. If I happen to be enjoying a class that fulfills both roles, then awesome.
Otherwise I reserve the build(s) I find fun for me to play with guildies and friends. I have approx 12 characters total, but I usually have 3-4 geared and playable at any given time. I make sure to have a main of each and an alt.
But for any game, always go with what you enjoy before making something you aren’t completely fond of so you have something you like to fall back on when things get dull.
And end game will always differ per person, for me its knocking out a fair number of meta events, doing some dailies, update on some gear I may need to change out and making any progress that I can on any tracked achievements. Just a daily continuous cycle where I can change anything on a whim.
The majority of people are not despots. The Internet might paint such a picture and fabricate a culture around it, but it’s just drama. GW2 has a lot of amazingly nice and understanding people. People who are fathers, mothers, retired, and loads others with cool backgrounds. When you play group content, it’s important you connect with the players. Join a guild that share similar interests to your own and join their teamspeak or discord server. Once you have a voice on the other end, it’s easier to socialize and communicate your desired profession and build type. The group will accommodate and everyone can enjoy playing the game together.
I can tell you Anet is aware of everything, even if players seem to think they don’t. Trust me, they know everything that’s going on. I can also tell you that running a large scale social gaming network is incredibly difficult. Anet relies heavily on the community, its guilds, its YouTubers, to help support their game. While most people would like a simpler system that “just works”, it’s quite difficult to address (financially, technologically, and sociologically). And so at minimum they provide the in-game tools to connect players and guilds, but rely on external support to help with coordinating and teaching the more complicated parts of their game. This isn’t meant to aggravate you, nor to segregate the community (on the contrary, it builds stronger communities), but rather its a byproduct of what’s needed from you and others in order to engage in that type of activity.
Necromancers are suitable for all end game content. I’m not sure why people keep confusing “optimal” for “the only option.” There are going to be PUGs that only want to run the recommended builds on qtfy.eu; don’t join them. Look for (or better yet: start your own) groups that use different group compositions.
Raids are mostly a matter of managing the mechanics; optimal teams can avoid “almost succeeded”, but they cannot turn a wipe into a success. And T4 fractals can be done with any group of 5, with the exception of Nightmare Challenge Mode.
There’s nothing to address — learn the mechanics, learn the synergies with the people with whom you play; that’s all that’s needed.