Playing what is fun vs what is good

Playing what is fun vs what is good

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

I have to say GW2 has put me on a spot. I joined some months before HoT, and I heard stories about how rangers and necros in the past were considered unplayable yet with time people became moe open to the idea of bringing them to dungeons and fractals.

I bought HoT excited about the new options of the game, only to find out that things were pretty much worsened: On a “role-less” game, people still imposed two roles that seem to be much needed for endgame content: DPS and Healer/Buffer.

At least 5 of the aviable classes are often regarded as trash tier, and now the meta shifted heavily into Condition gear, which only works on ONE specific armor set (which btw is only aviable in form of ascended gear or niche exotic) and I happened to fall in love with the wrong class… Reaper.

I love playing Power Build Reaper; I find the rotations and play style and animations incredibly satisfying; I’ve also leveled a Ranger, a Thief and a Revenant into their full Elites, but I don ’t enjoy them as much as I ejoy power reaper… However it makes me feel bad that the playstile I love has 0 spots on endgame content, quite opposed to what GW2 promised when I got into the game.

Now I’m on this constant dilemma of playing stuff I don’t enjoy as much in order to play content I’m interested into, and I bet many other players are on this exact spot.

How do you do with this and, you think some day Anet will adress this?

Playing what is fun vs what is good

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Posted by: ThomasC.1056

ThomasC.1056

Hello,

There’re many things to answer and uncover in your post… But there’s one thing that needs to be made clearer before all :

However it makes me feel bad that the playstile I love has 0 spots on endgame content, quite opposed to what GW2 promised when I got into the game.

What endgame content are you referring to ? Raids ? Because in that case, it changes completely the whole discussion.

Then, I’m not sure it’s totally ANet’s fault : there’re optimal ways to deal damage or do things, but there’re also less optimal ways, maybe more tedious, maybe not as reliable, but more enjoyable. The issue is a lot of players only consider the so-called current trend optimal way as the one and only way to achieve something, and tend to dismiss the rest.

Playing what is fun vs what is good

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Posted by: mXz.4512

mXz.4512

I personally prioritize what I feel is fun for me to play as, versus what the current meta is. If I happen to be enjoying a class that fulfills both roles, then awesome.

Otherwise I reserve the build(s) I find fun for me to play with guildies and friends. I have approx 12 characters total, but I usually have 3-4 geared and playable at any given time. I make sure to have a main of each and an alt.

But for any game, always go with what you enjoy before making something you aren’t completely fond of so you have something you like to fall back on when things get dull.

And end game will always differ per person, for me its knocking out a fair number of meta events, doing some dailies, update on some gear I may need to change out and making any progress that I can on any tracked achievements. Just a daily continuous cycle where I can change anything on a whim.

Yes I’m a vet, yes I’m salty. Problem?

Playing what is fun vs what is good

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Posted by: Nate.8146

Nate.8146

The majority of people are not despots. The Internet might paint such a picture and fabricate a culture around it, but it’s just drama. GW2 has a lot of amazingly nice and understanding people. People who are fathers, mothers, retired, and loads others with cool backgrounds. When you play group content, it’s important you connect with the players. Join a guild that share similar interests to your own and join their teamspeak or discord server. Once you have a voice on the other end, it’s easier to socialize and communicate your desired profession and build type. The group will accommodate and everyone can enjoy playing the game together.

I can tell you Anet is aware of everything, even if players seem to think they don’t. Trust me, they know everything that’s going on. I can also tell you that running a large scale social gaming network is incredibly difficult. Anet relies heavily on the community, its guilds, its YouTubers, to help support their game. While most people would like a simpler system that “just works”, it’s quite difficult to address (financially, technologically, and sociologically). And so at minimum they provide the in-game tools to connect players and guilds, but rely on external support to help with coordinating and teaching the more complicated parts of their game. This isn’t meant to aggravate you, nor to segregate the community (on the contrary, it builds stronger communities), but rather its a byproduct of what’s needed from you and others in order to engage in that type of activity.

Playing what is fun vs what is good

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Necromancers are suitable for all end game content. I’m not sure why people keep confusing “optimal” for “the only option.” There are going to be PUGs that only want to run the recommended builds on qtfy.eu; don’t join them. Look for (or better yet: start your own) groups that use different group compositions.

Raids are mostly a matter of managing the mechanics; optimal teams can avoid “almost succeeded”, but they cannot turn a wipe into a success. And T4 fractals can be done with any group of 5, with the exception of Nightmare Challenge Mode.

There’s nothing to address — learn the mechanics, learn the synergies with the people with whom you play; that’s all that’s needed.

John Smith: “you should kill monsters, because killing monsters is awesome.”