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Posted by: Piogre.2164

Piogre.2164

If i read it correctly, this is only the case for LOWBIES. Not lvl 80’s. So stop panicking, please man.

It does seem to say (in a non-committal sort of way) that this will be a feature for leveling players. Hopefully this is the case, and it switches back to the old system at level 80. I do like the idea of getting more useable drops for my alts.

[VIG], SoR
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping

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Posted by: Morsus.5106

Morsus.5106

Can we please stop arguing against good ideas just because they’re not perfect and instead pitch ideas to improving the good ideas?

Except when the change actively makes the game a worse experience, (like in this case) I’m going to complain.

Ok…you seem to not be understanding. This isn’t saying you shouldn’t complain, but complain about the right thing.

Making gear for leveling players more readily attainable is a good thing, even if you don’t care about it. Your problem is that it will keep you from getting silk, which means your problem can be resolved by addressing the silk situation instead of stopping a change that will benefit players.

Silk wasn’t a problem for me before. I haven’t bought Silk en masse, but this change will require me to start buying from other players do to decreased drop rates. I’m complaining about the right thing.

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Posted by: Labjax.2465

Labjax.2465

Profession loot is very very bad idea.
- there are items for example rare GS or staffs what have like double average price than other weapons so again favor for already prefered classes like War or Guard. End precursors? So meanwhile Warriors ect will drop Dusks for 1500g while other cant drop it?.

Although I understand and agree with some of the concerns surrounding this change, I think this one is something that would largely balance itself out over time. They are higher demand items, but the price stays high because the supply isn’t very good. If most of the GS/staff-wielding classes have a better chance to loot such items on their own, then the market demand should (in theory) go steadily down, hopefully to a more balanced sale price.

Precursors, however, are such a horrible % chance already that I’m not sure they’d be significantly affected. And remember that the change didn’t say you can’t loot items for another class – it’s just that your chances are lower.

I’m inclined to say that precursors should be exempt from this change, if only because the already low chance may just cause people to all play classes that can loot the high demand ones in the short-term, so that they have a better chance of making huge profit. Which could balance the precursor market some, but would probably take months to see a significant impact.

Or words to that effect.

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Posted by: Roe.3679

Roe.3679

Is this the thread where we assume stuff?

All classes need silk, it probably won’t be affected much. But if this means my necro gets less leather and mithril and more silk and wood, I’m certainly interested. But lets not assume that we know this will change a lot and how.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think instead of trying to stop the profession loot change we should be instead petitioning for a rebalance of the ascended gear acquisition.

Introduce medium and heavy armor inscriptions to replace the light armor inscriptions currently used for ALL ascended armor. Medium armor wearers should use leather to craft their armor, and heavy armor wearers should use metal to craft their armor.

Currently you need more silk than mithril to craft a set of heavy ascended armor, that is the core issue here, not the profession loot.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

This is generally a good change, because it priotizes personal rewarding over trading post tactics. The advantages are worthier than the disadvantages.

I also wouldn’t mind if this affected even lv80 characters. It would bring something a bit more unique to playing with alts, and if you don’t like it, you always have the trading post to rely for and make your trades.

This wouldn’t be as big of a problem if they were evenly priced, but they are not. Mithril ore is worth ~45 copper, however Silk Scrap is worth ~2 silver, and poor Leather is worth ~10 copper. This reduces income for Heavy and Medium armor class while boosting it for Light armored classes. I’m also asked for a lot of silk to get my ascended armor, and I shouldn’t be hindered in acquiring it because of my chosen class.

I know what you mean. In theory, this change could make mithril more costly, because there are only two heavy professions, but considering that those professions are highly popular, it probably won’t make a difference.

What Anet must do is to balance silk and leather acquisition.

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Posted by: MachineManXX.9746

MachineManXX.9746

Cloth wearers need to use more cloth to make their armor, so it only fits they should get more from drops. Seems like a good change to me.

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Posted by: Vol.7601

Vol.7601

Alright so the new meta class is Mesmer

That way you get the two most valuable items (greatswords and cloths)

anyone know a mesmer farming guide? ;3

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Posted by: Dayra.7405

Dayra.7405

This is generally a good change, because it priotizes personal rewarding over trading post tactics. The advantages are worthier than the disadvantages.

But it isn’t the case! To craft an ascended heavy armor set you need 25 damask and only 16 deldrimor steel.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: mtpelion.4562

mtpelion.4562

I know what you mean. In theory, this change could make mithril more costly, because there are only two heavy professions, but considering that those professions are highly popular, it probably won’t make a difference.

What Anet must do is to balance silk and leather acquisition.

You can mine Mithril though, so it is unlikely to ever become valuable as getting the amount you need is incredibly easy.

Server: Devona’s Rest

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Posted by: DiogoSilva.7089

DiogoSilva.7089

This is generally a good change, because it priotizes personal rewarding over trading post tactics. The advantages are worthier than the disadvantages.

But it isn’t the case! To craft an ascended heavy armor set you need 43 damask and only 16 deldrimor steel.

It is, therefore, a problem with ascended recipes and not a problem with this new change.

I hope Anet replies and says something about this issue.

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Posted by: Labjax.2465

Labjax.2465

If i read it correctly, this is only the case for LOWBIES. Not lvl 80’s.

Yeah, they did say “leveling characters.” I guess I’m just assuming they may be including 80 because:
1) They didn’t concretely state that it wouldn’t.
2) It would be really nice in some ways for level 80s to get stuff that they can use as well. Acquisition of a decent set of rares for a new level 80 would be a lot easier, for example (without needing to buy them off the TP).

Or words to that effect.

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Posted by: Morsus.5106

Morsus.5106

Alright so the new meta class is Mesmer

That way you get the two most valuable items (greatswords and cloths)

anyone know a mesmer farming guide? ;3

Time to start getting my Mesmer those last 40 levels he needs. Maybe next patch we can get race drops too

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Posted by: azurrei.5691

azurrei.5691

I’m going to assume for level 80’s, this ONLY APPLIES TO EXOTIC/ASCENDED? It makes no sense to apply to white/blue/green/rare items – MAYBE rare+, but that is it.

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Posted by: Mesket.5728

Mesket.5728

The crafting system is not bad
This change alone is not bad

Both together are horrible… Silk price is way over its head and now its going to be even harder for heavies and leathers out there to get on their own.

ANet, please stop being inconsistent with your own game. It’s either you expect us to gather a variety of materials or you either narrow us into one type of material. Not both.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: phys.7689

phys.7689

If you are so worried about cloth scraps go make an alt that uses light armor.

I’m not sure if you see the problem here. I shouldn’t have to make an alt to gear my main.

You won’t. Cloth prices are going to tumble hard as farmers focus on using light armor classes to boost their silk gains.

If you don’t want to make an alt, you will still have the option to get cloth for a LOT less money soon.

this could work out, because it could theoretically balance the supply based on the needs of the market, however, i think some sort of setting that isnt completely hardwired to what charachter you are playing could better do this.

I guess as others have said, there may be more of a reason to play certain classes if you have multiple

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Alright so the new meta class is Mesmer

That way you get the two most valuable items (greatswords and cloths)

anyone know a mesmer farming guide? ;3

I switched from my mesmer to a guardian not so long ago and never regretted, and your farming guide was of good help

Sarcasm aside, the new AoE mantras may help with getting more loot a bit, but I doubt that it would make mesmer farming less painful and more profitable as untargeted staff spam will still generate more valuable loot.

20 level 80s and counting.

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Posted by: Iason Evan.3806

Iason Evan.3806

I am almost of the mind that drops should follow active crafting professions. Just because my Mesmer wears light armor doesn’t mean that I am a tailor. As I level, sure, I want drops that follow my profession but spiders and worms make silk, cotton is a plant, wool is from sheep and linen comes from flax which is a plant. Why aren’t these in the game as nodes? If it’s a BLTC and economy issue then explain that. My Guardian may be my tailor. She wants cloth items to drop.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Conncept.7638

Conncept.7638

People are kind of dancing around the issue here, the actual problem is the inequal drop rates (and therefore prices of mats) between crafting disciplines. If they actually all dropped at a reasonably similar rate from nodes, class drops from mobs wouldn’t be an issue, but a bonus. But instead cloth only comes from killing mobs, because apparently making fiber is an art lost to all of Tyria.

Really, why on earth can you not get fibers for cloth from harvesting plants? That’s where they come from, it make sense, far more sense than farming people and rotting nearly naked undead for them!

(edited by Conncept.7638)

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Posted by: Ohoni.6057

Ohoni.6057

I agree on this, NO to profession loot. I want my Thief to have just as much chance of getting Great Swords and Silk in my drops as any other class.

This sort of thing is what I was talking about in the Communication thread with “if you tell this stuff to us early, we can tell you it’s a bad idea before you waste time trying to implement it.”

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Dahkeus.8243

Dahkeus.8243

Can we please stop arguing against good ideas just because they’re not perfect and instead pitch ideas to improving the good ideas?

Except when the change actively makes the game a worse experience, (like in this case) I’m going to complain.

Ok…you seem to not be understanding. This isn’t saying you shouldn’t complain, but complain about the right thing.

Making gear for leveling players more readily attainable is a good thing, even if you don’t care about it. Your problem is that it will keep you from getting silk, which means your problem can be resolved by addressing the silk situation instead of stopping a change that will benefit players.

Silk wasn’t a problem for me before. I haven’t bought Silk en masse, but this change will require me to start buying from other players do to decreased drop rates. I’m complaining about the right thing.

Exactly. Your request is short-sighted and entirely self-serving. =P

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Posted by: Labjax.2465

Labjax.2465

I agree on this, NO to profession loot. I want my Thief to have just as much chance of getting Great Swords and Silk in my drops as any other class.

This sort of thing is what I was talking about in the Communication thread with “if you tell this stuff to us early, we can tell you it’s a bad idea before you waste time trying to implement it.”

It’s not a bad idea on the whole though. It’s just an idea that needs some clarification (e.g. whether it affects level 80) and perhaps needs some tweaking. As others are pointing out, a lot of the complaints are because of existing issues with poor acquisition for certain mats. If they addressed those sort of issues separately, then we’d be better off on two fronts.

Or words to that effect.

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Posted by: Solo.9027

Solo.9027

Alright so the new meta class is Mesmer

That way you get the two most valuable items (greatswords and cloths)

anyone know a mesmer farming guide? ;3

Mesmer also uses torch…

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Posted by: Hayashi.3416

Hayashi.3416

I’m anticipating 9001 rare rifle drops when doing world boss rotations on my engineer.

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Posted by: TheRiverBlues.2607

TheRiverBlues.2607

I don’t see much of the issue. There is always a chance when you hit lvl 80 it will revert to the old system PLUS it does slightly encourage people to play different classes to get certain materials.

I mean, its really not that hard to farm for materials outside of the typical heavy armored classes.

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Posted by: Rozbuska.5263

Rozbuska.5263

Profession loot is very very bad idea.
- there are items for example rare GS or staffs what have like double average price than other weapons so again favor for already prefered classes like War or Guard. End precursors? So meanwhile Warriors ect will drop Dusks for 1500g while other cant drop it?.

Although I understand and agree with some of the concerns surrounding this change, I think this one is something that would largely balance itself out over time. They are higher demand items, but the price stays high because the supply isn’t very good. If most of the GS/staff-wielding classes have a better chance to loot such items on their own, then the market demand should (in theory) go steadily down, hopefully to a more balanced sale price.

Precursors, however, are such a horrible % chance already that I’m not sure they’d be significantly affected. And remember that the change didn’t say you can’t loot items for another class – it’s just that your chances are lower.

I’m inclined to say that precursors should be exempt from this change, if only because the already low chance may just cause people to all play classes that can loot the high demand ones in the short-term, so that they have a better chance of making huge profit. Which could balance the precursor market some, but would probably take months to see a significant impact.

I know what you meat but still.. This system will be awesome for leveling players and if it will work for lvl 1-79 it will be great feature but not for lvl 80.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Romek.4201

Romek.4201

Alright so the new meta class is Mesmer

That way you get the two most valuable items (greatswords and cloths)

anyone know a mesmer farming guide? ;3

much better is necro

very easy to farm with necro and you get cloth + dagger + staff

farming with a mesmer is horrible^^

(edited by Romek.4201)

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Posted by: Lostwingman.5034

Lostwingman.5034

I don’t understand. As a guardian, you have just as much chance of getting silk (or any other mat) as any other profession. You don’t need to level an alt to get what you need for crafting. Silk is used across all professions, so you wouldn’t need to have a light or medium armor character to get silk.

Umm, no it won’t. Decomposing heavy armor does not give silk, that is what the OP will primarily be getting as a Guardian…

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: phys.7689

phys.7689

how about the ability to change your profession drop affinity in the options to any class or generic

best of all worlds i’d say.

heck why not add also a crafting discipline option,

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Posted by: Leodious.5671

Leodious.5671

I agree. I think profession loot is a terrible idea. But having the option to turn it on could be a good thing, for those who want that.

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Posted by: Morsus.5106

Morsus.5106

Alright so the new meta class is Mesmer

That way you get the two most valuable items (greatswords and cloths)

anyone know a mesmer farming guide? ;3

much better is necro

very easy to farm with necro and you get cloth + dagger + staff

farming with a mesmer is horrible^^

You get Greatswords as a Mesmer though.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m sort of on the fence with the profession based loot.

On one hand, I can understand what they are going for here, and the general idea is sound. This should give characters that are leveling more upgrade options on a more regular basis. This was actually one of my own complaints on my first couple of characters. I really felt like I didn’t get anything worthwhile that I could use. I typically had to resort to crafting, or karma, or just straight up TPing what I needed. For some people, this bothers them. They like to upgrade through drops, and that should be an reliable option. However, as it stands, it doesn’t seem to be.

On the other hand, I can completely understand some of the concerns. Obviously getting fewer of specific materials, like cloth, because you don’t light class. I feel that’s a legitimate concern.

The issue is that we don’t know what type of frequency adjustments are being made. We don’t know how those adjustments will affect max level characters. Perhaps the system has more emphasis on this for lower levels and then goes back to ‘normal’ once you max out.

A lot is going to depend on how this is actually implemented. Unless they actually come in here and clarify, I think the best we can do is really just wait and see. I don’t think it’s fair to say its going to be an issue, when we simply don’t know. It does possess the potential to be an issue, that is definitely true.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Iason Evan.3806

Iason Evan.3806

Profession loot is very very bad idea.
- there are items for example rare GS or staffs what have like double average price than other weapons so again favor for already prefered classes like War or Guard. End precursors? So meanwhile Warriors ect will drop Dusks for 1500g while other cant drop it?.

Although I understand and agree with some of the concerns surrounding this change, I think this one is something that would largely balance itself out over time. They are higher demand items, but the price stays high because the supply isn’t very good. If most of the GS/staff-wielding classes have a better chance to loot such items on their own, then the market demand should (in theory) go steadily down, hopefully to a more balanced sale price.

Precursors, however, are such a horrible % chance already that I’m not sure they’d be significantly affected. And remember that the change didn’t say you can’t loot items for another class – it’s just that your chances are lower.

I’m inclined to say that precursors should be exempt from this change, if only because the already low chance may just cause people to all play classes that can loot the high demand ones in the short-term, so that they have a better chance of making huge profit. Which could balance the precursor market some, but would probably take months to see a significant impact.

I know what you meat but still.. This system will be awesome for leveling players and if it will work for lvl 1-79 it will be great feature but not for lvl 80.

Most people spend a week or 2 leveling. After that you are 80 forever. I don’t mind the change all that much, but there should be gathering nodes for light armor crafting materials. That to me is the change that should have happened and it would fix this in a realistic fashion. As it stands now, my Guardian Tailor isn’t the class I should use to get light armor materials. That to me, feels a little askew in its approach.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Dayra.7405

Dayra.7405

A lot is going to depend on how this is actually implemented. Unless they actually come in here and clarify, I think the best we can do is really just wait and see. I don’t think it’s fair to say its going to be an issue, when we simply don’t know. It does possess the potential to be an issue, that is definitely true.

The best think is what we are doing: Pointing to an issue that may got overlooked. Still 2 weeks for minor repairs, like changing some numbers in some tables.

Ceterum censeo SFR esse delendam!

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Posted by: pdavis.8031

pdavis.8031

I don’t understand. As a guardian, you have just as much chance of getting silk (or any other mat) as any other profession. You don’t need to level an alt to get what you need for crafting. Silk is used across all professions, so you wouldn’t need to have a light or medium armor character to get silk.

Umm, no it won’t. Decomposing heavy armor does not give silk, that is what the OP will primarily be getting as a Guardian…

Ok. Didn’t see the new blog. All caught up now.

But my initial thoughts on the matter, still don’t lead to believe that it will be a major issue. There are still plently of other ways to get silk, and other cloth, other than slavaging. Plus you’ll still be getting light/medium armor drops to salvage, just not as much as before.

Thank you for reading all the way through

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: SafiMoyo.5130

SafiMoyo.5130

I agree with the title. Please no, please no, please no. I do NOT need any more stupid leather sections. I already sell all of the medium amor I find to vendors rather than salvaging it. This REALLY hurts long term players who have been at end game for quite a while and gives certain classes a HUGE unfair advantage, economically, over an extended period of time.

Champion Hunter

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

A lot is going to depend on how this is actually implemented. Unless they actually come in here and clarify, I think the best we can do is really just wait and see. I don’t think it’s fair to say its going to be an issue, when we simply don’t know. It does possess the potential to be an issue, that is definitely true.

The best think is what we are doing: Pointing to an issue that may got overlooked. Still 2 weeks for minor repairs, like changing some numbers in some tables.

Oh, I’m not saying to not point out the potential flaws. By all means!

My point was don’t necessarily convince yourself that it’s going to be an issue, when it might not be. It definitely possible that these things could be issues, it’s just unfair to say it is an issue when we haven’t been able to give this a test drive yet. Does that make sense?

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Mesket.5728

Mesket.5728

Wait a minute… does ANet still consider they have “drops” on their mobs? I thought it was perfectly clear already that there are no “drops” in GW2 and everything that falls from mobs are salvage material

I mean,… are they really aware of what’s going on in GW2? do they know that to craft heavy you need light? maybe this idea was tossed out by a new hired and approved by a senior who never logged into the game… its the only reasonable explanation

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

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Posted by: phys.7689

phys.7689

A lot is going to depend on how this is actually implemented. Unless they actually come in here and clarify, I think the best we can do is really just wait and see. I don’t think it’s fair to say its going to be an issue, when we simply don’t know. It does possess the potential to be an issue, that is definitely true.

The best think is what we are doing: Pointing to an issue that may got overlooked. Still 2 weeks for minor repairs, like changing some numbers in some tables.

Oh, I’m not saying to not point out the potential flaws. By all means!

My point was don’t necessarily convince yourself that it’s going to be an issue, when it might not be. It definitely possible that these things could be issues, it’s just unfair to say it is an issue when we haven’t been able to give this a test drive yet. Does that make sense?

you dont really need a test drive on some things. If the system works as it is intended, it will reduce drops of a certain type and increase drops of another type. Test driving is uneccessary when you know the specs as described dont fit your specifications.

if you want a fast car, there is no point in test driving a car with a max speed of 30 mph and acceleration of 0-30 in 20 seconds.

If it works as it describes, you will get a different spread of items, thats all one really needs to know to make some assertions

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

If profession loot affects level 80 characters, playing certain classes will become more profitable than playing other classes.

For example, mesmers will be getting cloth armor and staves where rangers get leather armor and bows. In that case, the mesmer is getting significantly more valuable loot than the ranger.

Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson

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Posted by: pdavis.8031

pdavis.8031

Wait a minute… does ANet still consider they have “drops” on their mobs? I thought it was perfectly clear already that there are no “drops” in GW2 and everything that falls from mobs are salvage material

I mean,… are they really aware of what’s going on in GW2? do they know that to craft heavy you need light? maybe this idea was tossed out by a new hired and approved by a senior who never logged into the game… its the only reasonable explanation

Umm…I crafted a full set of ascended heavy without ever touching light or medium. In fact, I don’t have any levels in medium or light.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

(edited by pdavis.8031)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

you dont really need a test drive on some things. If the system works as it is intended, it will reduce drops of a certain type and increase drops of another type. Test driving is uneccessary when you know the specs as described dont fit your specifications.

if you want a fast car, there is no point in test driving a car with a max speed of 30 mph and acceleration of 0-30 in 20 seconds.

If it works as it describes, you will get a different spread of items, thats all one really needs to know to make some assertions

That’s just it though, it’s not really described.

“You’re likely to get more loot you can use” How much more likely?

“A bit less common than before” How much less common?

“Leveling players get more that they can use” Does this change ever reaching the cap? Are there different algorithms being used?

We can make some assumptions. Doesn’t mean they will be accurate.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: phys.7689

phys.7689

If profession loot affects level 80 characters, playing certain classes will become more profitable than playing other classes.

For example, mesmers will be getting cloth armor and staves where rangers get leather armor and bows. In that case, the mesmer is getting significantly more valuable loot than the ranger.

to reiterate

what they should do:

  • Item hunter type (select your drop type)
    • mesmer
    • guardian
    • warrior
    • theif
    • necromancer
    • ranger
    • engineer
    • elementalist
    • your current crafting discipline

default would be your current class.
having the option would basically allow people to have a greater effect on supply, which would itself help balance many out of balance markets, with a more adaptive supply. WITHOUT making people play or not play certain classes.

its an all around win

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Posted by: Mesket.5728

Mesket.5728

Wait a minute… does ANet still consider they have “drops” on their mobs? I thought it was perfectly clear already that there are no “drops” in GW2 and everything that falls from mobs are salvage material

I mean,… are they really aware of what’s going on in GW2? do they know that to craft heavy you need light? maybe this idea was tossed out by a new hired and approved by a senior who never logged into the game… its the only reasonable explanation

Umm…I crafted a full set of ascended heavy without ever touching light or medium. In fact, I don’t have any levels in medium or light.

World first not to craft damask silk and get a full set of heavy armor then… unless we play different games, I needed tonz of light armor materials to craft my heavy. Not only silk but all kind of cloth

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Katreyn.4218

Katreyn.4218

It might sound good on paper to ANet but I dunno. If you look at the market there is some obvious problems there.

Medium armor classes will get leather more often. Prices of leather is already substantially the lowest of all.

Wood based weapons are a a disadvantage as well. Elder wood is badly cheap. There is some grey areas there, but wood still is very easy to get compared to cloth.

Not to mention rares of certain weapon type sell for substantially higher then other weapons. Greatswords in particular. Staves are pretty high too.

I imagine stuff will drop, but a lot less then what you can “use” as a class.

There is crossover in materials needed. But I’ve never salvaged a heavy armor and gotten silk.

Edit: But lets just hope this doesn’t apply to 80s. Its really hard to say. But the entire article was more based on leveling rather then existing characters anyways.

(edited by Katreyn.4218)

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Posted by: phys.7689

phys.7689

you dont really need a test drive on some things. If the system works as it is intended, it will reduce drops of a certain type and increase drops of another type. Test driving is uneccessary when you know the specs as described dont fit your specifications.

if you want a fast car, there is no point in test driving a car with a max speed of 30 mph and acceleration of 0-30 in 20 seconds.

If it works as it describes, you will get a different spread of items, thats all one really needs to know to make some assertions

That’s just it though, it’s not really described.

“You’re likely to get more loot you can use” How much more likely?

“A bit less common than before” How much less common?

“Leveling players get more that they can use” Does this change ever reaching the cap? Are there different algorithms being used?

We can make some assumptions. Doesn’t mean they will be accurate.

well, the degree of the change doesnt really matter, that it exists at all will make some players feel like they should not play certain classes, if it is almost negligeble in terms of overall drops, it would mean the change is pointless.

the big question is whether it would effect only low level proffesions, which imo makes the change pretty lame, slightly annoying to have to buy greens, but ehhhh they are generally super cheap anyhow.

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Posted by: pdavis.8031

pdavis.8031

Wait a minute… does ANet still consider they have “drops” on their mobs? I thought it was perfectly clear already that there are no “drops” in GW2 and everything that falls from mobs are salvage material

I mean,… are they really aware of what’s going on in GW2? do they know that to craft heavy you need light? maybe this idea was tossed out by a new hired and approved by a senior who never logged into the game… its the only reasonable explanation

Umm…I crafted a full set of ascended heavy without ever touching light or medium. In fact, I don’t have any levels in medium or light.

World first not to craft damask silk and get a full set of heavy armor then… unless we play different games, I needed tonz of light armor materials to craft my heavy. Not only silk but all kind of cloth

Damask silk can be crafted via heavy armorsmith. The cloth materials are not limited to light armorsmithing (tailoring), but can be made with all the armorsmithing trades (light, medium, and heavy)

http://wiki.guildwars2.com/wiki/Armorsmith
http://wiki.guildwars2.com/wiki/Leatherworker
http://wiki.guildwars2.com/wiki/Tailor

Yes there is some overlap, but one is not dependant on the other trades.

Also:
http://wiki.guildwars2.com/wiki/Bolt_of_Jute
http://wiki.guildwars2.com/wiki/Bolt_of_Wool
http://wiki.guildwars2.com/wiki/Bolt_of_Cotton
http://wiki.guildwars2.com/wiki/Bolt_of_Linen
http://wiki.guildwars2.com/wiki/Bolt_of_Silk
http://wiki.guildwars2.com/wiki/Bolt_of_Gossamer
All show that any of the armor crafting profession can refine and use them.
If you leveled up tailor to craft heavy, then you spent way too much time and money in order to do it.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

(edited by pdavis.8031)

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Posted by: Mesket.5728

Mesket.5728

Wait a minute… does ANet still consider they have “drops” on their mobs? I thought it was perfectly clear already that there are no “drops” in GW2 and everything that falls from mobs are salvage material

I mean,… are they really aware of what’s going on in GW2? do they know that to craft heavy you need light? maybe this idea was tossed out by a new hired and approved by a senior who never logged into the game… its the only reasonable explanation

Umm…I crafted a full set of ascended heavy without ever touching light or medium. In fact, I don’t have any levels in medium or light.

World first not to craft damask silk and get a full set of heavy armor then… unless we play different games, I needed tonz of light armor materials to craft my heavy. Not only silk but all kind of cloth

Damask silk can be crafted via heavy armorsmith. The cloth materials are not limited to light armorsmithing (tailoring), but can be made with all the armorsmithing trades (light, medium, and heavy)

http://wiki.guildwars2.com/wiki/Armorsmith
http://wiki.guildwars2.com/wiki/Leatherworker
http://wiki.guildwars2.com/wiki/Tailor

Yes there is some overlap, but one is not dependant on the other trades.

I think you don’t get it…. without salvaging light armor, there is no other way (other than bags which is unreliable) to get cloth materials. Get it? You can’t craft a heavy armor without salvaging light armor. Cloth doesn’t grow on trees and can’t be gathered and it would be a terrible mistake to limit this to the TP.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: phys.7689

phys.7689

Wait a minute… does ANet still consider they have “drops” on their mobs? I thought it was perfectly clear already that there are no “drops” in GW2 and everything that falls from mobs are salvage material

I mean,… are they really aware of what’s going on in GW2? do they know that to craft heavy you need light? maybe this idea was tossed out by a new hired and approved by a senior who never logged into the game… its the only reasonable explanation

Umm…I crafted a full set of ascended heavy without ever touching light or medium. In fact, I don’t have any levels in medium or light.

World first not to craft damask silk and get a full set of heavy armor then… unless we play different games, I needed tonz of light armor materials to craft my heavy. Not only silk but all kind of cloth

Damask silk can be crafted via heavy armorsmith. The cloth materials are not limited to light armorsmithing (tailoring), but can be made with all the armorsmithing trades (light, medium, and heavy)

http://wiki.guildwars2.com/wiki/Armorsmith
http://wiki.guildwars2.com/wiki/Leatherworker
http://wiki.guildwars2.com/wiki/Tailor

Yes there is some overlap, but one is not dependant on the other trades.

the point is that when he plays his heavy class, he will get less cloth, because he will get let cloth item drops, which means it will take him a lot longer to gather materials for crafting his heavy armor, since silk is a big part of crafting them.

essentially this change will change the spread of what type of materials you get from crafting based on what proffesion you play.

proffesions are not crafting disciplines btw, in case that was the cause of confusion

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

well, the degree of the change doesnt really matter, that it exists at all will make some players feel like they should not play certain classes, if it is almost negligeble in terms of overall drops, it would mean the change is pointless.

the big question is whether it would effect only low level proffesions, which imo makes the change pretty lame, slightly annoying to have to buy greens, but ehhhh they are generally super cheap anyhow.

I think the degree of change does actually matter, and if it’s a drastic change (cmon, this is Anet we’re talking about), then yeah I can see issues. A lot of issues. If its minor, most people probably won’t notice a difference, and it’ll be just one more thing that people forget about.

We already have the pressure to not play certain classes, or that only certain classes are acceptable for certain content. There’s really no getting away from that. It exists in pretty much every game, as annoying as it is. As long as this isn’t an economy breaking change, I don’t see this as being “more” of an issue.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.