Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest
This game has more anti-farming codes than any other game I’ve ever played. I can understand why diminishing returns was used as a kind of “fail safe” against exploits and such, but now that most exploits and bugs have been fixed, it’s merely become a hindrance to the way many people want to play.
I always here Anet talking about how they want people to be able to play the way they want, but diminishing returns prevents those who want to farm for hours a day, or do dungeon speed runs with guild mates, from doing so, and caters to the casual players who are only able to get one once a day, or even once a week.
Instead of trying to prevent your player-base from playing gw2 too quickly, embrace those who have gotten ahead and find ways to keep their interest, rather than inhibiting their play-style.
I would love to see this happen, but I know it’ll never ever happen.
1+
remove it!
/fifteencharecters
While I completly agree that DR is bullkitten, there are already plenty of threads like this, why make another one that offer nothing new ?
This game has more anti-farming codes than any other game I’ve ever played. I can understand why diminishing returns was used as a kind of “fail safe” against exploits and such, but now that most exploits and bugs have been fixed, it’s merely become a hindrance to the way many people want to play.
I always here Anet talking about how they want people to be able to play the way they want, but diminishing returns prevents those who want to farm for hours a day, or do dungeon speed runs with guild mates, from doing so, and caters to the casual players who are only able to get one once a day, or even once a week.
Instead of trying to prevent your player-base from playing gw2 too quickly, embrace those who have gotten ahead and find ways to keep their interest, rather than inhibiting their play-style.
Its extremely easy to avoid DR if you dont stand in the same 5 square foot area for hours/days on end – or run the exact same dungeon path (and we all know which path that is) 20 times a day.
Small price to pay to make it even a little bit harder for bots and exploiters.
I run alot of dungeons and have never once ran into DR. The key is to stop trying to exploit certain paths and actually expect to have to put out a little effort for the better rewards.
(edited by Blaeys.3102)
Its extremely easy to avoid DR if you dont stand in the same 5 square foot area for hours/days on end – or run the exact same dungeon path (and we all know which path that is
) 20 times a day.
Small price to pay to make it even a little bit harder for bots and exploiters.
I’m not only referring to loot drop DR, but mainly BOTH types of dungeon DR. As in, 1 run of each path per character, and the DR if you run a path too quickly.
(edited by jwaz.1908)
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