Please add Gathering tools too
I agree, but it’s doubtful that it’ll ever happen. We’d also want other account bound things like the copper-fed salvage-o-matic to be available so easily.
I agree, but it’s doubtful that it’ll ever happen. We’d also want other account bound things like the copper-fed salvage-o-matic to be available so easily.
people who never buy this things would buy atleast 1 set than and others would care for all the different skins
me – i have only 1 set on my guardian and never cared bout any other – but with this i would buy all skins
Would like to see it, but first would like to see toys get their place in the wardrobe. I’ve been asking for a while now to have a key binding to auto-equip toys. Would like that added.
i presume you mean account character slot for all gathering tools and salvage kits.
I would love to see the stats behind how many people have any combination of the tools/kits and how many have multiple vs none. I predict numbers of sales would go up if there was a character wide slot for tools & kit was added.
While they are at it add the permanent contracts. These things would be worth getting for us with a good amount of alts. Specially considering the price attached to all of these tools.
I agree, but it’s doubtful that it’ll ever happen. We’d also want other account bound things like the copper-fed salvage-o-matic to be available so easily.
people who never buy this things would buy atleast 1 set than and others would care for all the different skins
me – i have only 1 set on my guardian and never cared about any other – but with this i would buy all skins
I must respectfully disagree.
- People who never buy things will continue to never buy things. 0 Gems sold
- People who look for the cheapest route will (as the system currently is) buy one set and trade it via their bank with their other characters. 3000 Gems sold
- People who look for the most convenience buy a set for all their characters (let’s say you have 5). That’s 15,000 Gems sold
You say you have 1 set for your Guardian so you spent 3000 Gems or maybe 2400 depending on when you got them. Under your proposal, you say you are going to spend another 6000 gems to get all the skins?
Why don’t you just spend the gems now and you would have all the skins and have Account bound tools for 3 characters?
Since you say you never cared about the other characters you would already be ahead of the game.
For example: I own 12 tools. If your system was implemented I would have only bought 3 and would care less for the skins. ANet would have lost 9000 gems on me.
Just not sure if I understand how that would make ANet more money?
Well, I’m in the group that didn’t buy a kit of infinite tools because keep swapping them among my 8 toons would be too inconvenient, so I just buy a couple stacks of regular ones for each toon and problem solved.
If the infinite tools was accessible from a wardrobe system or make them permanent for the whole account then I would buy the kit for sure.
(and the other 8 elite specs maxed too)
While they are at it add the permanent contracts. These things would be worth getting for us with a good amount of alts. Specially considering the price attached to all of these tools.
Permanent contracts have a lot of shortcomings that should be addressed before even considering making them account wide unlocks.
You can only have one active at a time, so owning the full set doesn’t help as much as you might think.
If another player has one active, you have to move out of the area to use yours. Typically it’s only a few hundred units, so it’s not that big of a deal, but I still don’t quite see the point in this limitation, especially since other players can’t interact with them.
They last for 15 minutes, until you rezone, or log out. There is no option to destroy them when you’re done with them. Whether you’ve moved 10 feet or 500 yards since you last summoned one, you have to F12 out and back in if you decide to use one again within this 15 minute period.
They require a lot of clumsy micro management for an expensive item that’s supposed to make your life easier. They should be called once per zone per quarter hour permanent contracts.
I second toys receiving their own wardrobe slot, like outfits, so you can costume brawl no matter which character you happen to be playing.
As far as making infinite tools account wide unlocks, highly unlikely that would ever happen, as these are quality of life items that can eventually have a return on gold, not vanity items like skins and minis.
I have 23 of the infinite tools, and I don’t even make full use of them. My only complaint on those is that the watchwork picks are so much more valuable than all the others. I have 8 watchwork picks because it’s realistic that they’ll pay for themselves before I’m done playing, half of them already have due to the current price of sprockets. I have 3 molten picks that I bought before the watchwork picks were released that I would trade in a heartbeat given the opportunity.
Actually, I have a second complaint, and that’s that they aren’t considered the “best in slot” for gathering tools despite their cost. Yes, it’s nice that they’re unlimited use, but there are instances where I still juggle “Master” tools and their karma/laurel equivalents for the extra chance at uncovering rare components. For example, when chopping trees for foxfire clusters and mining nodes for azurite/sunstone.
I wouldn’t consider it unreasonable that all infinite tools have an equivalent chance of uncovering rare components to truly make them the one tool you equip and forget. Or at least make it so you can pay for charges that give your infinite tools an equivalent chance of uncovering rare components. For example, every time you complete a level 15, 35, or 60 personal story instance you could get 125 charges added to an infinite tool rather than receiving a “Master” tool. Or pay 2 laurels to have 125-250 charges added rather than buying “Advanced” tools from a laurel vendor. Or pay the karma equivalent for the special tools sold by Bloodtide merchants to add 25 charges.
And while I’m on the topic of rare components, you used to be able to receive unidentified dyes as a rare component from any plant node. I understand the reasoning for them not dropping as loot when killing mobs, but they were rare enough that I see no reason for them to have been removed as a harvesting bonus. As it stands, the only rare component I can think of that drops from plants now is the occasional chance for a Blooming Passiflora when harvesting a regular Passiflora node. And unlike all other nodes, these nodes are limited to a certain number harvested every server reset per account, rather than per character. There is almost no reason to pick “Master” or “Advanced” harvesting sickles over the picks/axes because hardly any plant node in the game will receive a rare drop now. This has also effectively reduced the usefulness of guild gathering banners and buffs by 33%. I think unidentified dyes should be re-added to plant nodes, or something else needs to take its place, because a pretty large gap has been left in the overall gathering mechanic with its removal.
(edited by SKATE.1394)
Not just gathering tools! All account bound permanent stuff should work like that!
If you can swap them between characters in the bank, they may as well let you get copies of it with any character altogether, getting rid of the annoying bank-juggling.
That’ll make ascended even more rewarding, increase sales of tools and toys, make permanent tonics and other permanent stuff from BL chests more appealing…
All pros.