Please don't over reward failure
This isn’t hard to deal with. If an event is prolonged for too long, loot should be severely degraded, possibly even to nothing. This allows farming without abusing it to make it the sole goal and make it so that winning is more important and is consistent with Anet’s stances towards loot in general.
Furthermore, the chest at the end of the event shouldn’t be gated or restricted at all. Though will you object to people speedrunning these things?
for there you have been and there you will long to return.
If the new Tequatl fight is anything to go by the Clockwork Chaos was a one-off. I realise they’re probably made by different teams but if the new dragon fight (where you can fail and get no rewards) is as popular as it seems to be that will probably be the route they go down in the future.
Maybe they just wanted to show people what would happen if everyone could farm endlessly like they claim they want to and they’re hoping after 1 month of massive inflation we’ll be glad to see the game and economy go back to normal?
“Life’s a journey, not a destination.”
A-net just listened to player complaints that there wasn’t any loot. The thing is that most players were looking at the intention of the drops, not the actual pricing of what they could sell it on the TP.
And they were right. A lot of us just play the game and don’t look to be TP tycoons. We’d love it if the economy just crashed and we could buy w/e just by farming a little. I can’t really say I object to A-net’s direction, and honestly the economy has been holding on amazingly strong. Then again, I come from Diablo 2/3. :p Also, we had months of CoF gold pumping. We can handle mostly anything they come up with.
for there you have been and there you will long to return.
Instead of saying dont reward failure, maybe would be better to just make a better event? People complain about things the wrong way sometimes. Just adding 5 minutes more to the event timer alone would have probably been enough.
This isn’t hard to deal with. If an event is prolonged for too long, loot should be severely degraded, possibly even to nothing. This allows farming without abusing it to make it the sole goal and make it so that winning is more important and is consistent with Anet’s stances towards loot in general.
Furthermore, the chest at the end of the event shouldn’t be gated or restricted at all. Though will you object to people speedrunning these things?
No, that’s as bad as DR, an artificial band aid fix for something that’s fundamentally flawed design wise.
Reward for beating an event >>> Reward for failing an event.
It’s that simple.
IMO event mobs shouldn’t drop loot at all, make it so each mob killed “stores” the loot for the event and when you beat it everyone gets an equal share of that loot based on their participation.
Participation should be based on how long during the event you were “participating” instead of just how much dmg you did to some mobs in the event or w/e.
Just adding 5 minutes more to the event timer alone would have probably been enough.
Why? It’s possible to do the event in the amount of time we got now.
I agree.
The way it is now, since failing is just as lucrative as succeeding, it’s placing the people who want to farm Champs and the people who want to complete the event at odds with each other.
Have the game keep track of how many Champs you killed, and then reward the Champ loot backs only if the event succeeds. That way, both groups will be focused on the same goal.
Time is a river.
The door is ajar.
This isn’t hard to deal with. If an event is prolonged for too long, loot should be severely degraded, possibly even to nothing. This allows farming without abusing it to make it the sole goal and make it so that winning is more important and is consistent with Anet’s stances towards loot in general.
Furthermore, the chest at the end of the event shouldn’t be gated or restricted at all. Though will you object to people speedrunning these things?
No, that’s as bad as DR, an artificial band aid fix for something that’s fundamentally flawed design wise.
Reward for beating an event >>> Reward for failing an event.
It’s that simple.
IMO event mobs shouldn’t drop loot at all, make it so each mob killed “stores” the loot for the event and when you beat it everyone gets an equal share of that loot based on their participation.
Participation should be based on how long during the event you were “participating” instead of just how much dmg you did to some mobs in the event or w/e.
That itself is a great idea that’s similar to what I’ve been thinking/saying (which is that all Champions should be tied to a DE and only the DE completion gives out a chest similar to the Daily Chest…but after completion only; failure rewards only Karma and coin, no “loot”).
Even if people would be getting nothing for failure, reward for success is so poor its extremely easy to outdo with farming.
I tottally agree and subscribe do this.
If they gave no reward for failure and left the rest of the event as is, you would still have a hard time completing it cause the farmers would just go back to farmer champs in Frostgorge and Orr and you would be stuck trying to complete it with 1/2 the people..
“…let us eat and drink, for tomorrow we shall die;.”
If they gave no reward for failure and left the rest of the event as is, you would still have a hard time completing it cause the farmers would just go back to farmer champs in Frostgorge and Orr and you would be stuck trying to complete it with 1/2 the people..
This, except closer to 1/4th the people.
Maybe……. – they’re hoping after 1 month of massive inflation we’ll be glad to see the game and economy go back to normal?
There’s barely been any inflation.
Though there HAS been way too much speculation by people, which caused a lot of things to be more expensive on the tp because a lot of people have been buying things outright, in mass. The prices will return to an acceptable level within the next week or two.
If they gave no reward for failure and left the rest of the event as is, you would still have a hard time completing it cause the farmers would just go back to farmer champs in Frostgorge and Orr and you would be stuck trying to complete it with 1/2 the people..
This, except closer to 1/4th the people.
But, with scaling, 1/4th the people is still very much doable. The problem is that with all these farming leeches -yes, that’s exactly what they are-, they scale the event up to a super high level getting tons of champions (as per their obvious goal) and other mobs. This makes it nearly impossible for those trying to complete it to actually complete it with both scale and other players working against it.
If those leeching farmers were to go back to Orr, then they wouldn’t be making the event work against those who are trying to complete it. More would get done, in a better fashion. So what if they leave? Wouldn’t miss them; wouldn’t care. In fact, please do this change and MAKE THEM LEAVE!
/end angry post that sounds like a rant but totally isn’t.
It’s pretty poor design.
Probably gathered about 500+ deluxe gear boxes. Still haven’t got the achievement for defeating scarlet 5 times.
just over over reward success.
suddenly, everyone wanna success.
This ruins the event. Nobody wants to race to complete it and get organized, they want to stack the whole zerg on one pirate captain for 8 minutes. Then it’s turning the completionists against the farmers. It would be hilarious except the farmers always win, and when they don’t it’s because the completionists have been working overtime closing portals for far less rewards, and then the farmers get the benefit of the double loot.
That is worse than Magic Find leeching could ever be and it’s not fun.
It’s possible to do the entire event, farm, and kill Scarlet. I saw it done four times today – twice in an overflow. Farmers and completionists only have to slightly work together but I rarely see this – instead I see constant QQing by people who’d be better off using that energy to organize people who aren’t farming.
I personally stopped trying to win the event after the first week. I worked very hard for success so myself and others could get the achieves until I realized I’m walking away with the SAME end loot and the achieves whether I win or not. Scarlet drops junk, none of which I can use, and tons of ugly shoulder skins. Why does a 40 minute event drop garbage yet the pirates are loaded up with exotic champ boxes and why do we get nearly the same reward if we fail? Seriously, this was a fail on Anet’s part but on the other hand, since I wasn’t skilled enough to farm 800g off Deadeye a week, it was a nice way to actually earn gold to prepare for the massive gold sink coming up.
Forever known as “that slow guardian who can’t jump worth crap”.
Frankly, I don’t think farming should be a component of these events at all. Put all the big rewards into a successful completion, then make that completion worth it.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
being a loser is better, we shall lose for victory
This thread again? They already nerfed the amount of champions that spawn and you are still not happy.
Today I did about 8 invasions, all of them were heavily farmed and all of them succeeded to kill Scarlet. So don’t give me that nonsense that farmers make events fail. If you are organized enough you can farm AND win the event. If you are just an unorganized bunch however, I doubt you would have succeeded without the farmers either…
This ruins the event. Nobody wants to race to complete it and get organized, they want to stack the whole zerg on one pirate captain for 8 minutes. Then it’s turning the completionists against the farmers. It would be hilarious except the farmers always win, and when they don’t it’s because the completionists have been working overtime closing portals for far less rewards, and then the farmers get the benefit of the double loot.
That is worse than Magic Find leeching could ever be and it’s not fun.
I farm the champs with over 256% MF, can’t get any worse than that. My bags are full of greens and yellows with 30-40 boxes. Just thought I’d rub it in a little.
“…let us eat and drink, for tomorrow we shall die;.”
This thread again? They already nerfed the amount of champions that spawn and you are still not happy.
Today I did about 8 invasions, all of them were heavily farmed and all of them succeeded to kill Scarlet. So don’t give me that nonsense that farmers make events fail. If you are organized enough you can farm AND win the event. If you are just an unorganized bunch however, I doubt you would have succeeded without the farmers either…
I was part of one invasion that failed because the timer ran out during the invulnerability frames Scarlet gets after you’ve killed her. If ever there were a time when farmers indisputably caused us to fail, that would be it.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Failure shouldn’t even be rewarded.
- insults & viciousness, the farmers are behaving quite reasonably. What exactly does it matter to you if this event succeeds? Its outcome is completely meaningless and unrewarding, a major design flaw. Blame the game, not the player. This is not CS2 where anyone´s progress is hindered in any way by farmers, you are just displaying the usual case of “people need to play the way the game should be = as I say”.
This ruins the event. Nobody wants to race to complete it and get organized, they want to stack the whole zerg on one pirate captain for 8 minutes. Then it’s turning the completionists against the farmers. It would be hilarious except the farmers always win, and when they don’t it’s because the completionists have been working overtime closing portals for far less rewards, and then the farmers get the benefit of the double loot.
That is worse than Magic Find leeching could ever be and it’s not fun.
I farm the champs with over 256% MF, can’t get any worse than that. My bags are full of greens and yellows with 30-40 boxes. Just thought I’d rub it in a little.
I do everything with a full ascended MF set. The MF part isn’t important, it’s people not trying.
I was just thinking about this the other day. The reward for success should be far greater than failure.
I did appreciate the “Die die die die die…” from Scarlet, though. ;D
This isn’t hard to deal with. If an event is prolonged for too long, loot should be severely degraded, possibly even to nothing. This allows farming without abusing it to make it the sole goal and make it so that winning is more important and is consistent with Anet’s stances towards loot in general.
Furthermore, the chest at the end of the event shouldn’t be gated or restricted at all. Though will you object to people speedrunning these things?
This was one of the core problems. All chests were affected by DR when I was playing. It’s seriously sad when you get to the boss chest and there’s chump change in there and some greens.