Please extract command functions
Yes, the ‘Drop Target’ and ‘Cancel Attack’ thing annoys me. When I attack with grenades I sometimes want to drop target… but the first press of Esc cancels my queued grenade attack, so I have to press it twice, and I don’t even want to cancel my attack. Sometimes it doesn’t work well so I mash Esc and it opens the menu.
The ‘Interact’ command is by default bound to the ‘F’ key and also triggered by mouse-clicking on an object. If multiple objects are in range, the command has a priority list on how it will function. This pre-determined priority list often incorrectly chooses the function one is trying to perform. This could be very simply solved by extracting the individual commands and allowing us to bind them however we want.
Heh … this reminds me. The game prioritize looting over ressing.
Heh … this reminds me. The game prioritize looting over ressing.
Shortest Job First. I’d rather get the loot and res after than not be able to get the loot until I’m done ressing.
Heh … this reminds me. The game prioritize looting over ressing.
Shortest Job First. I’d rather get the loot and res after than not be able to get the loot until I’m done ressing.
In some cases you only have an instant to try and rez someone before they turn from ‘downed’ to ‘defeated’…having the key you press to rez prioritize something you dont want to do, such as looting, causes a fail…even tho you reacted properly and used the only command they allow you.
I’m not asking for any new functions, just a way to directly command some of the functions.
Not necessary to split those commands. Just disable the auto-attack setting or enable the “stop attack on target switch” setting and use tab to change targets and stop attacking. Or bind “nearest ally” as you stop attacking when you target an ally.
As far as looting when wanting to revive someone, bind autoloot. This means you no longer rely on getting a context option, as the hotkey for autoloot allows you to pick up anything/everything within a pretty big radius.