Please extract command functions

Please extract command functions

in Guild Wars 2 Discussion

Posted by: ThePahkage.2684

ThePahkage.2684

Please extract the individual command functions from mutli-function key-binds.

The ‘Esc’ key has multiple functions to it. The two functions, ‘Cancel Attack’ and ‘Drop Target’, cannot be bound to any other keys. ‘Cancel Attack’ can also be achieved by stowing weapons, but not as reliably as using ‘Esc’. ‘Drop Target’ can also be achieved by mouse-clicking off your target, but not as reliably as hitting ‘Esc’. The ‘Esc’ key has other functions to it, such as calling up the game-client’s menu and closing windows.

The ‘Interact’ command is by default bound to the ‘F’ key and also triggered by mouse-clicking on an object. If multiple objects are in range, the command has a priority list on how it will function. This pre-determined priority list often incorrectly chooses the function one is trying to perform. This could be very simply solved by extracting the individual commands and allowing us to bind them however we want.

It is absolutely asinine to not allow ‘Cancel Attack’, ‘Drop Target’, ‘Resurrect’, and ‘Pickup Item’ to be individually bound commands.

Please extract command functions

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Posted by: Wahaha.7938

Wahaha.7938

Yes, the ‘Drop Target’ and ‘Cancel Attack’ thing annoys me. When I attack with grenades I sometimes want to drop target… but the first press of Esc cancels my queued grenade attack, so I have to press it twice, and I don’t even want to cancel my attack. Sometimes it doesn’t work well so I mash Esc and it opens the menu.

Please extract command functions

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Posted by: Khisanth.2948

Khisanth.2948

The ‘Interact’ command is by default bound to the ‘F’ key and also triggered by mouse-clicking on an object. If multiple objects are in range, the command has a priority list on how it will function. This pre-determined priority list often incorrectly chooses the function one is trying to perform. This could be very simply solved by extracting the individual commands and allowing us to bind them however we want.

Heh … this reminds me. The game prioritize looting over ressing.

Please extract command functions

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Posted by: Andred.1087

Andred.1087

Heh … this reminds me. The game prioritize looting over ressing.

Shortest Job First. I’d rather get the loot and res after than not be able to get the loot until I’m done ressing.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

Please extract command functions

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Posted by: ThePahkage.2684

ThePahkage.2684

Heh … this reminds me. The game prioritize looting over ressing.

Shortest Job First. I’d rather get the loot and res after than not be able to get the loot until I’m done ressing.

In some cases you only have an instant to try and rez someone before they turn from ‘downed’ to ‘defeated’…having the key you press to rez prioritize something you dont want to do, such as looting, causes a fail…even tho you reacted properly and used the only command they allow you.

I’m not asking for any new functions, just a way to directly command some of the functions.

Please extract command functions

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Not necessary to split those commands. Just disable the auto-attack setting or enable the “stop attack on target switch” setting and use tab to change targets and stop attacking. Or bind “nearest ally” as you stop attacking when you target an ally.

As far as looting when wanting to revive someone, bind autoloot. This means you no longer rely on getting a context option, as the hotkey for autoloot allows you to pick up anything/everything within a pretty big radius.