(edited by szqec.5762)
Please improve event scaling
Except in a select few places where the numbers don’t scale with the amount of players, and you only need get 4 enemies for 100+ players, making it a kill-stealing competition.
That’s how GW2 ends; not with a bang, but a whimper.
Not only that, the absolutely “worthless” dynamic level adjustment need an urgent improvement.
Why so many changes supposedly aimed to improve a new player experience (changes that upset a lot of people) if any lvl 80 is going to kill EVERYTHING before anyone else have the chance to even land a hit?
“Oh look! A new player! Here, let me hold your hand, take this reward and don’t worry for the mean monsters, we have an army of lvl 80 players killing everything for you.”
Right now, participating in events is really frustration. A “kill-stealing competition” is the more accurate way to describe the game right now, except if a lvl 80 is near, then there is no contest :/
-ArenaNet
Currently when there are many players doing an event, the game just throws you with more mobs, and it becomes a slaughter house. Absolutely not fun. They should change the mobs to veterans or champions instead.
But they do. Dynamic scaling includes: more mobs, more mob HP, higher mob level (more damage, take less damage, conditions don’t last as long) and replacement of regular mobs with Veteran/Elite/Champion mobs.
And for the most part I find the scaling appropriate, except maybe for the very bottom level where you only have a handful players around.
The problem I’d rather see with the still existent inconsistency of event champions dropping loot or not. During the Claw of Jormag battle there’s always a few champions that spawn and most players just flock to them, because they drop loot bags. Why? The champions at the Shadow Behemoth don’t. People still flock to them. It takes away from the actual event not to mention those people still scale it up but effectively do nothing but attack a champion for some XP.
But granted, sometimes the scaling just can’t do enough. I’m looking at you Cursed Shore events. Yes, there’s a huge blob of players there but when a level 84 trashmob melts literally the moment the invulnerability wears off, but a level 84 veteran takes 20 seconds of concentrated blobfire, then the numbers are a bit off.
But they do. Dynamic scaling includes: more mobs, more mob HP, higher mob level (more damage, take less damage, conditions don’t last as long) and replacement of regular mobs with Veteran/Elite/Champion mobs.
And for the most part I find the scaling appropriate, except maybe for the very bottom level where you only have a handful players around.
Ain’t appropriate at all. Sometimes the mobs die so quickly that u have to use low cast time AOEs in order to contribute.
The Fire Elemental just died in like 5 seconds. Just saying.
William S. Burroughs