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Posted by: Tolmos.8395

Tolmos.8395

If Arenanet ever takes anything from this event, I hope it is that they should never use tightly domed environments or honeycomb floors again.

My biggest problem with the Liadri fight is not how difficult Liadri herself is, but how difficult the environment makes the fight!

With the honeycomb style flooring, someone like me who is mildly colorblind simply cannot see the ground AOE. Like, at all. With or without post-processing on. Nowhere else in the game have I ever had a problem like that. >_>

Secondly, the dome… yea, that thing. Who in the world thought a dome where the camera couldn’t penetrate and thus gets crammed into unsightly angles would be a good idea for this particular arena? >_>

The thing is- the Liadri fight, to me, doesn’t seem that bad. I actually feel confident I could beat it, minus the angles problem. Even though I can’t see the ground AOE, I CAN see the black stuff hovering in the air before the attack. Using that, I can time the dodge and know where/when to dodge. The angles caused by the dome, however, block my view of them when the white spiral is in a corner, and it makes it possible for the AOE to sneak up on me. Basically creates a perfect storm where I’m simply rendered helpless against the AOE. 0_o

So yea… maybe no round domes or crazy honeycomb floors next next? =D

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Posted by: Mortifer.2946

Mortifer.2946

Anet, just erase the dome. Don’t ignore your players.

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Posted by: champ.7021

champ.7021

Yup the honeycomb floor is super annoying

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Posted by: data.4093

data.4093

o_O I didn’t think I may be colorblind…then again most men are a little. This is a sexist update! It favors women. The thing that’s gotten me several times is the gimmick where liadri is at 5% and you get pulled into an unavoidable mortality with the aoe 1/2 second from raining down.

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Posted by: Xolosheep.1649

Xolosheep.1649

Exactly my thought. Same thing can be said to a lot of jumping puzzles. Camera bouncing off environment makes the game difficult, not the game design itself being challenging. That is simply “cheap tactics”

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Posted by: CobaltSixty.1542

CobaltSixty.1542

What if the environment is part of the challenge?!?!?

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Posted by: Conncept.7638

Conncept.7638

What if the environment is part of the challenge?!?!?

I actually like it when the environment matters in a fight, but the interface is not the environment, and the red/blue indicator circles (and the camera) are are part of the interface. It is never okay to make something more difficult by making the interface unclear, that would be equivalent to giving a painting deeper meaning by blocking out parts or music by garbling up the sound.

(edited by Conncept.7638)

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Posted by: emikochan.8504

emikochan.8504

Yep the floor really would be much more readable if it was just one layer rather than two. And I’m a non-colourblind woman so it’s not just men getting it.

I can’t beat that sniper boss for the same reason, meh :/

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: daimasei.4091

daimasei.4091

I’m not colorblind and still fail to see the AoE circles many times -_-

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

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Posted by: milo.6942

milo.6942

you could still have a dome, just make it so the area you can walk in is smaller than the edge of the dome

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Posted by: nowitsawn.1276

nowitsawn.1276

Or instead make it a cage.

It does need something sealing it off, though. Otherwise mesmers would be able to port people into their fights.

I shot the seraph~
But I didn’t shoot the thackeray

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Posted by: Tolmos.8395

Tolmos.8395

What if the environment is part of the challenge?!?!?

It depends on what they part of the environment they intend to make challenging. Some ideas in that regard can be clever and fulfilling. Others can be downright idiotic.

For example: Battles that have open edges along the sides, or platforms that you have to jump to, etc are clever and fulfilling. If you make the wrong move, you can fall off the edge and plummet to your death, so you have to play smart in order to win.

However, then compare it to this event. In this event, the “challenge” of the environment is that the floor is designed in such a fashion that certain individuals with a natural handicap are entirely unable to see the AOE indicator (not everyone, just certain individuals), and so that your camera bounces off the side of the environment if you get too close to the edge, and generally goes crazy because of the shape of the arena.

That is in no way, shape or form clever or fulfilling. It would take a raging fanboi of epic proportions to try to spin that as anything other than a mistake that one would hope would get hotfixed before the end the event, so that everyone could have an equal chance at winning, not just those lucky enough to not be colorblind.

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Posted by: Tolmos.8395

Tolmos.8395

Or instead make it a cage.

It does need something sealing it off, though. Otherwise mesmers would be able to port people into their fights.

Ahhh good point. Clever.

you could still have a dome, just make it so the area you can walk in is smaller than the edge of the dome

Also a good idea.

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Posted by: An Oak Knob.1275

An Oak Knob.1275

Yeah, enough with really spaztic camera angles Arenanet!!!