Please make content role friendly.

Please make content role friendly.

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Posted by: Espers.7346

Espers.7346

So I have been playing off and on since launch. Recently came back due to friends getting it during the sale. What I am noticing is..nothing is changing..the punishes anyone who does not want to stack precision and ferocity. Looking for group is just a headache “oh not a zerker?” kick..

So any player who wishes to try a build outside of glass cannon might as well sit and do nothing? even if you do get a team of non zerkers the fights then take to long and the mobs/bosses dish out so much damage you can’t really heal anyone. can only dodge twice.. touching on that before someone posts “learn to dodge” then you have to regenerate endurance.

I will not be checking back on this post, as I know it’s going to get flamed pretty hard. I just hope in the future there might be room in teams for Tanks/Healers or just anyone who doesn’t want to zerk everything.

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Posted by: CMM.6712

CMM.6712

Another trinity post. No thanks, lack of trinity is one of the big reasons WHY I play this game. Seems like another complain to complain post too.

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Posted by: pdavis.8031

pdavis.8031

I play a non-zerk build and do quite well thank you very much.
As will be said multiple times: “Start your own LFG, and don’t join zerk only speed runs”

Also in order to make tank and healer roles “viable” you’ll need to change combat as a whole. (This has been discussed countless times, especially in the last couple of weeks)

Tank/healer builds CAN be used, and used to great effect, just not in PvE speed run dungeons. WvW and PvP is where tank/healer builds are actually useful.

So now all the arguments have been covered this thread can either be merged or closed. Thanks!

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: rotten.9753

rotten.9753

It’s a forum so you should expect some discussion, even a heated one. On the topic, tanks/healers will not find any room like ever because that’s a design. There’s no aggro management technique and there are no targeted heals. Those two facts, by design, makes those two roles pretty much ineffective.

The only way you can roleplay tanks/healers is if you combine them in one build.

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Posted by: Xiahou Mao.9701

Xiahou Mao.9701

What’s the point of making a post and then saying you’re not going to be reading the replies?

I just have to question a bit of apparent cognitive dissonance in your post. You complain that Berserker’s gear is too prevalent. Okay, I can understand that complaint. But then you go on to say that if you get a team of players without Berserker’s gear, fights take too long. Um. Yeah? That’s why everyone likes Berserker’s gear.

So since you apparently understand why Berserker’s gear is the most popular type of gear, why are you adamantly against it? Do you just want to be a non-conformist for the sake of non-conforming? I mean, if you and your new friends want to play with Soldier’s gear, you can still go and do dungeons and kill bosses like that, it’ll just take longer. It might not be as efficient a way to play the game, but you can do it. So what’s the problem? Do you think that you should be able to win fights as quickly in your defensive gear with your extra HP as the people who sacrifice HP and defense to deal more damage?

Where’s the balance in that?

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Posted by: Seera.5916

Seera.5916

No thank you.

I don’t want to have wait to get people who fill a certain role to do content in the game.

Beyond dodging there are tons of damage mitigating methods. Walking out of red circles, blinds, reflects, etc. So maybe not learn to dodge, but learn your class mechanics.

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Posted by: Dalanor.5387

Dalanor.5387

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Posted by: Espers.7346

Espers.7346

figured I would come back and just as I expected… negative replies. Zerkers are all anyone does. when I ask in map chat for advice on a class I get the same thing…“Zerker” for end game…. I never once said enforce the role system.. to those whom felt that is what this post was about. I enjoy Guild Wars 2 for it’s build system.

I understand some of it can be confusing, what I mean by non zerg teams struggle is.. mobs hit for thousands per hit. a healer can only heal maybe 2k every 16 seconds. (going by what my water ele can do) then the rest is Regeneration which does not heal to much. I will admit, I have no issues when I get a team with a warrior or guardian whom builds some toughness.

I cannot stress it enough, this post was not to enforce the trinity, but to allow others whom wish to play non zerker roles. the chance to enjoy content also. Not everyone should be forced to be pure damage builds in order to burn down mobs before they can kill you. Also not saying make it fast, but make healing builds matter and do enough healing to last a longer battle.

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Posted by: Jahroots.6791

Jahroots.6791

I cannot stress it enough, this post was not to enforce the trinity, but to allow others whom wish to play non zerker roles. the chance to enjoy content also. Not everyone should be forced to be pure damage builds in order to burn down mobs before they can kill you. Also not saying make it fast, but make healing builds matter and do enough healing to last a longer battle.

You can this right now!

Equip any stats you want, use the appropriate runes, traits and sigils and have a go at it! Take a friend let them play dedicated healer. Take two even!

What’s been stopping you all this time?

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Posted by: Altair.6109

Altair.6109

Why only rely regeneration when you can block , reflect , blind , fear..
There are people who soloed orr dungeon with zerker gears , mob hitting too hard is not a problem, it’s a l2p issue. Why do I need a healer when I can pretty much neglect all the incoming attacks.

The defense mechanism in this game is good enough, there is no need to buff it.

(edited by Altair.6109)

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

This kind of thread makes no sense. If you don’t desire a discussion, whether positive or negative, don’t post. The mere fact you state you’re not going to check on your own thread, which we all knew would be a lie, does not engender the community to post anything positive in the first place.

That said, not everyone is a ‘zerker’ build. I’m not. And I don’t want it. I already play a non-zerker role, and quite successfully, thank you.

Yep. Healing build. And nope, not posting it. Not discussing it. Not nerfing it, thank you. But, for those in the know, they’re quite aware how powerful it can be if done right with certain classes and combinations. So, your theory, is completely wrong.

Sorry.

Gone to Reddit.

(edited by Ardenwolfe.8590)

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Posted by: RoseofGilead.8907

RoseofGilead.8907

“I will not be checking back on this post, as I know it’s going to get flamed pretty hard. I just hope in the future there might be room in teams for Tanks/Healers or just anyone who doesn’t want to zerk everything.”

“figured I would come back and just as I expected… negative replies.”

I lol’d.

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Posted by: Espers.7346

Espers.7346

this is not a discussion is the thing, its the “you suck” type of replies. Not every single class has a ton of CC skills. Most barrier/self protection abilities then have long cooldowns. There is one I use on my elementalist that is a 75 second cooldown.

Most the replies are based on Guardian/Warrior gameplay. I also don’t care how much mobs for hit for right now.. what I am saying is.. someone who traits/gears for healing should be able to heal for more, also give a strong enough regeneration so that when people are dodging and popping their self defense skills (on any class, not just the two plate wearing ones) they can regenerate enough to take more hits while waiting for 45-75 second cooldowns.

Now I do dungeons when I can find a team, I personally have no issue staying alive.. my issue is the randoms I go with, makes me sad watching them die and I couldn’t heal them enough to keep them in the fight…so for the people whom think I need to learn to play l2p as it’s called~ I do just fine. Just would like to be able to help others more.

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Posted by: Cathulu.9605

Cathulu.9605

“Most barrier/self protection abilities then have long cooldowns. There is one I use on my elementalist that is a 75 second cooldown.”

Utility skills:
Mist form
arcane shield

Focus:
Earth 5
air 4 (sort of, destroys projectiles)

Dagger
earth 2 (can block some projectiles)

I mean and then there’s all the ones I missed. I’m not an expert but I don’t think you’ve explored your ele as much as you could have.

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Posted by: Penguin.5197

Penguin.5197

figured I would come back and just as I expected… negative replies. Zerkers are all anyone does. when I ask in map chat for advice on a class I get the same thing…“Zerker” for end game…. I never once said enforce the role system.. to those whom felt that is what this post was about. I enjoy Guild Wars 2 for it’s build system.

I understand some of it can be confusing, what I mean by non zerg teams struggle is.. mobs hit for thousands per hit. a healer can only heal maybe 2k every 16 seconds. (going by what my water ele can do) then the rest is Regeneration which does not heal to much. I will admit, I have no issues when I get a team with a warrior or guardian whom builds some toughness.

I cannot stress it enough, this post was not to enforce the trinity, but to allow others whom wish to play non zerker roles. the chance to enjoy content also. Not everyone should be forced to be pure damage builds in order to burn down mobs before they can kill you. Also not saying make it fast, but make healing builds matter and do enough healing to last a longer battle.

Instead of trying to have a constructive discussion, you pretty much left a whine post i dont see how you couldnt have expected negativity here.

But with that said, their bosses have been improving, their newer living story bosses don’t just stand around and take the hits while once in a while doing a big slow attack every ten seconds. As long as they can bring more bosses like that to HoT I hope we end up seeing less dependence on zerker gear and opens it up for other stats.

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Posted by: Espers.7346

Espers.7346

“Most barrier/self protection abilities then have long cooldowns. There is one I use on my elementalist that is a 75 second cooldown.”

Utility skills:
Mist form
arcane shield

Focus:
Earth 5
air 4 (sort of, destroys projectiles)

Dagger
earth 2 (can block some projectiles)

I mean and then there’s all the ones I missed. I’m not an expert but I don’t think you’ve explored your ele as much as you could have.

I play a staff user..Elementalist cannot weapon swap. now if you are going to tell me I cannot use a staff.. well then why did they even make it an option. If the case is the Staff is a horrible weapon, then the game really is not as free form as they make it seem.

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Posted by: Dalanor.5387

Dalanor.5387

Just would like to be able to help others more.

The only thing i can think ff that actually can help is a hammer guard with perma protection.
As a side note, check out my previous link or any other cleric/pvt/nomad solos on youtube. You cant die with those builds so those kind of builds shouldnt need a buff (only a nerf but thats my opinion) and those players who simply cant utilize their builds well be it glasscannon or not than they have simple learn to play issues.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Now I do dungeons when I can find a team, I personally have no issue staying alive.. my issue is the randoms I go with, makes me sad watching them die and I couldn’t heal them enough to keep them in the fight…so for the people whom think I need to learn to play l2p as it’s called~ I do just fine. Just would like to be able to help others more.

Let me let you in on a little secret: you can’t cure stupid.

Certain players are going to die no matter how much you help them. It’s up to them to learn how to play their chosen class. At no point, should the success of the group depend on your ability keep them alive.

That’s not Guild Wars 2. That’s another game completely. And yes, you are asking for the trinity.

Trying to disguise what you’re asking for isn’t fooling anyone either.

Gone to Reddit.

(edited by Ardenwolfe.8590)

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Posted by: Gyler.8150

Gyler.8150

BINGO! Err. So you want to be tanky but be able to clear content as fast as berserkers… Guessing you were the sort of person that used the game genie to get invincibility and infinite lives? And skip to the end world?

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Posted by: Cathulu.9605

Cathulu.9605

“Most barrier/self protection abilities then have long cooldowns. There is one I use on my elementalist that is a 75 second cooldown.”

Utility skills:
Mist form
arcane shield

Focus:
Earth 5
air 4 (sort of, destroys projectiles)

Dagger
earth 2 (can block some projectiles)

I mean and then there’s all the ones I missed. I’m not an expert but I don’t think you’ve explored your ele as much as you could have.

I play a staff user..Elementalist cannot weapon swap. now if you are going to tell me I cannot use a staff.. well then why did they even make it an option. If the case is the Staff is a horrible weapon, then the game really is not as free form as they make it seem.

Staff is a great weapon. You can use arcane shield, mist form, and the earth aura to block projectiles, but in general you’ll only need your 2 utility skills and your dodges. You don’t need to be combative in this conversation at all. You just need to explore your ele.

Oh and fire 4 is an excellent evade and fire field.

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Posted by: Templar.3418

Templar.3418

You could start your own lfg group and call it “No zerkers”.

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Posted by: Servanin.5021

Servanin.5021

Well there are scenarios in WoW – mini-dungeons designed for 3 DPS, with the intent that you get by mostly on kiting, CC and your own self healing. Having a tank just allows you to AoE down the whole instance instead

In fact, group and raid encounters are typically tuned specifically to accommodate for tanks and healers in it. Like there will be unavoidable AoE damage to give healers something to do, and the boss tank damage is inflated such that only the tank can take hits from it.

It doesn’t have to be like that. A tank can exist without being mandatory, and it will only be mandatory if they design it to be.

Like if they make a boss with specific aggro patterns that will one-shot anyone who can’t tank, with reflection ignoring projectiles or something.

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Posted by: Andred.1087

Andred.1087

figured I would come back and just as I expected… negative replies.

Lol, you lead with “I’m not coming back because you’re all going to be negative” then come back to complain about the responses… if you’re going to start a topic and then ditch it, you need to actually commit to not coming back.

Also, “Stick: apply directly to the dead horse!” You can do most content with whatever gear you want; Zerk is just the optimal DPS setup, which is king in a PvE mode that doesn’t force you into particular roles. Note that not forcing people into roles is one of the base principles of the game.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: choovanski.5462

choovanski.5462

Well there are scenarios in WoW – mini-dungeons designed for 3 DPS, with the intent that you get by mostly on kiting, CC and your own self healing. Having a tank just allows you to AoE down the whole instance instead

In fact, group and raid encounters are typically tuned specifically to accommodate for tanks and healers in it. Like there will be unavoidable AoE damage to give healers something to do, and the boss tank damage is inflated such that only the tank can take hits from it.

It doesn’t have to be like that. A tank can exist without being mandatory, and it will only be mandatory if they design it to be.

Like if they make a boss with specific aggro patterns that will one-shot anyone who can’t tank, with reflection ignoring projectiles or something.

just play WoW if you want to play WoW

it’s pointless to ask for a trinity when the game is designed to not have one. it’s like going to subway and asking for your sub in a bento box.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Linken.6345

Linken.6345

The only things in your op thats impossible is
1 the i want to kill as fast as the optimal dps speced people on my healing power char.
2 i want to heal more then the boss do in damage.

This game is a active defence game its not wack a mole game play like wow and no im not a zerker player none of my chars have zerker spec’s

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Posted by: Shiyo.3578

Shiyo.3578

It’d be nice if PVE had more viable builds and gearsets like PVP does but tank and healer roles should never ecist in GW2.

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Posted by: Rauderi.8706

Rauderi.8706

it’s pointless to ask for a trinity when the game is designed to not have one. it’s like going to subway and asking for your sub in a bento box.

I.. I want them to do this now. ;-;

Really though…

Like many others, I’m glad for no-trinity. And I’ve seen heal-support builds work. Heck, a friend semi-copied my banner-heal into a bunker PvP setting and got compliments for being such a PITA to get off a point. Not optimized, but meh, don’t care.

I think what you may be asking for is for Healing Power to mean something more as a stat. That’s been recognized as a Would Like To See by some in the community. Right now Healing Power is pretty weak, even with heavy investment.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Linken.6345

Linken.6345

Its a nice vid and it was before spider queen was remade to spit on floor even if you pulled her in corner wouldent work now i guess.

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Posted by: Servanin.5021

Servanin.5021

Your missing the point. Healers and tanks existing doesn’t make them mandatory, encounter design does.

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Posted by: Espers.7346

Espers.7346

BINGO! Err. So you want to be tanky but be able to clear content as fast as berserkers… Guessing you were the sort of person that used the game genie to get invincibility and infinite lives? And skip to the end world?

BINGO? I said above I dont care if a fight is slower, if the ability of a healer matters enough to keep people alive longer =p so.. uhm BINGO to you? I guess O____O

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Posted by: pdavis.8031

pdavis.8031

I actually know VERY few people in game who run full beserker gear. And when ever I do dungeons/world bosses/whatever. We never have any problem doing anything.

In any event. OP, how would you make it so content can be role friendly without making a required trinity? What would need to happen to make it so tank builds are viable, and healing builds are useful? What is it in the current system that is making it so such builds are not useful or used?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Espers.7346

Espers.7346

Now I do dungeons when I can find a team, I personally have no issue staying alive.. my issue is the randoms I go with, makes me sad watching them die and I couldn’t heal them enough to keep them in the fight…so for the people whom think I need to learn to play l2p as it’s called~ I do just fine. Just would like to be able to help others more.

Let me let you in on a little secret: you can’t cure stupid.

Certain players are going to die no matter how much you help them. It’s up to them to learn how to play their chosen class. At no point, should the success of the group depend on your ability keep them alive.

That’s not Guild Wars 2. That’s another game completely. And yes, you are asking for the trinity.

Trying to disguise what you’re asking for isn’t fooling anyone either.

actually I stated multiple times that the game is based on free form characters.. for the most part. While you say there is no cure for stupid, does it really hurt everyone if one player wants to be a healer?.. what I am reading in this post is.. stack all few second long cooldown invul abilities.. zerk through to boss. stack kill boss. wait for cooldowns. Run through. stack next boss. Kill leave… I am currently playing a zerker elementalist and honestly it’s reminding me why I quit before. Any game that focuses on spray and pray is not skill based at all..

When I join a team even a non zerg team and they see I am a support. I wanna say 50ish% of the time. someone complains that I am holding the team back making the run longer. Most of the people replying here are just trying to troll, or think I am after the trinity… when really.. I just want all trait paths to be workable.. but I guess it’s a player issue and not a game issue.

Zerg on I guess ~ I do hope someone can just delete this entire thread, nothing useful came from any of it.

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Posted by: Espers.7346

Espers.7346

I actually know VERY few people in game who run full beserker gear. And when ever I do dungeons/world bosses/whatever. We never have any problem doing anything.

In any event. OP, how would you make it so content can be role friendly without making a required trinity? What would need to happen to make it so tank builds are viable, and healing builds are useful? What is it in the current system that is making it so such builds are not useful or used?

you are lucky, about everyone I know or have met are zerkers. Tankers are fine I think actually.. cause even zerker Warrior/Guardians are hard to kill. I guess it comes to healing. give it a slight boost nothing major. Just make regenerate heal more per tick. or reduce the cooldown on healing others skills.

The day I find a group who does dungeons/fractals without wanting to zerg it, is the day I find happiness in GW2. OH! and who do not flip over someone playing supporty. I might just be having bad luck with people o_o

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Zerg on I guess ~ I do hope someone can just delete this entire thread, nothing useful came from any of it.

Request a moderator delete it then and stop wasting the community’s time since you opened a can of worms you couldn’t deal with.

Nothing useful . . . you get what you give.

Gone to Reddit.

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Posted by: Espers.7346

Espers.7346

Request a moderator delete it then and stop wasting the community’s time since you opened a can of worms you couldn’t deal with.

Nothing useful . . . you get what you give.

I can handle it trust me, I am used to forum trolls. read up. All anyone has done is try and twist what I said and post well nothing useful just trying to get a reply ^_- so think on that.

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Posted by: rotten.9753

rotten.9753

Its a nice vid and it was before spider queen was remade to spit on floor even if you pulled her in corner wouldent work now i guess.

Not really.

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Posted by: Mossy Gargoyle.3274

Mossy Gargoyle.3274

The day I find a group who does dungeons/fractals without wanting to zerg it, is the day I find happiness in GW2. OH! and who do not flip over someone playing supporty. I might just be having bad luck with people o_o

OP, why don’t you start your own “non-zerker” (see, it’s zerker not “zerger”) group? Really, why not?

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

I can handle it trust me, I am used to forum trolls. read up. All anyone has done is try and twist what I said and post well nothing useful just trying to get a reply ^_- so think on that.

You know, for someone so high and mighty, you sure are posting a lot on a thread you weren’t going to check on in the first place. But, yes, you sure handled the responses well. Flame-baiting the community and then calling everyone trolls since you didn’t agree with their responses.

Quite classy, really.

Gone to Reddit.

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Posted by: Drow.2081

Drow.2081

I am all for role playing options but I don’t think changing what is already in place is the answer. Maybe adding some more role playing venues? This thread and been derailed from topic and turned into a hissing match. I don’t read any good ideas. Dissecting dungeons isn’t a good idea.

Here’s my idea:
Simulation. Genetics. Breeding. Pets. Mounts. RP servers. Interactive animations. Furniture.

I also post on guildwars2guru.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

OP, I don’t really see anyone trolling you. I see some people reacting negatively to your own negative attitude in this thread which is to be expected. Don’t start a thread and then basically say, “I don’t care what anyone thinks and if they disagree with me they are trolls.” It makes no sense to do so. The point of starting a thread is to open up a discussion. It isn’t to say, “Hey, I don’t want to hear from you if you don’t agree with me.”

The Burninator

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Posted by: pdavis.8031

pdavis.8031

I actually know VERY few people in game who run full beserker gear. And when ever I do dungeons/world bosses/whatever. We never have any problem doing anything.

In any event. OP, how would you make it so content can be role friendly without making a required trinity? What would need to happen to make it so tank builds are viable, and healing builds are useful? What is it in the current system that is making it so such builds are not useful or used?

you are lucky, about everyone I know or have met are zerkers. Tankers are fine I think actually.. cause even zerker Warrior/Guardians are hard to kill. I guess it comes to healing. give it a slight boost nothing major. Just make regenerate heal more per tick. or reduce the cooldown on healing others skills.

The day I find a group who does dungeons/fractals without wanting to zerg it, is the day I find happiness in GW2. OH! and who do not flip over someone playing supporty. I might just be having bad luck with people o_o

So a buff to healing? And tanks are good where they are at? (just want to clarify)

The problem is if you buff healing, and every profession has self healing, then why would one need to rely on others to heal them? Warrior HS is already considered the best healing in the game. (IIRC it recently recieved a nerf too). All other self healing abilities would just be that much better. So instead of speccing to heal others, why not spec to deal more damage, and get more out of your self heal?

About tanks. In the current comabt mechanics, one player cannot hold aggro for a long time. (which is the original role of the tank. To hold the enemies attention, and asborb a ton of damage.) So if you are speccing to be a tank, you sacrifice your own damage potentional. Yeah you may be harder to kill, but you aren’t doing much else. You can’t focus an enemies attention. So why not spec for damage, and rely more on your own self healing and active defenses (i.e. dodging, moving out of red circles, watching boss tells, etc.) and be more useful?

Also, PvP and WvW are game modes where a tanky/healing build are the most beneficial. Especially in a zerg. PvE however, its almost useless as the combat mechanics allow you to go full damage and be able to completely avoid any and all damage taken.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: laokoko.7403

laokoko.7403

What’s the point of making a post and then saying you’re not going to be reading the replies?

Probably just addressing his concerns to the developers.

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Posted by: Espers.7346

Espers.7346

I can handle it trust me, I am used to forum trolls. read up. All anyone has done is try and twist what I said and post well nothing useful just trying to get a reply ^_- so think on that.

You know, for someone so high and mighty, you sure are posting a lot on a thread you weren’t going to check on in the first place. But, yes, you sure handled the responses well. Flame-baiting the community and then calling everyone trolls since you didn’t agree with their responses.

Quite classy, really.

proof right there, you are just stalking the thread waiting for something~ I don’t expect everyone to agree, but slinging insults about learning to play and such is a form of trolling. You are one of the ones who was trying to insist I want the trinity, when that is not the case. I rather not sit waiting for an hour for a tank. Now I am replying because I am bored~ don’t feel like putting on my zerk gear, and can’t find a team who will accept a support.

Please make content role friendly.

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Posted by: pdavis.8031

pdavis.8031

Don’t feel like putting on my zerk gear, and can’t find a team who will accept a support.

Some advice. In your LFG, put “Any Welcome”. These types of group don’t care what you are running, and just want to do a dungeon for the heck of it. If I do start and LFG with “Any Welcome” my groups fill up fast. Rarely do I have someone who is picky about the group comp/builds. And unless they are experienced speed runners, most people don’t know the difference.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Please make content role friendly.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

proof right there, you are just stalking the thread waiting for something~ I don’t expect everyone to agree, but slinging insults about learning to play and such is a form of trolling. You are one of the ones who was trying to insist I want the trinity, when that is not the case. I rather not sit waiting for an hour for a tank. Now I am replying because I am bored~ don’t feel like putting on my zerk gear, and can’t find a team who will accept a support.

Let me get this right: We answered your questions, gave you some tips, stated examples, posted videos that show otherwise, and then you said nothing useful came from it. And, originally, you weren’t going to check on the responses since you didn’t care to read them or words to that effect. And now you’re responding because you’re bored?

And I’m the one insulting and trolling you? Really? How about you ask a moderator to delete this fiasco. And afterwards, please do research into exactly what the trinity is.

You’ll find that’s pretty much what you later admitted you’re asking for.

Gone to Reddit.

(edited by Ardenwolfe.8590)

Please make content role friendly.

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Posted by: Espers.7346

Espers.7346

I actually know VERY few people in game who run full beserker gear. And when ever I do dungeons/world bosses/whatever. We never have any problem doing anything.

In any event. OP, how would you make it so content can be role friendly without making a required trinity? What would need to happen to make it so tank builds are viable, and healing builds are useful? What is it in the current system that is making it so such builds are not useful or used?

you are lucky, about everyone I know or have met are zerkers. Tankers are fine I think actually.. cause even zerker Warrior/Guardians are hard to kill. I guess it comes to healing. give it a slight boost nothing major. Just make regenerate heal more per tick. or reduce the cooldown on healing others skills.

The day I find a group who does dungeons/fractals without wanting to zerg it, is the day I find happiness in GW2. OH! and who do not flip over someone playing supporty. I might just be having bad luck with people o_o

So a buff to healing? And tanks are good where they are at? (just want to clarify)

The problem is if you buff healing, and every profession has self healing, then why would one need to rely on others to heal them? Warrior HS is already considered the best healing in the game. (IIRC it recently recieved a nerf too). All other self healing abilities would just be that much better. So instead of speccing to heal others, why not spec to deal more damage, and get more out of your self heal?

About tanks. In the current comabt mechanics, one player cannot hold aggro for a long time. (which is the original role of the tank. To hold the enemies attention, and asborb a ton of damage.) So if you are speccing to be a tank, you sacrifice your own damage potentional. Yeah you may be harder to kill, but you aren’t doing much else. You can’t focus an enemies attention. So why not spec for damage, and rely more on your own self healing and active defenses (i.e. dodging, moving out of red circles, watching boss tells, etc.) and be more useful?

Also, PvP and WvW are game modes where a tanky/healing build are the most beneficial. Especially in a zerg. PvE however, its almost useless as the combat mechanics allow you to go full damage and be able to completely avoid any and all damage taken.

I cannot seem to get into pvp or WvW as much I do want to do WvW.. when I go always seem lost and alone, then a stampede appears O_O. For healing the buff would be more for those who trait for it. Not the self heals. example give those who trait for healing a better boost to healing. As for doing a damage build, I have one on my ele.. honestly I kinda get bored of just trying to burst things down before they can do any of their skills really..I get people want fast results, that is a me thing not them, I know that. Just a bit tiring seeing that is all people want.

Tanks are godlike, the warriors and guardians I have met whom trait/gear for it.. scares me if I ever met one in pvp. With so many negative replies to the thread, I can see it’s my own fault for wanting to play a healer in PvE explore modes.

I want to ask how to approach WvW if healers are accepted there, but I think that is a different topic~

Please make content role friendly.

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Posted by: Moderator.1056

Moderator.1056

Since the discussion in this thread has derailed and is no longer constructive this thread is now closed.