“…let us eat and drink, for tomorrow we shall die;.”
Please make dungeon mechanics soloable
“…let us eat and drink, for tomorrow we shall die;.”
The problem is not the really the scaling or difficulty most of that can be countered with practice. The problem is that some dungeons have to have 4 or 5 people to unlock a path. An example is CoF where 4 people stand in the fire bubble while 1 guy takes out the guard watching the door.
EXACTLY my point. This is all I ask for to be changed.
I just want it to be possible to run all paths with groups of 1-4. Scaling the whole dungeon down to be of roughly equal difficulty for 1-5 players is a completely different topic. Unfortunately still most discussion in this thread circles around that instead, though.
I think that a game of this sort should provide a variety of content to appeal to a broad cross-section of potential players:
Soloists
PvPers
PvEers
Groups
and so on.
Anet apparently agrees because they provide content and/or game elements for all of these. If you are a solo player the majority of the game is designed with you in mind. Pushing for an element of the game, a minority of the content, designed for a different group of players to be altered to suit you is a bit off in my opinion. You already have 80-90% of the PVE content of the game designed and implemented to cater to solo play.