Please solve the map DC/reward loss issue
I agree. But we’ve been asking for this since forever and still nothing…
Taken from: Reddit
LishtenbirdYou wait for the event to spawn for two hours. You get into the map beforehand and do the pre-events. The final boss is at 5% health when all attack animations stop, people keep running in one direction and you get… http://i.imgur.com/PA1VQfF.jpg
You immediately click back on your character and… load into a different instance, where everything failed and there is no reward. You thought of that beforehand and joined a squad… but cannot taxi back because the world is full since someone lucky just joined from an empty map for a quick tag and loot the moment you got kicked out. You do a http://i.imgur.com/1utOQ.png and turn off your PC, thinking of just playing a different game next time you have some free time.
This issue has become unbearable for me in HoT. The 32 bit client, which I am forced to use currently, crashes every few hours in populated maps. Logging back in is only a few seconds thankfully, but almost always results in me losing my rewards by being kicked to another map.
Worse, though, is when you end up on a map that isn’t bothering with the meta or whatever it is you’re working on. Unless there are taxis available, you are literally unable to do what you joined the map for, despite the fact that there is almost certainly an instance you could join that would allow you to do so.
This is mind-numbingly shortsighted, and I really feel for players trying to do anything off-hours or so on, as a result. Maps should remember we were there and let us back in! Additionally, how about an instance selection screen that shows the state of the metas on the map so you can join an active one (perhaps, also, an indication if there’s currently a tagged commander or squad in the instance?)
The current setup is, frankly, untenable.
I agree. But we’ve been asking for this since forever and still nothing…
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