Please stop once-per-day content

Please stop once-per-day content

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Posted by: Ahratan.1098

Ahratan.1098

There seems to be a growing amount of once-per-day content. A few daily quests were fine, but now we have personal ore nodes and once-a-day charged quartz creation, and from a look at the upcoming crafting rumours it seems it’s going to get a lot worse.

Can’t we just play the game at our own pace? One of the great things about the game mechanics and the payment model is that it allows people to play as and when they want without penalising them. Once-per-day content ruins this.

Please don’t let this great game degenerate into a repetitive daily grind, inhabited by nothing but lifeless addicts, like certain other MMOs which will remain nameless!

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Posted by: Kruhljak.2705

Kruhljak.2705

I read the above as, “I don’t like daily time-gating.”

That’s it.

Where’s the context? Where’s your Utopian vision of change and how it should be?

What is it you want? Infinite node mining? Infinite quest running? You want to “catch up” if you miss 10 days, so you can mine a node 10 times or run those “dailies” 10 times in one session?

In the words of many a skritt, “What? What? WHAT?”

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Posted by: Smith.1826

Smith.1826

I never really got what the point of ‘dailies’ were if there wasn’t a subscription fee. I can understand them being there as an incentive to playing the game, but it’s the game itself that will bring the players, not the carrot.

It also makes sense if you’re game’s lacking challenge; you can’t just give out the goods for free. That highlights another problem, though.

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Posted by: Bezayne.6459

Bezayne.6459

Fully agree with the OP. If they’d move dailies to be weeklies instead that would be a big step forward. That way you could keep AP gain the same as now, with more freedom to each player to do tasks when they got the time / feel like doing them.

As it is now, you have certain dailies pop up only occasionally. Like, do a story dungeon. If you happen to want to do one on that very day, you get rewarded with an AP. Do it any other day of the week – out of luck. That is poor design.

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Posted by: RedStar.4218

RedStar.4218

Dailies were not too bad. You did general content, got a few silvers and a coin that could be traded.

Then came laurels. Only way to get them was through dailies to buy unique rewards. Thankfully they added guild commendations as an other way to get those rewards, which unfortunately are still time-gated, but it’s not as bad.

The charged quartz however…that’s the kind of thing that made me chuckle in other games because it was so dumb. You have everything, but you still need to wait days to be able to craft something.

I’d prefer having to run whatever dungeon/meta-event chain you find to be the most annoying to be able to craft more than one in the same day.

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Posted by: Galen Grey.4709

Galen Grey.4709

I dont think its that simple.

This was already discussed in another thread but basically to recap some of us think that the point of charged crystals like laurels is to control the pace you can get your kitten gear.

this is all just theory but hear me out.

We want ascended gear to last as long as possible. Keep in mind this is reward for hardcore players who want vertical progression not cosmetic stuff. That means once these people are fully geared there will be a problem in game which seemingly can only be solved by a new tier which many people want to avoid.

So anyhow long story short currently various acquisition methods has it so it takes 20 days to get a single ascended gear piece. Luarels and charged crystals etc.. make that trivial to implement and avoid a big problem. Consider if you had to remove these time gated resources and us just resources you can get as many as you want what would happen if you wanted said equipement to take 20 days to craft or acquire?
it would require A LOT of resources making it impossible for casuals to get.

in short, you want hardcore players to take 20 days before they can craft a single ascended piece so how many say ectos you should request for a single item? if on average a hardcore player farms 8 hrs and gets say 4 rares per hour. if we take 1.6 ectos per rare, that would be 1024 ectos.

So hmm would you rather ascended gear required 20 charged crystals or 1024 ectos?… personally I choose the crystals!

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Posted by: milo.6942

milo.6942

instead of 1 per day, should be 7 per week
it’s still pretty kittenty, but it’s better

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

instead of 1 per day, should be 7 per week
it’s still pretty kittenty, but it’s better

Yeah, it would be better. Except it doesn’t solve the one problem Daily things were meant to solve in the first place:

An active MMO needs to have something to draw players to want to play even semi-regularly. Not just “special events, raid nights, and that’s it”. Honestly, the Living Story might be a better draw than the Daily carrot . . . but only if it starts picking up and honing itself.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Behellagh.1468

Behellagh.1468

instead of 1 per day, should be 7 per week
it’s still pretty kittenty, but it’s better

Except those who log in with 4 hours left in the cycle and have 7 days worth of stuff to do. Oops, they get nothing.

They way to do something like that is allow them to get up to 7 “dailies” done within a week bug each “daily” is worth one time-gated bit of loot.

Of course then someone will come along and say 7 isn’t enough, should be a month’s worth. Then someone will chaff at that cap. They whole point of time gating an account bound currency, which is what laurels and charged quartz are, is to level the playing field between those with loads of free time, and those who don’t. It’s another mechanism to allow different types of players to mix. Level scaling is done so high level characters can play with low level ones. Players with high level characters have likely played longer, having filled their character slots long ago. Sure they may have decided to delete and roll something new for a change but I imagine a true level 20 character is being run by a player with fewer hours in the game than someone who is playing a scaled to level 20 character.

Time gated account bound currency is simply another way to level the field between different types of players, the “hardcore” and the “casual”.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Ahratan.1098

Ahratan.1098

An active MMO needs to have something to draw players to want to play even semi-regularly.

I think this game already has some of the best end game content of any MMO I have played. That should be enough of an incentive to play.

‘Log on every day to repeat the same mundane task’ is not fun and threatens to take the game down the same path as other MMOs.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

An active MMO needs to have something to draw players to want to play even semi-regularly.

I think this game already has some of the best end game content of any MMO I have played. That should be enough of an incentive to play.

‘Log on every day to repeat the same mundane task’ is not fun and threatens to take the game down the same path as other MMOs.

It’s not enough of an incentive when people have run that content over and over and over . . .

Say for a second you love Citadel of Flames, Path 1 for being a challenging, engaging experience worth repeating because it was so fun. (Stop snickering.) How many times would you do it before it got stale, routine, a matter of just repetition . . . how long before you got tired and moved on to something else? And from there, how long before that thing got dull?

That’s what I remember from other MMOs, where the endgame was so good it was almost epic. Killing Quarm once was an accomplishment, an achievement if you will. Killing him 20 times and trying like mad to get a piece of loot off him was what made me throw my account out and go seeking something else. And that’s just the one example which came to mind first.

It’s not just the “log in daily and do this stuff” that contributes to the tedium, it’s repetition of the same things over and over. Even masterpiece theater still can get old if you’ve seen it a hundred times.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Mickey.4207

Mickey.4207

Of all the features brought to us by WOW..i despise nothing more as much as i despise dailies. It is just bad and ridiculous gameplay feature MMO devs need to ignore completely.

Between two evils, I always pick the one I never tried before.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Of all the features brought to us by WOW..i despise nothing more as much as i despise dailies. It is just bad and ridiculous gameplay feature MMO devs need to ignore completely.

WoW didn’t start that, it just made it blatant . . .

If I had to hazard a guess as to something much earlier which had “Daily Quests” I’d begin and end with Animal Crossing.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: milo.6942

milo.6942

instead of 1 per day, should be 7 per week
it’s still pretty kittenty, but it’s better

Except those who log in with 4 hours left in the cycle and have 7 days worth of stuff to do. Oops, they get nothing.

in those 4 hours they could probably do at least a few of them. would your scenario be improved if they could only do 1?

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Posted by: Shifty.5187

Shifty.5187

Just want to voice my agreement with the OP. Silly time-gated mechanics.

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Posted by: Timze.7980

Timze.7980

Agreed totally with OP. For start I did those dailies always but now they have become the old same every day… even thought they change.
Also remove the stupid “Do this thing 20-50 times” achies and other things…

If you are reading this, you are only waisting your time!
Still reading this? You know there is something better to be done for sure. -.-’’

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Posted by: Mickey.4207

Mickey.4207

Of all the features brought to us by WOW..i despise nothing more as much as i despise dailies. It is just bad and ridiculous gameplay feature MMO devs need to ignore completely.

WoW didn’t start that, it just made it blatant . . .

If I had to hazard a guess as to something much earlier which had “Daily Quests” I’d begin and end with Animal Crossing.

I played games like UO, Asheron Call, EQ, Anarchy Online before WOW and i never came across this phenomena called ‘dailies’? am i missing something here? what other MMOS used ‘dailies’ as content before WOW?

Between two evils, I always pick the one I never tried before.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Of all the features brought to us by WOW..i despise nothing more as much as i despise dailies. It is just bad and ridiculous gameplay feature MMO devs need to ignore completely.

WoW didn’t start that, it just made it blatant . . .

If I had to hazard a guess as to something much earlier which had “Daily Quests” I’d begin and end with Animal Crossing.

I played games like UO, Asheron Call, EQ, Anarchy Online before WOW and i never came across this phenomena called ‘dailies’? am i missing something here? what other MMOS used ‘dailies’ as content before WOW?

I didn’t say MMOs, very pointedly.

UO did have “Dailies” though, in so far as unique and unusual items which would spawn at certain points “daily” and you had to be first to them . . . and survive . . . to get them for your house.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

Time gated content is a double edged sword. It cuts both ways.

It artificially extends content. Making people log in / play more. It gives a sense of progression towards a goal and it is a vary noticable way to see that progression.

On the other hand those who can not log in / play every set amount of time inevitably fall behind, feel discouraged and the above ‘progression’ seems insurmountable to them.

I think the happy medium is to allow the time gated materials to be placed in the Trading Post. This way those who ‘want it now’ or ‘need to catch up’ can, for a price. Those who have no interest is these materials can sell them, those who don’t have the gold can continue to aquire them, and those who no longer need them will continue to make them either because its become routine or they want to earn some coin too.

It’s not perfect, but it certainly helps solve the time gates materials quizzybug.

Time gated actionable content is another issue all together.

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Posted by: cesmode.4257

cesmode.4257

I 100% agree with the OP.

I can see a lot of people doing the following:
Logging in to:
Complete their daily
Get their daily node from their home instance
Charge their quartz.
And if champion loot becomes once a day..get your daily champ kill in.
Get your World events in for the garunteed rare.

Log off.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: cesmode.4257

cesmode.4257

Fully agree with the OP. If they’d move dailies to be weeklies instead that would be a big step forward. That way you could keep AP gain the same as now, with more freedom to each player to do tasks when they got the time / feel like doing them.

As it is now, you have certain dailies pop up only occasionally. Like, do a story dungeon. If you happen to want to do one on that very day, you get rewarded with an AP. Do it any other day of the week – out of luck. That is poor design.

Agreed. Blizzard eventually went to a weekly model with their daily dungeons. Complete 7 whenever you had the time whether it be all at once, or over time.

Gives us more freedom to simply play the game as we want to and less checking off boxes.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

I’d be good with a weekly, only problem is I’d probably try to do each one on it’s first day.

So I’d log on once a week in this scenario :P (not the OP’s, but the above mentioned WoW model)

(edited by Tamaki Revolution.3548)

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Posted by: knives.6345

knives.6345

Why not let people choose?

At the start of the week, let them select one: Weekly or Daily – selection is permanent for that week and if they select Daily, they cannot do the Weekly and vice versa…

Vi Veri Veniversum Vivus Vici

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Posted by: cesmode.4257

cesmode.4257

I’d be good with a weekly, only problem is I’d probably try to do each one on it’s first day.

So I’d log on once a week in this scenario :P (not the OP’s, but the above mentioned WoW model)

And this very may we be the case for many people. And if this is the case for many, then arenanet has failed in another way: keeping you interested beyond the “rewards” systems. Keeping you interested enough to play the game for the sake of playing. If they can’t do that, and they need to dangle a carrot in front of your face to keep you logging in, then they have failed in their job.

Thats why I say: Remove all rewards from the came, all laurels, etc etc. Leave ectos to be an exotic crafting material. And reward us with Karma, Gold, XP for completing any event or activity in guild wars 2.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: NewTrain.7549

NewTrain.7549

I agree. The daily mechanic is actually counter-productive for longevity. Instead of people playing for fun, they log in for 30 mins to do their daily, then log out again, having all the satisfaction of a completed chore.

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Posted by: zerorogue.9410

zerorogue.9410

While I don’t mind Time-gates. I believe they should not be the only way to get through.

For instance the daily rewards you a jug of karma and a mystic coin. The Karma can be gotten just about anywhere, and you can buy coins on the trader. You will spend extra effort and gold instead of the time gate.

crystals however show an example of a time gate I don’t like. The only way to get charged crystals is to once a day charge one from 25 crystals. This means if anyone want’s a full celestial set. They would need to wait 60-65 days (30 armor + 25trinkets + (5 or 10) weapons)! If charged crystal’s where on the trakitten layers could bypass this wait for gold.

Time gate’s are fine and can help those who don’t farm 24/7 but without a additional gate they become troublesome.

Remember the definition of farming(game wise) is doing the same thing over and over in order to reap it’s rewards.

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Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

Thats why I say: Remove all rewards from the came, all laurels, etc etc. Leave ectos to be an exotic crafting material. And reward us with Karma, Gold, XP for completing any event or activity in guild wars 2.

Well I didn’t mean me personally, well besides the doing it all in one day part (I usually do the Monthly in 1-2 days). Having dailies so people will log on each day may be considered bad practice, but I can see where a company is coming from in that aspect. It makes the game world seem more active, but of course that’s pretty much just Queensdale atm.

I thought all events already rewarded us with xp/gold/karma?

(edited by Tamaki Revolution.3548)

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Posted by: McJAC.4739

McJAC.4739

You have so much to do every day but overall it is so little. Often people in a small guild, I am a member of, don’t have time to go for a dungeon in the evenings becuase first they have to do daily. They just cannot say: “ok I’ll go a dungeon with you”, because they would miss out on the daily. Then the game just becames more and more of an individual game (if it happens 3-4 times a week to you…your motivation to get people together for a dungeon decreases and eventually you will stop trying and rather go with strangers).

Weekly achievements sound much more convenient. Who says those weekly achievements cannot have 7 tiers so that if you log in few hours before the end of the week you cannot get 2-3 laurels?

Moreover daily quests and other daily stuff makes the game a chore. You have to do this and that …. stop putting pressure on us (yea nobody is making you do that….thanks for you advice that really solved all my problems).
One day it is too much for you. You decide it’s not worth it and stop playing for a month or for a longer period of time. Why would anet want that?

Obviously if arenanet needs gated content, it can be done easier….guild missions are once a week. What is the diference if we get 1 thing every day ore 7 per week ?

I doubt that anyone in anet is doing dailies every day, otherwise they would get rid of that a long time ago.

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Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

Would people be opposed to a weekly on top of the dailies? I mainly just solo, and a weekly might be fun throughout the week, with my dailies running still. Or would it be weekly only?

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Posted by: cesmode.4257

cesmode.4257

Thats why I say: Remove all rewards from the came, all laurels, etc etc. Leave ectos to be an exotic crafting material. And reward us with Karma, Gold, XP for completing any event or activity in guild wars 2.

Well I didn’t mean me personally, well besides the doing it all in one day part (I usually do the Monthly in 1-2 days). Having dailies so people will log on each day may be considered bad practice, but I can see where a company is coming from in that aspect. It makes the game world seem more active, but of course that’s pretty much just Queensdale atm.

I thought all events already rewarded us with xp/gold/karma?

A lot of things reward xp, gold and karma. But a lot doesnt. For example, Jumping puzzles reward you with blues and greens and the ocassional,very ocassional rare.
If they went with a system I suggested, amp up the reward of karma because a lot will be purchsed with it

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: bpphantom.8243

bpphantom.8243

There seems to be a growing amount of once-per-day content. A few daily quests were fine, but now we have personal ore nodes and once-a-day charged quartz creation, and from a look at the upcoming crafting rumours it seems it’s going to get a lot worse.

Can’t we just play the game at our own pace? One of the great things about the game mechanics and the payment model is that it allows people to play as and when they want without penalising them. Once-per-day content ruins this.

Please don’t let this great game degenerate into a repetitive daily grind, inhabited by nothing but lifeless addicts, like certain other MMOs which will remain nameless!

Log in every day for half an hour or else! It shows “active daily players” for their stats.

“Do what you can, with what you have, where you are. Then leave the rest to Batman.”

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Posted by: Galen Grey.4709

Galen Grey.4709

An active MMO needs to have something to draw players to want to play even semi-regularly.

I think this game already has some of the best end game content of any MMO I have played. That should be enough of an incentive to play.

‘Log on every day to repeat the same mundane task’ is not fun and threatens to take the game down the same path as other MMOs.

which mundane task do you speak off? kill 4 veterans?, kill 50 mobs?, do 4 – 5 dynamic events?, kill 12 types of mobs?, dodge? I am not going to be pretentious and say you’ll do all of these by just playing the game for an hour or so but seriously you will get most of them done doing whatever you like doing with a negligible extra effort to get the rest done before you log off. Most of them are tasks you’re going to do anyway even if there was no daily achievement to complete.

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Posted by: milo.6942

milo.6942

Anet’s idea of making gw more fun and accessible is to force us to play the game on their terms. Living story and all these “one per day per account” rewards are really buzzkills. Not to mention the “do x things for y achievement/reward” is exactly the boring grind they promised gw2 wouldn’t have.

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Posted by: Galen Grey.4709

Galen Grey.4709

I agree. The daily mechanic is actually counter-productive for longevity. Instead of people playing for fun, they log in for 30 mins to do their daily, then log out again, having all the satisfaction of a completed chore.

so if there was no daily what would have happened? they’d log for 5 hrs and have the time of their life? doing what? whats in the game exactly for anyone to do that doesnt involve:
killing mobs,
doing dynamic events,
doing group events
killing veterans,
killing champions,
doing dungeons,
doing fractals,
killing enemy players in wvw,
killing aquatic creatures,
gathering,
using conditions,
dodging,
repairing wvw structures
capturing wvw stuff
craft

what possibly could players do for hours that doesnt involve any of this?

if they’re loging in to just do their daily they dont want to play to have fun, they just want their shiny and they’re going to farm whatever stuff that shiny requires. If instead of 20 laurels, ascended gear required ectos people would spend 20 days farming CoF or Fractals or whatever is most profitable per piece they wanted to buy.

The problem isnt the daily, the daily doesnt need you do anything special, just to play for a bit the content you enjoy, the problem is people dont care about content they care about rewards. Nothing the game can do there.

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Posted by: Galen Grey.4709

Galen Grey.4709

You have so much to do every day but overall it is so little. Often people in a small guild, I am a member of, don’t have time to go for a dungeon in the evenings becuase first they have to do daily. They just cannot say: “ok I’ll go a dungeon with you”, because they would miss out on the daily. Then the game just becames more and more of an individual game (if it happens 3-4 times a week to you…your motivation to get people together for a dungeon decreases and eventually you will stop trying and rather go with strangers).

Weekly achievements sound much more convenient. Who says those weekly achievements cannot have 7 tiers so that if you log in few hours before the end of the week you cannot get 2-3 laurels?

Moreover daily quests and other daily stuff makes the game a chore. You have to do this and that …. stop putting pressure on us (yea nobody is making you do that….thanks for you advice that really solved all my problems).
One day it is too much for you. You decide it’s not worth it and stop playing for a month or for a longer period of time. Why would anet want that?

Obviously if arenanet needs gated content, it can be done easier….guild missions are once a week. What is the diference if we get 1 thing every day ore 7 per week ?

I doubt that anyone in anet is doing dailies every day, otherwise they would get rid of that a long time ago.

And this is what I mean when I say most of the problems come from people’s perception.

So your guild mates say they don’t have time for a dungeon cause they need to get the daily sorted but tell me… Which dungeon in the game doesn’t have veterans, champions, mobs, events, players / npcs to revive, mobs to put conditions on/ There are even dailies that require you finish a dungeon. A single dungeon run is in most cases enough to finish the whole daily. worst case scenario you’d need another 5 – 10 minutes to get the rest. But for some reason people feel they need to do the daily first even though they’ll be doing the exact same stuff while doing the dungeon.

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Posted by: NewTrain.7549

NewTrain.7549

I agree. The daily mechanic is actually counter-productive for longevity. Instead of people playing for fun, they log in for 30 mins to do their daily, then log out again, having all the satisfaction of a completed chore.

so if there was no daily what would have happened? they’d log for 5 hrs and have the time of their life? doing what? whats in the game exactly for anyone to do that doesnt involve:
killing mobs,
doing dynamic events,
doing group events
killing veterans,
killing champions,
doing dungeons,
doing fractals,
killing enemy players in wvw,
killing aquatic creatures,
gathering,
using conditions,
dodging,
repairing wvw structures
capturing wvw stuff
craft

what possibly could players do for hours that doesnt involve any of this?

if they’re loging in to just do their daily they dont want to play to have fun, they just want their shiny and they’re going to farm whatever stuff that shiny requires. If instead of 20 laurels, ascended gear required ectos people would spend 20 days farming CoF or Fractals or whatever is most profitable per piece they wanted to buy.

The problem isnt the daily, the daily doesnt need you do anything special, just to play for a bit the content you enjoy, the problem is people dont care about content they care about rewards. Nothing the game can do there.

You don’t seem to have understood my post at all.

Many people right now log in JUST to do their dailies (sorry, that’s a fact). Because they feel forced to log in (justified or no) builds animosity towards the game and the tasks required for the dailies. If people feel animosity towards a game, they eventually stop playing it (or stop playing and then come to the forums to complain).

People SHOULD be logging in to have fun (I know, foreign concept, right?). But instead of focusing on building content that’s enjoyable and fun, we get content the dangles pixelized carrots. I’d love to see more stimulating content, rather than more reward based content, and I feel it would be much better for the longevity of the game.

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Posted by: Galen Grey.4709

Galen Grey.4709

Log in every day for half an hour or else! It shows “active daily players” for their stats.

Can we avoid baseless conspiracy theories please.. except at launch where there was no incentive to do dailies in anyway I’ve never Arenanet a single time advertise their active daily players. So why would they need to have this high number and for what reason?

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Posted by: Smith.1826

Smith.1826

I’d be good with a weekly, only problem is I’d probably try to do each one on it’s first day. So I’d log on once a week in this scenario :P (not the OP’s, but the above mentioned WoW model)

You’d be putting in the same amount of effort into a weekly that you would if it were dailies. There isn’t a problem there: It’s your gametime, you should be able to spend it however you wish.

The problem isnt the daily, the daily doesnt need you do anything special, just to play for a bit the content you enjoy, the problem is people dont care about content they care about rewards. Nothing the game can do there.

It’d help if they stopped rewarding effortless tasks.

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Posted by: Vayne.8563

Vayne.8563

I’m not a big fan of having to remember to mine and charge crystals every day either. It’s one more busy task I don’t really want or need.

Please stop once-per-day content

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Posted by: Meglobob.8620

Meglobob.8620

Anet wants you to log in at least once per day…its what mmo’s are all about really…so expect more once per day stuff not less…

Please stop once-per-day content

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Posted by: Feed Me Change.6528

Feed Me Change.6528

Can we get a Yearly too? Because someone who just bought the game should be able to get all the rewards we worked towards over the last 11 months in 8% of the time. ty

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Posted by: milo.6942

milo.6942

Can we get a Yearly too? Because someone who just bought the game should be able to get all the rewards we worked towards over the last 11 months in 8% of the time. ty

that’s a great idea, and while we are on the topic i’d like to see an hourly.

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Posted by: Lostwingman.5034

Lostwingman.5034

Fully agree with the OP. If they’d move dailies to be weeklies instead that would be a big step forward. That way you could keep AP gain the same as now, with more freedom to each player to do tasks when they got the time / feel like doing them.

As it is now, you have certain dailies pop up only occasionally. Like, do a story dungeon. If you happen to want to do one on that very day, you get rewarded with an AP. Do it any other day of the week – out of luck. That is poor design.

I gotta agree with this poster. If they are time-gating to limit speed grinders and give parity to casuals then there’s still better ways to do it. Daily is inflexible for when situations similar to the above occur.

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Posted by: Hell Avenger.7021

Hell Avenger.7021

Artificial limit sucks, but at the same time… OMG THE WORLD BOSSES ARE KILLING ME, thank god they are only once per day chest… Now a days, I simply dont do World Boss anymore.

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Posted by: Dante.1508

Dante.1508

I read the above as, “I don’t like daily time-gating”

I agree with the op i don’t like time gating either, actually i down right hate it, i want to play at my own pace not Anets..

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Posted by: Poledo.3256

Poledo.3256

The problem isn’t so much in having a daily task, it’s the snowball effect it seems to cause in Developers brains. “Ok we gave them dailies, and we still need more content. I know, let’s give them something else that isn’t a daily quest but it can only be once a day.”

And then it continually snowballs from there, as more and more daily or time gated things keep getting implemented. As the MMO gets older, if you want to keep up on daily tasks you have dedicate your playtime to nothing else. GW2 isn’t there yet but this is a recurring trend in MMO’s and I hope we can stop with the pattern in GW2 soon.

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Posted by: Hell Avenger.7021

Hell Avenger.7021

The problem isn’t so much in having a daily task, it’s the snowball effect it seems to cause in Developers brains. “Ok we gave them dailies, and we still need more content. I know, let’s give them something else that isn’t a daily quest but it can only be once a day.”

And then it continually snowballs from there, as more and more daily or time gated things keep getting implemented. As the MMO gets older, if you want to keep up on daily tasks you have dedicate your playtime to nothing else. GW2 isn’t there yet but this is a recurring trend in MMO’s and I hope we can stop with the pattern in GW2 soon.

Now that I agree. As time gated content increases, it will be a BIG issue.

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Posted by: Dog.1472

Dog.1472

It is a bad way of forcing people to play the game every day. If they want people to keep playing the game they need to do so with content that is fun and rewarding, not time gated.

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Posted by: robocafaz.9017

robocafaz.9017

I’m okay with time gating, but I don’t like daily time gating. It causes people to miss out on too much if they have to miss a day and creates a snowball effect.

I like how WoW switched their daily dungeon run mechanic to have 7 ‘daily’ rewards available per week. While not all of the GW2 ones can translate immediately, I think it’d be doable with some tweaks.

For example: daily achievements. Have all the achievement types available every week and each one has 7 stages. Every stage you complete gives you a point towards a daily reward. Every 5 points grants you a daily chest. That way you don’t have to grind out 7 stages of a single achievement.

… well, it’s not perfect but you get the gist of what I’m saying. :P

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Posted by: Stormcrow.7513

Stormcrow.7513

While I like dailies as a means of diversifying content for the end users, I am wondering how Anet can possibly think that time gating dungeons is a good idea.
I find that there is really a lack of engaging content as there is and if I like doing a run to make money then why shouldn’t I be able to do it?
This really boils down to laziness and bad coding by the devs, sorry guys but it is true.
Instead of fixing CoF1 which is a high level dungeon to be par with AC P2 which is the first friggen dungeon in the game, they make them all time gated. This is lazy programming and a slap in the face of dungeon runners. I did dungeons in GW1 for the fun of them and made some profit but I was not limited AT ALL to experiencing content that I enjoyed.
I think that this next patch will result in alot of uninstalls since the only way to make money now in this game is to play SpreadSheetWars2 with the TP.
What happened to “play they way you want to play”. Perhaps the devs need a poster of the manifesto on ALL of their walls since they seem to be slowly tossing it to the wayside.

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