Pls make burning more unique!!!

Pls make burning more unique!!!

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Posted by: LonelyReaper.8075

LonelyReaper.8075

Out of all the DoT(damage over time) condition, i find burning really lackluster. We can see this by comparing the other DoT machanic.

Poison: deals dmg every sec and reduce healing by 33%, stack in duration.
Bleeding: deals dmg every sec which stack in intensity up to 25 times and each stack does
one pulse of damage per second(which makes it the best condition for killing a
player with the help of poison which reduce their healing.)
Confusion: I think this can be classified as an unique DoT. It stack in intensity and deal
dmg whenever an opponent uses a skill.

While burning only deal dmg over time and stack in duration, and poison does the same except it add reduce healing for extra flavor. I wish A-net could maybe make burning similar to how burning work in reality.

My take:
Burning now have 3 intensity and applies unique burning charges on the target with a considerable duration on it, instead of only increase/stacking in duration.
Stage 1(charges 1-9): deals dmg every 2 sec and dmg strength increases with charges.
Stage 2(10-23): deal dmg every 1 sec and dmg strength increases with charges.
Stage 3(24-25): deal dmg every1 sec and dmg strength increases with charges and now applies another debuff that can’t be remove that burn the target for the same dmg over a short duration and is reapplied again if the stack of burning charges is not removed.

This will make burning a bit more unique to play with and have in the game. What are your view, pls post below.

(edited by LonelyReaper.8075)

Pls make burning more unique!!!

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Posted by: Wolfheart.1938

Wolfheart.1938

Meh, I don’t know, sounds more like a new condition you are describing. Burning “flavor” is that it’s the single most damaging condition in the game. At 1000 condition damage and lv 80, burning roughly equals to 6 stacks of bleeding.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Pls make burning more unique!!!

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Posted by: LonelyReaper.8075

LonelyReaper.8075

yeah but with so much condition remover, burning get removed easily, or if there 5 guardian in the group and some have low condition dmg , it diluted the dmg as it goes by who applies it at when and how much condi dmg do they have.

Pls make burning more unique!!!

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Posted by: LonelyReaper.8075

LonelyReaper.8075

What i meant is not the total dmg done over time but what make burning a bit more unique compare to other condition offered.

Pls make burning more unique!!!

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Posted by: Red Falcon.8257

Red Falcon.8257

I see your point.
Strangely, burning is the only DoT without any special effect.
From a medical perspective burning initially causes dehydratation and loss of protein, so it would make sense to have a side-effect like a loss of endurance or a decrease in damage.
Perhaps something like -3% dmg and -10% endurance regen would fit.

Pls make burning more unique!!!

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Posted by: bcd.4352

bcd.4352

Burning causing -25% endurance regeneration is an awesome idea Red Falcon. I love it.

Pls make burning more unique!!!

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Posted by: LonelyReaper.8075

LonelyReaper.8075

yeah falcon that a nice idea

Pls make burning more unique!!!

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Posted by: Jzaku.9765

Jzaku.9765

That’s not the worst part about burning. It is singlehandedly the worst condition for a party situation. Assuming 5 people capable of applying burns are in a party only ONE of them are doing dps through burn at any one time. Compound this with how Ele can achieve permanent burning as part of their skill rotation (with warr and guard coming in close) it’s just absolutely terrible.

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Posted by: Raege.1069

Raege.1069

That’s not the worst part about burning. It is singlehandedly the worst condition for a party situation. Assuming 5 people capable of applying burns are in a party only ONE of them are doing dps through burn at any one time. Compound this with how Ele can achieve permanent burning as part of their skill rotation (with warr and guard coming in close) it’s just absolutely terrible.

Ranger can pretty much perma burn too. But at least all of those classes also deal decent direct damage even in burn builds. I think a group of 5 burn anythings will still do more dps than a group of 5 condi necros ^^

Pls make burning more unique!!!

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Posted by: Hammerguard.9834

Hammerguard.9834

Uh, burning does the most damage. Hence, it does not have other effects attached to it and never will.

… I still want tengu.

Pls make burning more unique!!!

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Posted by: Geikamir.6329

Geikamir.6329

Reduced endurance regen is a really good idea. However, that would actually require quite a serious skill overhauk to balance that out.

Toons: Foreseer, Geikamir, Rapscallion, Specimen, Scythian, Zeau, Ärtifact, and Replica.

Pls make burning more unique!!!

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Posted by: Seezungenschleuder.8319

Seezungenschleuder.8319

I think the whole condition damage system is flawed, as its potential decreases with more people playing. It’s some sort of teamplay-punishment.

I’d like to see some major changes so even 5 condition damage builds can play together without hindering each other. Direct damage builds don’t hinder each other, too.

Pls make burning more unique!!!

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Posted by: Lahm.7056

Lahm.7056

It does need some tweaking.

However affecting endurance regeneration could be a bad idea against professions like the Elementalist, specifically D/D builds where you can perma burned and it’s important to be able to dodge against these, so unless there would be some counter balance tweak to implement that, I just couldn’t see it happen.

Lancelot – Guardian – Deso – Hyperreal [PAL]
- Proudly not going to go DH -
I’m looking at you, Rev..

Pls make burning more unique!!!

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Posted by: LonelyReaper.8075

LonelyReaper.8075

A-net need to use their new algorithm on condition as well, making it increase it cap as more players are in the event. As for burn, burn can be weak when u have some1 with burn but low condition dmg as they stack in duration. The burn will take turn making it in queue for the time to deal their dmg, let say the high condition dmg get apply last, in the end that burn may nv be able to deal it part before the target dies or burn get cleanse.