(edited by LonelyReaper.8075)
Pls make burning more unique!!!
Meh, I don’t know, sounds more like a new condition you are describing. Burning “flavor” is that it’s the single most damaging condition in the game. At 1000 condition damage and lv 80, burning roughly equals to 6 stacks of bleeding.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
yeah but with so much condition remover, burning get removed easily, or if there 5 guardian in the group and some have low condition dmg , it diluted the dmg as it goes by who applies it at when and how much condi dmg do they have.
What i meant is not the total dmg done over time but what make burning a bit more unique compare to other condition offered.
I see your point.
Strangely, burning is the only DoT without any special effect.
From a medical perspective burning initially causes dehydratation and loss of protein, so it would make sense to have a side-effect like a loss of endurance or a decrease in damage.
Perhaps something like -3% dmg and -10% endurance regen would fit.
Burning causing -25% endurance regeneration is an awesome idea Red Falcon. I love it.
yeah falcon that a nice idea
That’s not the worst part about burning. It is singlehandedly the worst condition for a party situation. Assuming 5 people capable of applying burns are in a party only ONE of them are doing dps through burn at any one time. Compound this with how Ele can achieve permanent burning as part of their skill rotation (with warr and guard coming in close) it’s just absolutely terrible.
That’s not the worst part about burning. It is singlehandedly the worst condition for a party situation. Assuming 5 people capable of applying burns are in a party only ONE of them are doing dps through burn at any one time. Compound this with how Ele can achieve permanent burning as part of their skill rotation (with warr and guard coming in close) it’s just absolutely terrible.
Ranger can pretty much perma burn too. But at least all of those classes also deal decent direct damage even in burn builds. I think a group of 5 burn anythings will still do more dps than a group of 5 condi necros ^^
Uh, burning does the most damage. Hence, it does not have other effects attached to it and never will.
Reduced endurance regen is a really good idea. However, that would actually require quite a serious skill overhauk to balance that out.
I think the whole condition damage system is flawed, as its potential decreases with more people playing. It’s some sort of teamplay-punishment.
I’d like to see some major changes so even 5 condition damage builds can play together without hindering each other. Direct damage builds don’t hinder each other, too.
It does need some tweaking.
However affecting endurance regeneration could be a bad idea against professions like the Elementalist, specifically D/D builds where you can perma burned and it’s important to be able to dodge against these, so unless there would be some counter balance tweak to implement that, I just couldn’t see it happen.
- Proudly not going to go DH -
I’m looking at you, Rev..
A-net need to use their new algorithm on condition as well, making it increase it cap as more players are in the event. As for burn, burn can be weak when u have some1 with burn but low condition dmg as they stack in duration. The burn will take turn making it in queue for the time to deal their dmg, let say the high condition dmg get apply last, in the end that burn may nv be able to deal it part before the target dies or burn get cleanse.