Pointless speculation on 14/12 patch in here!

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Posted by: SupahSpankeh.8452

SupahSpankeh.8452

So, we know Gluttony is getting fixed and buffed (woo).

What else do you think might happen? I’m hoping:

1) Fix to Parasitic Bond so it actually does something.
2) Buff to axe power coefficient, poss dagger coefficient too.
3) Remove the DS GUI so we can see our buffs, and give us a HP meter with numerical values instead of the silly green bar we have.
4) Massive buffs to signets to make them worth using

Mad Skullz | 80 Necro | Piken Square

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Posted by: Dedalus.3065

Dedalus.3065

There will be a hell of a kittentorm when *insert your profession* gets nerfed and *insert your most disliked profession* gets buffed. Seriously, prepare for A LOT of whining on these forums.

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Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Hah, this should’ve been on the necro forums, apologies all

Mad Skullz | 80 Necro | Piken Square

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Posted by: Barrons.7290

Barrons.7290

haha was wondering why it was very necro based, i use necro for spvp so i keep a good eye on fixes and updates to them while my pve/wvw character is a guardian.

Would be good to see more viable builds for necro though since there are very few atm with some bugs and underpoweredness to signits

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Posted by: Iehova.9518

Iehova.9518

Warriors gonna get buffed because 100b not oneshotting everything is obviously a bug.

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Posted by: Blackwolfe.5649

Blackwolfe.5649

People were actually getting loot from mobs outside fotm, this has been corrected. Mobs outside fotm now drop nothing at all.

Joke aside… I want the same as Wildcode.

Colin Johansen casts – Working As Intended
Colin Johansen hits you for 239407889 damage
Game over

(edited by Blackwolfe.5649)

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Posted by: wildcode.5403

wildcode.5403

  1. Fix to loot drop rates which were unexpectedly reduced in early-mid November. Loot should drop as it previously did with improved drops from veterens, and guarenteed drops from champions.
  2. Thief can no longer “Finish Them!” while stealthed.

Yes yes yes

(edited by wildcode.5403)

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Posted by: Nhalx.9735

Nhalx.9735

I don’t even suspect any profession to hit a hard nerf, probs some minor tweaking down the line.

Im thinking i’ll have to wait for like januari/februari for a more diverse roll assignment for alot of classes in Spvp.

they really need to change mistform on elementalists, they’re like the only ones that can’t be counterplayed with their downed state as it is.

I just hope wintersday will be as much fun as it was on the GW2s’ winterday.

Don’t seem to have alot of expectations for anything else.
Been enjoying PvE and Spvp since launch, not to mention that i start doing WvW and having a blast as it is.

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Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

1. Numerous “unintentional” bugs will be introduced.
2. Waypoint prices reduced (slightly, maybe)
3. Droprate on certain cooking mats increased (eggs, butter, vanilla)

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Posted by: Art.9367

Art.9367

3) Remove the DS GUI so we can see our buffs, and give us a HP meter with numerical values instead of the silly green bar we have.

This would make it a merry Wintersday indeed.

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Posted by: Levetty.1279

Levetty.1279

- Increase damage of Ranger Spear Auto Attack.

- Make Ranger Spear 2 a whirl finisher and leave the reflect effect on them longer.

- Increase vitality of Jellyfish Pet.

- Ink Jet now leaves a smoke field.

- Quick Draw now causes Harpoon gun skills to recharge 20% Faster

- Ranger traps are now usable underwater. If Trappers Expertise are taken then the traps are thrown at the current target.

- New Crafting profession added only usable by Rangers, can craft underwater buildings and walls.

- Quaggans have announced they think all non Ranger classes are foo

Try to take our underwater kingdom now other classes. Just try it.

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Posted by: Assassinin.4963

Assassinin.4963

I venture a guess that ‘Alt-F4 feature’ will get fixed so that some PvP players can find back their comfort in ‘regular’ and ‘standard’ pvp gameplay and stop spawning their self-righteous nasty labels upon other players.