Poor understanding of player-base
I think ArenaNet needs a better understanding of their player-base due to the prevalence of certain type of content this game features.
For example, ArenaNet has seemingly designed this game to be played by aquatic creatures, seeing as about 1/4th of the content of this game is underwater, how I get new skills underwater, my character can breath underwater, etc.
However, my findings suggest that roughly 0% of Guild Wars 2 players are mermaids.
Please reduce the amount of underwater navigation I have to do. As a terrestrial being and not a fish, it is unnatural and disorienting. Every time I have to do something underwater, I rush as fast as possible (or log out) so that I can get back on land to continue to play my terrestrial character with my human, non-fish self.
Thank you.
They have reduced the amount of underwater content in the game. HoT areas, Drytop, and Silverwastes have 0 underwater areas, and even Southsun Cove, an island map, has 0 content beneath the waves surrounding it.
I think ArenaNet needs a better understanding of their player-base due to the prevalence of certain type of content this game features.
For example, ArenaNet has seemingly designed this game to be played by aquatic creatures, seeing as about 1/4th of the content of this game is underwater, how I get new skills underwater, my character can breath underwater, etc.
However, my findings suggest that roughly 0% of Guild Wars 2 players are mermaids.
Please reduce the amount of underwater navigation I have to do. As a terrestrial being and not a fish, it is unnatural and disorienting. Every time I have to do something underwater, I rush as fast as possible (or log out) so that I can get back on land to continue to play my terrestrial character with my human, non-fish self.
Thank you.
They have reduced the amount of underwater content in the game. HoT areas, Drytop, and Silverwastes have 0 underwater areas, and even Southsun Cove, an island map, has 0 content beneath the waves surrounding it.
They also removed the underwater PvP map and the new WvW maps, though I don’t really WvW much, I don’t recall having water. Even the old maps the water was mostly removed.
I’m glad they are taking steps to fix the issue made by the previous incompetent Mermaid developer, but as a terrestrial land-mammal who has been stuck on the lvl 80 personal story for a week now, it’s simply not enough.
I really think the game should be patched to better accommodate the oppressed gill-less majority.
I think ArenaNet needs a better understanding of their player-base due to the prevalence of certain type of content this game features.
For example, ArenaNet has seemingly designed this game to be played by aquatic creatures, seeing as about 1/4th of the content of this game is underwater, how I get new skills underwater, my character can breath underwater, etc.
However, my findings suggest that roughly 0% of Guild Wars 2 players are mermaids.
Please reduce the amount of underwater navigation I have to do. As a terrestrial being and not a fish, it is unnatural and disorienting. Every time I have to do something underwater, I rush as fast as possible (or log out) so that I can get back on land to continue to play my terrestrial character with my human, non-fish self.
Thank you.
They have reduced the amount of underwater content in the game. HoT areas, Drytop, and Silverwastes have 0 underwater areas, and even Southsun Cove, an island map, has 0 content beneath the waves surrounding it.
Um..Tangled Depths has an enormous underwater cavern that spans the entire width of the map nearly. Shame there is nothign to do IN it though.
I don’t recall needing any significant underwater navigation skills in the level 80 personal story. Then again… I ran over Orr with a bunch of tanks.
I don’t recall needing any significant underwater navigation skills in the level 80 personal story. Then again… I ran over Orr with a bunch of tanks.
https://wiki.guildwars2.com/wiki/Temple_of_the_Forgotten_God
I’ve put 20 level 80’s through Temple of the Forgotten God, all classes. Some are more challenging than others. What level gear you running?
Crystal Desert: 1/13/2017