Possibly returning player has some questions

Possibly returning player has some questions

in Guild Wars 2 Discussion

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

I’m thinking of returning to GW2 after about a year and I have a few questions about the changes that have happened:

Are condition builds now considered a good idea when running dungeons with PUGs ?
If so, for which classes ?

When I left they were a bad idea, at least partially because of the stacking limits. Too many people with condition damage and additional condition damage did nothing. But I’ve noticed that burning and poison are now intensity stacking and the stack limits of damaging conditions are much larger.

When I left there was some talk from ANET about biasing drops towards items that the character could use. What has become of that ?

What are the numbers for the FOV slider ?
It’s good to see that we are being given control over the FOV. But an unnumbered FOV slider is probably the worst way to implement an FOV control.

As someone who suffers from motion sickness from the wrong FOV, I want to be able to set the slider to the best angle for me right away. That angle will be the same for every first and third person game. Which means knowing the angle I’ve set the FOV to.

Tweaking the slider till it ‘feels right’ isn’t good enough, as the nausea takes some time to occur if the angle close to what I need.

Suggestion to ANET: Do the FOV slider the same way you’ve done the full screen gamma slider, where you have a slider and a box that shows the current value.

Possibly returning player has some questions

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Posted by: Narrrz.7532

Narrrz.7532

Are condition builds now considered a good idea when running dungeons with PUGs ?
If so, for which classes ?
When I left they were a bad idea, at least partially because of the stacking limits. Too many people with condition damage and additional condition damage did nothing. But I’ve noticed that burning and poison are now intensity stacking and the stack limits of damaging conditions are much larger.

They’re not a bad idea if you fully invest in them, know the playstyle, and are playing class competent at applying a lot of conditions fast (primarily guardian, engi and ele right now)

When I left there was some talk from ANET about biasing drops towards items that the character could use. What has become of that ?

I have no idea. i’d never heard of this, and i haven’t noticed it occurring, but that could simply be because i don’t specifically look for it? I hope it’s not the case though.

Possibly returning player has some questions

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Posted by: Gambit.8425

Gambit.8425

Zerk is still meta for speedruns obviously. But ANET isn’t releasing new dungeons, and Fractals and Raids are getting more versatile gearwise in HoT they say.

Some damage conditions stacks to 1500 now!
https://wiki.guildwars2.com/wiki/Effect_stacking

There’s a slight favored drop rate on gear for the class you’re on.

Here’s some tip on how to avoid motion sickness in GW2 that you could try:
https://www.reddit.com/r/Guildwars2/comments/32fmo0/can_we_take_a_second_to_appreciate_the_fov_slider/

Possibly returning player has some questions

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Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

There’s a slight favored drop rate on gear for the class you’re on.

How does the gold per hour compare between classes when each class is receiving different drops ?

Here’s some tip on how to avoid motion sickness in GW2 that you could try:
https://www.reddit.com/r/Guildwars2/comments/32fmo0/can_we_take_a_second_to_appreciate_the_fov_slider/

I’ve played plenty of video games. I know how to deal with motion sickness. I set the FOV to a value that I know won’t cause motion sickness. The horizontal FOV is the same for every single game. So I just set the value of the FOV as close to the known angle as I can. That’s very simple when the numbers are visible.

If the FOV control uses vertical FOV, then I need to convert it. That’s easily done. Then it’s just number matching again.

But number matching only works when the numbers are all known. A numberless FOV slider hides one of the numbers.

Possibly returning player has some questions

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Posted by: Gambit.8425

Gambit.8425

In a hour it sums up to a few more salvageable cloth armors for the silk on light classes vs more vendor trash on the others. Nothing I care about.

1st person in GW2 isn’t really good for anything outside screenshots, can FPS FoV really be compared to 3rd person? Have you tried the suggested things; max fov, lower sens on the rubbercam, highest position on cam and lower the effects. Might be faster to find the values yourself than waiting on ANET, just saying.

Possibly returning player has some questions

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Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

What point on the slider represents 90 hFOV ?

Because that’s the value I want to set it to. Too much higher or too much lower both cause problems. Though the range I find acceptable is larger in third person games than first person.

The other camera settings I’ll play with over time.