Post links to end game content ideas
New dungeon ideas:
1)Make groups split into smaller groups, maybe with a split screen/bubble to show the other team, while working together to finish encounters.
2) Add jumping puzzle dungeons/Boss encounters that invlove jumping as part of tactic.
3)Unique dungeon items that grant new action bar skills.
4)Make more use of sieges/suites and even make the entire team operate a single moving siege weapon.
There are a lot more from where those ideas came from :P
We just need more content… (no offense, but I don’t consider living story as much of a new content)
Having More Rewards for GW2
https://forum-en.gw2archive.eu/forum/game/suggestions/Ideas-For-A-More-Rewarding-GW2/first#post1962552
Ideas about Legendaries and Cursed Shore
https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-ideas/first#post1962536
PvP with Pve Rewards to make it so more ppl pvp
https://forum-en.gw2archive.eu/forum/game/gw2/Keeping-Armor-between-Spvp-and-Pve/first#post1690931
Legendary dyes
https://forum-en.gw2archive.eu/forum/game/suggestions/Legendary-Dye/first#post1254069
Battlegrounds instead of only capture the bases
https://forum-en.gw2archive.eu/forum/game/suggestions/Battlegrounds
I don’t consider living story new content really either because up until the dungeon you just did little bits then were done really quick
Darkness Falls – DAoC
Also I think this is a good example of how endgame content needs a fix and how people feel about the changes and them being less fun.
Here’s a post by a highly respected GW1 veteran, Ensign, on strategic depth:
It’s directly related to end game as your best content will be limited by your combat mechanics.
As a side note, Ensign is one of the few people worth consistently reading on these forums.
but a harsh word stirs up anger.” -Jewish Proverb