Post links to end game content ideas

Post links to end game content ideas

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Posted by: midsummer.8237

midsummer.8237

Anyone who has had an idea to make the game more fun and have more end game content please post links to it here

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Posted by: Incognito.7820

Incognito.7820

New dungeon ideas:
1)Make groups split into smaller groups, maybe with a split screen/bubble to show the other team, while working together to finish encounters.
2) Add jumping puzzle dungeons/Boss encounters that invlove jumping as part of tactic.
3)Unique dungeon items that grant new action bar skills.
4)Make more use of sieges/suites and even make the entire team operate a single moving siege weapon.

There are a lot more from where those ideas came from :P
We just need more content… (no offense, but I don’t consider living story as much of a new content)

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Posted by: midsummer.8237

midsummer.8237

Post links to end game content ideas

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Posted by: midsummer.8237

midsummer.8237

I don’t consider living story new content really either because up until the dungeon you just did little bits then were done really quick

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Posted by: PearlGore.7419

PearlGore.7419

Darkness Falls – DAoC

Post links to end game content ideas

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Posted by: midsummer.8237

midsummer.8237

Also I think this is a good example of how endgame content needs a fix and how people feel about the changes and them being less fun.

https://forum-en.gw2archive.eu/forum/game/gw2/I-feel-farming-is-mandatory-so-why-keep-nerfing-it/first

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

Here’s a post by a highly respected GW1 veteran, Ensign, on strategic depth:

https://forum-en.gw2archive.eu/forum/game/gw2/Tanks-being-tankier-dedicated-healing-class/page/4#post1830399

It’s directly related to end game as your best content will be limited by your combat mechanics.

As a side note, Ensign is one of the few people worth consistently reading on these forums.

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb