Potential Party Kicking Feature Flaw?

Potential Party Kicking Feature Flaw?

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Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

So I was thinking about this new feature really helping prevent some of those rage kicks that have been seen, but I also realized a potential flaw in the system.

Assume you’re in a dungeon with a party of 5 and 3 of them dc stating they have to go without leaving the party. I realize there is an inactivity timer that removes them, but we as players would normally have 2 options: wait for them to be kicked from party by the game or request a second for kicking them.

Currently the 3 vote system leaves 2 players stranded in a situation like that if the game doesn’t check to see if the status of a dc’d player is offline because using the Leave Party option would disconnect you from the dungeon instance.

I personally haven’t tested this as I haven’t run into it yet, but I was wondering if anyone else can validate my concern or dismiss it?

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Posted by: Alerno.1425

Alerno.1425

So, no matter what they do you are not happy?

Having three players DC at same time is not common occurrence, nor even uncommon, it’s pretty rare. About precursor rare in my experience, as in never seen one so far.
Having three of them log off in middle of dungeon, without leaving the party, sounds really strange and have only seen people logging off after the last boss in dungeons.

This 3-person vote is much, much, much better than the simple 2-person vote. Yes it can cause problems and yes you can still get kicked out of your own group/dungeon, but it will lessen the problems caused by the 2-person vote.

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Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

More or less I was asking if anyone could verify if my concern is a real one or not. The other point i’d like to make is that I did offer a realistic method to correct it should my concern actually be a real one. I agree with their idea, but my point is that the execution of it seems flawed from the perspective I have presented you with.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

While your problem is theoretically possible, it’s not going to happen so often that it’s a major consideration. How often have you had 3 people DC while in a dungeon since you’ve started playing? They would have to do it almost simultaneously for it to be a problem.

Be careful what you ask for
ANet may give it to you.

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Posted by: GoldenTruth.2853

GoldenTruth.2853

Well… since the 50% vote to kick doesn`t even work at the moment, and they had a previous patch where they said they changed the same exact thing but didn`t, you may not even have anything to worry about.

That said the planned change is the superior choice imo.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

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Posted by: Astralporing.1957

Astralporing.1957

More or less I was asking if anyone could verify if my concern is a real one or not.

Realistic as if whether it would be a problem in your hypothetial situation? Yes. Realistic as in something you’d run into often enough for it to become a problem? Nope. Personally i have never seen a simultaneous 3-person dc yet in which people would not return right away.

The other point i’d like to make is that I did offer a realistic method to correct it should my concern actually be a real one.

…you didn’t. Going back to 2-person kick is not a realistic correction, as it causes way more problems than it solves.

Actions, not words.
Remember, remember, 15th of November

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Posted by: DeathPanel.8362

DeathPanel.8362

So I was thinking about this new feature really helping prevent some of those rage kicks that have been seen, but I also realized a potential flaw in the system.

Assume you’re in a dungeon with a party of 5 and 3 of them dc stating they have to go without leaving the party. I realize there is an inactivity timer that removes them, but we as players would normally have 2 options: wait for them to be kicked from party by the game or request a second for kicking them.

Currently the 3 vote system leaves 2 players stranded in a situation like that if the game doesn’t check to see if the status of a dc’d player is offline because using the Leave Party option would disconnect you from the dungeon instance.

I personally haven’t tested this as I haven’t run into it yet, but I was wondering if anyone else can validate my concern or dismiss it?

That situation is fringe and rarely if ever occurs. Chances are extremely unlikely that somehow 3 people just happen to all dc or go afk at the same time and all decide not to come back unless they are purposefully coordinating to troll you.

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Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

The other point i’d like to make is that I did offer a realistic method to correct it should my concern actually be a real one.

…you didn’t. Going back to 2-person kick is not a realistic correction, as it causes way more problems than it solves.

I think you missed the point to my solution. If you have the game sensing whether or not players are considered “online” or not you could effectively have it consider those whom are not online to just be a subtraction from the party total thus lowering the 50% vote from a 3/5 to 2/4, 2/3, and 1/2 respectively for a 3-person DC. Therefore I did offer a solution when I said “Currently the 3 vote system leaves 2 players stranded…if the game doesn’t check to see if the status of a dc’d player is offline” – it just wasn’t directly stated.

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Posted by: Djinn.9245

Djinn.9245

So I was thinking about this new feature really helping prevent some of those rage kicks that have been seen, but I also realized a potential flaw in the system.

Assume you’re in a dungeon with a party of 5 and 3 of them dc stating they have to go without leaving the party. I realize there is an inactivity timer that removes them, but we as players would normally have 2 options: wait for them to be kicked from party by the game or request a second for kicking them.

Currently the 3 vote system leaves 2 players stranded in a situation like that if the game doesn’t check to see if the status of a dc’d player is offline because using the Leave Party option would disconnect you from the dungeon instance.

I personally haven’t tested this as I haven’t run into it yet, but I was wondering if anyone else can validate my concern or dismiss it?

While this scenario probably could happen I can’t imagine it would happen very often. Certainly not enough to change the system for.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Aidenwolf.5964

Aidenwolf.5964

So I was thinking about this new feature really helping prevent some of those rage kicks that have been seen, but I also realized a potential flaw in the system.

Assume you’re in a dungeon with a party of 5 and 3 of them dc stating they have to go without leaving the party. I realize there is an inactivity timer that removes them, but we as players would normally have 2 options: wait for them to be kicked from party by the game or request a second for kicking them.

Currently the 3 vote system leaves 2 players stranded in a situation like that if the game doesn’t check to see if the status of a dc’d player is offline because using the Leave Party option would disconnect you from the dungeon instance.

I personally haven’t tested this as I haven’t run into it yet, but I was wondering if anyone else can validate my concern or dismiss it?

If 3/5 of your party leave you’re going to need to start the dungeon over. As I’ve seen this happen maybe once since launch though, I’d say you shouldn’t worry about happening.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

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Posted by: Jerus.4350

Jerus.4350

Well… since the 50% vote to kick doesn`t even work at the moment, and they had a previous patch where they said they changed the same exact thing but didn`t, you may not even have anything to worry about.

That said the planned change is the superior choice imo.

Ahh but the 50% may work perfectly. But, 5 people don’t vote, only 4 do.

Just a thought on the error and how it may have happened.

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Posted by: Andred.1087

Andred.1087

An easy way to avoid this is to not include offline people when figuring up the 50% requirement… which might already be the way it works.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

OP could always get 5 guildies/friends, go into a dungeon and have 3 log out and see if the remaining 2 can kick them. Who knows, maybe his problem isn’t a problem.

Be careful what you ask for
ANet may give it to you.