Powerful Skills: Keep Them Fun

Powerful Skills: Keep Them Fun

in Guild Wars 2 Discussion

Posted by: Knux.6054

Knux.6054

I’d just like to remind ArenaNet of one thing. Keep the game fun. You have been doing well so far, but you seem to be heading in a direction that’s less fun. Big abilities with long cooldowns should have a big effect on the fight. That’s what makes them fun.

If you are mainly seeing complaints about a skill in sPVP, you can address it in sPVP. You’ve already demonstrated that you can buff/nerf abilities exclusively in the sPVP gametype (see engineer’s grenades).

Now, Quickness was a very powerful buff, and I understand the nerf. It’s OK – it does help balance (I still feel it needs to last longer or have less of a cooldown to make up for it, but that’s just me). But every class with a Quickness-granting ability now has that ability in a form that much less fun.

The elites in this game, I feel, are mostly too weak to be fun to use. For example, my norn warrior can shapeshift or grow larger, but at a severe loss to both utility and damage. Her best “elite” skill is an extra boost of fury, might, and swiftness – which while useful isn’t fun to use.

In summary, please watch your nerfs – make sure they keep the spirit of fun alive. I don’t mind having an ability on a 10-minute cooldown as long as it does something awesome. The key isn’t getting rid of powerful abilities, it’s giving more powerful abilities to opposing enemies and professions.

Server: Yak’s Bend
Main: Crossandra (Mesmer)

Powerful Skills: Keep Them Fun

in Guild Wars 2 Discussion

Posted by: Knux.6054

Knux.6054

Another example: Necromancer elites. Almost everyone I’ve seen uses the Flesh Golem (even non-minion builds) because, once again, the other elites (transforms) are way to weak to use. They look like they should be fun, but they’re not, because they don’t drastically affect the fight (which they should, given their 3-minute cooldowns).

Server: Yak’s Bend
Main: Crossandra (Mesmer)

(edited by Knux.6054)

Powerful Skills: Keep Them Fun

in Guild Wars 2 Discussion

Posted by: emikochan.8504

emikochan.8504

I think they should just get rid of the “epic” elites, they are mostly good but the cooldowns are just too long, I think many people would prefer a 4th utility, and that pretty much shows how elites are tolerated rather than enjoyed.

If anet wants people to enjoy elites more they should at least make one for each traitline.

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