Precision vs. Bosses

Precision vs. Bosses

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Posted by: thefounder.2074

thefounder.2074

Just starting the game… people tell me to just gear “full beserker” which is power/precision/crit% of course.. but I hear that Bosses in GW2 cannot be critical hit.. so why the hell would beserker gear be good in PVE? just clearing trash mobs? seems like most dungeon trash mobs are just bypassed with exploits or just running past them out of combat.

/confused

thanks for the replies

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Posted by: Whitey.6185

Whitey.6185

I’m not 100% sure but I think only world bosses can’t be critically hit, guess it’s to stop them dying too quick when being attacked by 100 people.

As far as I know, you can crit dungeon bosses and regular ones.

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Posted by: Yaki.9563

Yaki.9563

Bosses can be critical hit. Objects cannot be critical hit.

For some reason, they made world bosses objects instead of creatures.

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Posted by: thefounder.2074

thefounder.2074

Bosses can be critical hit. Objects cannot be critical hit.

For some reason, they made world bosses objects instead of creatures.

hmmm ok.. and “world bosses” are just the dragons or does that include champions and temple bosses too? is there a comprehensive up-to-date list of world bosses?

(edited by thefounder.2074)

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

“object” world bosses:
- fire elemental
- shadow behemoth (still dies very fast)
- jungle wurm
- golem mark 2
- shatterer
- tequalt
- claw of jormag

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Posted by: stemare.2578

stemare.2578

“object” world bosses:
- fire elemental
- shadow behemoth (still dies very fast)
- jungle wurm
- golem mark 2
- shatterer
- tequalt
- claw of jormag

And the King Crab!!
http://wiki.guildwars2.com/images/thumb/f/f8/King_Crab.jpg/800px-King_Crab.jpg

Stemare ~ Guardian ~ lv80 ~ Far Shiverpeaks
Ci Assediamo Da Soli [SIGH] ~ Officier

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

lul what is the king crab?

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Posted by: stemare.2578

stemare.2578

Stemare ~ Guardian ~ lv80 ~ Far Shiverpeaks
Ci Assediamo Da Soli [SIGH] ~ Officier

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Posted by: Lord Kuru.3685

Lord Kuru.3685

“object” world bosses:
- fire elemental
- shadow behemoth (still dies very fast)
- jungle wurm
- golem mark 2
- shatterer
- tequalt
- claw of jormag

I believe you can tell whether something is an object by color of its name when you select it. Yellow means object.

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Posted by: Nretep.2564

Nretep.2564

Well, you have to separate some those creatures/ objects by their mechanics, not just the color of their name or just naming them “objects”.

Trivia:

  • Normal targets’ names are red
  • Normal targets can be critted at and can be inflicted by conditions
  • Any targets may be restricted being critted at AND/ OR being inflictible by conditions. Either doing, makes them “anormal”.
  • Anormal targets’ names are yellow
  • Buildings are immune to conditions, but vulnerable to crits; making condition builds obsolete and berserks useful
  • World bosses are immune to crits, but vulnerable to conditions; making condition builds really useful (not at numbers …) and berserks obsolete.

So simply labeling them as “object” doesn’t help.

Hint:
World bosses are uncritable to reduce stress due to computing and transferring. Same reasoning as the condition cap, not because “they’d die to fast otherwise”.

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Posted by: Azure Prower.8701

Azure Prower.8701

Hint:
World bosses are uncritable to reduce stress due to computing and transferring. Same reasoning as the condition cap, not because “they’d die to fast otherwise”.

Explain Maw, Dwayna, Lyssa, Balthazar, Karka Queen, etc.?

You get the picture.

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Posted by: Nretep.2564

Nretep.2564

Hint:
World bosses are uncritable to reduce stress due to computing and transferring. Same reasoning as the condition cap, not because “they’d die to fast otherwise”.

Explain Maw, Dwayna, Lyssa, Balthazar, Karka Queen, etc.?

You get the picture.

Saying “they’d die to fast otherwise” wouldn’t be solved by denying criticals but by increasing HP and/ or Defense (level). Increasing Toughness basically does the same as disabling crits. Direct damage lowered, condition damage maintained.

But rolling criticals and applying all “on crit” effects costs time.

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Posted by: Eurhetemec.9052

Eurhetemec.9052

Hint:
World bosses are uncritable to reduce stress due to computing and transferring. Same reasoning as the condition cap, not because “they’d die to fast otherwise”.

Explain Maw, Dwayna, Lyssa, Balthazar, Karka Queen, etc.?

You get the picture.

Saying “they’d die to fast otherwise” wouldn’t be solved by denying criticals but by increasing HP and/ or Defense (level). Increasing Toughness basically does the same as disabling crits. Direct damage lowered, condition damage maintained.

But rolling criticals and applying all “on crit” effects costs time.

You’re totally failing to explain it, Nretep – the point you seem to be missing is that some world bosses are crit-able and some aren’t, and it does not appear to have ANYTHING to do with with whether they are world bosses, but rather it is to do with whether they are:

A) Objects – not crit-able and don’t move during a fight much.

B) People – Crit-able and move tons during a fight.

So no, it literally cannot be a processing power issue. It’s pretty clearly a technical limitation of the enging, because there is a 100% match with a boss being an object and that boss not being crit-able and vice-versa.

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Posted by: Nretep.2564

Nretep.2564

^
wow, I didn’t realize that “uncrittable world bosses” and “immobile world bosses” are the same oO. That makes it easier to remember and to explain. And might give an additional, technical reason.