Precursor Acquisition Discussion

Precursor Acquisition Discussion

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Posted by: Oreoz.2573

Oreoz.2573

I think the reality is that really everyone can deal with the grind. Its something that takes awhile yes but its something that can be done.

The RNG surrounding the clovers sucks but its also something that can be done over time. I have a BL kit specifically for any rares or exotics I find. I salvage, pick up some ectos and try for a clover. I dont go out of my way to buy them.

Its the money sink. The icy runestones are 100g. Thats not too bad honestly. Do a couple dungeons, kill the claw and buy your runestones. Its a day to day thing. Ectos can come from rares and exotics you pick up so that all works pretty well. If youre not pickin them up often enough then you buy rares/exotics with the dungeon tokens youre rackin up.

But the real issue: precursors. The issue here isnt so much the price.

Its the drop rate.

Everyone knows the RNG in the forge is either crap or so random its not worth it so everyone wants to buy off the TP.

Problem is that since noones forging them anymore (im assuming) the stock in the TP goes up in price due to demand.

The drop rates for precursors HAS to be increased to something reasonable. Theres only like 8 Colossus’ last I checked.

Only 8 worldwide?

Im not asking for easy mode. Im a fairly casual player and the legendary hunt flows smoothly utilizing the methods Ive described above. Youre playing, getting those T6 mats and ectos as you go and its all gravy until finally…

….that steady flow comes to a screeching halt when the last thing on your list is a precursor.

Now obviously you dont want everyone and their mother to have a legendary otherwise it doesnt feel as such.

I think truthfully, all anyone wants is for the drop rates to be high enough so that the cost of a precursor is both (reasonably) expensive and more importantly, STABLE.

I doubt anybody would have an issue if the cost would just stay put. Right now, it hasnt been.

Going back to the Colossus, there were 50 by the end of the Lost Shores due to the influx and the cost was around 130g.

Here we are a lil over a month later and now theres less than 20 and the cost is just over 300g.

To put it simply, I can give myself a time table in which I can acquire all my mats. Most casuals i think do this and it brings them comfort to know that If they perform X task day to day, theyll get what the want.

You cant do that with precursors.

The prices fluctuate too much for one to come up with any kind of plan because youre also spending gold on other things. Raising the gold at this point is disproportionate to the time it takes to build up the other materials.

Drop rates have to increase.

Not so much to make it easy mode but enough to stabize the market so that a player who’s actually willing to put in the time and effort actually has some semblence of hope.

That I think is what needs to happen.

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Posted by: Oreoz.2573

Oreoz.2573

To specify “reasonably expensive” Id say anywhere between 2 and 400g. Its high enough that it isnt a handout and low enough that a player with patience and dedication can achieve it, just like with everything else. I also understand most precursors fall within that range but my point is that you can’t trust it.

A player will spend months to raise 300g only to watch the price go up another 100g.

Guess what game theyve just decided to quit? Lol

The price just needs to stay put.

(edited by Oreoz.2573)

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Posted by: Erasculio.2914

Erasculio.2914

This topic is pointless. ArenaNet has already acknoledged it’s an issue and they said they are working on other ways to get precursors.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

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Posted by: Oreoz.2573

Oreoz.2573

This topic is pointless. ArenaNet has already acknoledged it’s an issue and they said they are working on other ways to get precursors.

If you dont have anything constructive to say than dont say anything.

Im talking about the here and now.

If the Scavenger hunt resolves the wild market fluctuations than fine but whens the last time anyone heard about it?

Get off my thread unless you wish to speculate on how the current market can be adjusted for the better or discuss how else youd like to obtain one.

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Posted by: Zanshin.5379

Zanshin.5379

If you dont have anything constructive to say than dont say anything.

Im talking about the here and now.

If there’s a problem, the devs will be aware of it BUT they will take time to figure out how to fix it and then it will take time to patch the game.

There is no “here and now” when talking about a video game.

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Posted by: Oreoz.2573

Oreoz.2573

If you dont have anything constructive to say than dont say anything.

Im talking about the here and now.

If there’s a problem, the devs will be aware of it BUT they will take time to figure out how to fix it and then it will take time to patch the game.

There is no “here and now” when talking about a video game.

Customer feedback mean anything to you?

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Posted by: Fuz.5621

Fuz.5621

When they will do something it will be too late.

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Posted by: Masaki.2153

Masaki.2153

I seriously can’t believe that people still think that drop rates, RNG (lol RNG), Mystic Forge and Precursors are not being manipulated to the benefit of the cash shop directly.

Anet have no reason whatsoever to make it any other way. Drop a few random precursors here and there, keep legendaries out there for people to see and desire and make them impossibly random….voila…..cash to gems to gold……=Anet laughing all the way to the bank.

If your argument is that this will end up destroying the game, your right. However Anet will have pocketed more money than a multi-year running mmo that charges a sub by a long shot. By a long shot.

For every $180 spent in the cash shop, they hav covered the no sub/person and I have met people who have spent many hundreds, covering those who spent none.

Quite simply, cash grab.

Not to mention, for the amount of cash they are willing to take, they don’t seem at all interested in fixing, well, anything, beyond nerfing ways to progress without cash.

(read: you don’t think their in house economists have noticed the inflation in the TP?, and what are they doing about it, creating more inflation each time they nerf a mat drop, NOT AN ACCIDENT!)

(edited by Masaki.2153)

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Posted by: Oreoz.2573

Oreoz.2573

-____-

Maybe ill delete this thread and try again later on tonite when slightly less….er….useless members of the community are on.

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Posted by: Vorch.2985

Vorch.2985

I think people would rather have a crafting recipe that included 500-1000tokens from every dungeon in the game than try the RNG method in the forge.

The clover thing has RNG, but it’s not THAT bad (1/3-1/5 chance).

If 4 rares of the appropriate weapon type gave you a 1/20 chance and 4 exotics have you a 1/10 chance, it would be ALOT more doable.

But at this time, I’m waiting for ANet to either increase drop rate OR implement the scavenger hunt they’ve been talking about.

-____-

Maybe ill delete this thread and try again later on tonite when slightly less….er….useless members of the community are on.

Chill…debates are supposed to be about opposing views, not name calling.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Masaki.2153

Masaki.2153

I think people would rather have a crafting recipe that included 500-1000tokens from every dungeon in the game than try the RNG method in the forge.

The clover thing has RNG, but it’s not THAT bad (1/3-1/5 chance).

If 4 rares of the appropriate weapon type gave you a 1/20 chance and 4 exotics have you a 1/10 chance, it would be ALOT more doable.

But at this time, I’m waiting for ANet to either increase drop rate OR implement the scavenger hunt they’ve been talking about.

What part of, there’s no monetary incentive for ANet to make obtaining them easier do people not seem to get.

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Posted by: leprekan.7248

leprekan.7248

Here you go and on topic. Too lazy to keep typing it so cut and paste ftl.

This issue could be resolved in an afternoon for even the laziest coder. ADD a tab to Myanni (however you spell her name) the Mystic JOKE person. In this tab have all precursors for sale at 100/200 depending on 1 hand or 2 handed. Leave the Mystic JOKE option as is and the drop rate as is. Then if someone gets one by means of luck they have a windfall of cash as they should. This also helps to REMOVE all the gold that is going to tank this game that Anet and gold sellers are FLOODING into the system.

That approach actually NEEDS to be done. The amount of gold floating around will come back to haunt this game and every player in it. Selling gold and not putting in a massive gold sink like this … they should fire that “economist” they hired.

I have been posting this idea for more than a month now. Not one comment from Anet … /shockedface … /endsarcasm.

A Yak since headstart. [herm]

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Posted by: Oreoz.2573

Oreoz.2573

I think people would rather have a crafting recipe that included 500-1000tokens from every dungeon in the game than try the RNG method in the forge.

The clover thing has RNG, but it’s not THAT bad (1/3-1/5 chance).

If 4 rares of the appropriate weapon type gave you a 1/20 chance and 4 exotics have you a 1/10 chance, it would be ALOT more doable.

But at this time, I’m waiting for ANet to either increase drop rate OR implement the scavenger hunt they’ve been talking about.

-____-

Maybe ill delete this thread and try again later on tonite when slightly less….er….useless members of the community are on.

Chill…debates are supposed to be about opposing views, not name calling.

Oh im chill. Youre just the first person to sctually contribute without being blatantly rude or a conspiracy theorist. Lol

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Posted by: Arnath.2319

Arnath.2319

At the end of completing the main story line you receive a token to buy a Pact weapon.

Instead of a Pact weapon we should be able to trade our token for one precursor.

Why do people think precursors should be hard to get? People act like precursors are legendary weapons themselves, its ridiculous!

Precursors are just a small part of making a legendary, there is nothing unique about them, there models are not even unique.

When you complete the world map you get a item to help make your legendary, it should be the same for completing your story.

(edited by Arnath.2319)

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Posted by: Masaki.2153

Masaki.2153

I think people would rather have a crafting recipe that included 500-1000tokens from every dungeon in the game than try the RNG method in the forge.

The clover thing has RNG, but it’s not THAT bad (1/3-1/5 chance).

If 4 rares of the appropriate weapon type gave you a 1/20 chance and 4 exotics have you a 1/10 chance, it would be ALOT more doable.

But at this time, I’m waiting for ANet to either increase drop rate OR implement the scavenger hunt they’ve been talking about.

-____-

Maybe ill delete this thread and try again later on tonite when slightly less….er….useless members of the community are on.

Chill…debates are supposed to be about opposing views, not name calling.

Oh im chill. Youre just the first person to sctually contribute without being blatantly rude or a conspiracy theorist. Lol

Lol, conspiracy theorist. I can guess that jab is at me. Then explain to me why rampant inflation has been, since launch, allowed to run on fo as long as it has. IT FINANCIALLY BENEFITS ANET.

That’s not conspiracy. It’s as much of one as walking into any casino and stating the games are rigged in favor of the house. Well duh, of course they are and of course this one is. No fault to Anet, they are a business.

Otherwise know, the continued debate, argument over “perceived” loot drop change direction (lol “perceived”) what have you is pointless. My lord man, do you see them changing them in favor of better drops patch to patch or worse. Since it’s factually not better, how is it a conspiracy to say it benefits them financially to push people in that direction let alone likely, when to the ingame economys’ own detriment they continue with the same economic policies.

(edited by Masaki.2153)

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Posted by: Oreoz.2573

Oreoz.2573

I think people would rather have a crafting recipe that included 500-1000tokens from every dungeon in the game than try the RNG method in the forge.

The clover thing has RNG, but it’s not THAT bad (1/3-1/5 chance).

If 4 rares of the appropriate weapon type gave you a 1/20 chance and 4 exotics have you a 1/10 chance, it would be ALOT more doable.

But at this time, I’m waiting for ANet to either increase drop rate OR implement the scavenger hunt they’ve been talking about.

-____-

Maybe ill delete this thread and try again later on tonite when slightly less….er….useless members of the community are on.

Chill…debates are supposed to be about opposing views, not name calling.

Oh im chill. Youre just the first person to sctually contribute without being blatantly rude or a conspiracy theorist. Lol

Lol, conspiracy theorist. I can guess that jab is at me. Then explain to me why rampant inflation has been, since launch, allowed to run on fo as long as it has. IT FINANCIALLY BENEFITS ANET.

That’s not conspiracy. It’s as much of one as walking into any casino and stating the games are rigged in favor of the house. Well duh, of course they are and of course this one is. No fault to Anet, they are a business.

Too bad my jab wasn’t a knockout punch.

Gold sellers.

Thats who people will turn to if inflation continues. And Im not talking about chat spam. Im talking about the guys who take their practice seriously and value their business and their customers (despite the stigma).

You want a good reason for Anet to modify things?

There it is.

Now get off my thread. You serve no purpose

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Posted by: Vorch.2985

Vorch.2985

I think people would rather have a crafting recipe that included 500-1000tokens from every dungeon in the game than try the RNG method in the forge.

The clover thing has RNG, but it’s not THAT bad (1/3-1/5 chance).

If 4 rares of the appropriate weapon type gave you a 1/20 chance and 4 exotics have you a 1/10 chance, it would be ALOT more doable.

But at this time, I’m waiting for ANet to either increase drop rate OR implement the scavenger hunt they’ve been talking about.

What part of, there’s no monetary incentive for ANet to make obtaining them easier do people not seem to get.

Yes…because increasing crafting storage panes (thus lowering storage sales), allowing some minis to be acquired in game (thus lowering mini sales), and allowing people to reach max level at a reasonable pace without XP boosters are all in their monetary interest…

Yes, they are a business and need to turn a profit. However, they also want people to enjoy the game they created. Development may be a bit slow, but I don’t see the conspiracy that you do.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: leprekan.7248

leprekan.7248

At the end of completing the main story line you reason a token to buy a Pact weapon.

Instead of a Pact weapon we should be able to trade our token one precursor.

Why do people think precursors should be hard to get? People act like precursors are legendary weapons themselves, its ridiculous!

Precursors are just a small part of making a legendary, there is nothing unique about them, there models are not even unique.

When you complete the world map you get a item to help make your legendary, the same should be for completing your story.

Because at this stage they have allowed to much purchased gold into the system to just give them away. They need some way to start pulling it back out hence my NPC idea I keep pushing. That gold is gone completely from the economy … trade post only takes 15% and leaves 85% floating around.

If the precursor becomes free through pact/scavenger hunt it will cause the prices of all other components to rise a lot faster than a fixed precursor price.

For the record I have Gift of Twilight, Gift of Mastery and Gift of Fortune already sitting in my bank … all I need is the kittening Dusk precursor … for a month now. So I am not shooting your idea down for anything but health of the game.

A Yak since headstart. [herm]

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Posted by: Fiennes.9568

Fiennes.9568

I want a legendary as much as the next man. I wouldn’t see an increased rate in precursor drops as a problem. The rest of the mats required are pretty intense, but nothing that someone with a bit of time can’t invest in. Everything is obtainable.

I am not sure if I want the precursor rate to change, or not. On the one hand, I want my incinerator. On the other hand, I don’t want to walk in to Lion’s Arch and see every dagger user equipping it.

It’s a fine line, really. Legendary is supposed to be hard to get. But “hard to get” is subjective, I guess.

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Posted by: Oreoz.2573

Oreoz.2573

I want a legendary as much as the next man. I wouldn’t see an increased rate in precursor drops as a problem. The rest of the mats required are pretty intense, but nothing that someone with a bit of time can’t invest in. Everything is obtainable.

I am not sure if I want the precursor rate to change, or not. On the one hand, I want my incinerator. On the other hand, I don’t want to walk in to Lion’s Arch and see every dagger user equipping it.

It’s a fine line, really. Legendary is supposed to be hard to get. But “hard to get” is subjective, I guess.

Right?

Thats why I think a drop rate keeping things between 2 and 400g is best. Raising that money is just about on par with building up your clovers, mats and obi shards Id say.

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Posted by: Masaki.2153

Masaki.2153

I think people would rather have a crafting recipe that included 500-1000tokens from every dungeon in the game than try the RNG method in the forge.

The clover thing has RNG, but it’s not THAT bad (1/3-1/5 chance).

If 4 rares of the appropriate weapon type gave you a 1/20 chance and 4 exotics have you a 1/10 chance, it would be ALOT more doable.

But at this time, I’m waiting for ANet to either increase drop rate OR implement the scavenger hunt they’ve been talking about.

-____-

Maybe ill delete this thread and try again later on tonite when slightly less….er….useless members of the community are on.

Chill…debates are supposed to be about opposing views, not name calling.

Oh im chill. Youre just the first person to sctually contribute without being blatantly rude or a conspiracy theorist. Lol

Lol, conspiracy theorist. I can guess that jab is at me. Then explain to me why rampant inflation has been, since launch, allowed to run on fo as long as it has. IT FINANCIALLY BENEFITS ANET.

That’s not conspiracy. It’s as much of one as walking into any casino and stating the games are rigged in favor of the house. Well duh, of course they are and of course this one is. No fault to Anet, they are a business.

Too bad my jab wasn’t a knockout punch.

Gold sellers.

Thats who people will turn to if inflation continues. And Im not talking about chat spam. Im talking about the guys who take their practice seriously and value their business and their customers (despite the stigma).

You want a good reason for Anet to modify things?

There it is.

Now get off my thread. You serve no purpose

Apparently you not only don’t understand how an economy works but how an mmo economy works or more importantly in the mechanics of micro economics WHY this economy works the way it does.

Your looking for an answere or common ground on how to add precursors to the economy in a healthy way and there are ways, many many ways in fact. Quite a few for quite a while have been mentioned in the forums for months.

Anets response has made it (Acquisition of a preursor) the way it is and subsequent underlying market the way it is intentionally. Not only are they not listening to good ways to improve the ingame economy. They have taken a route that benefits them short term. Again, that’s not an accident.

Go learn something about markets and economy. Market making is what mmo’s with cash shops do. This one is a lot more aggressive than most

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Posted by: Masaki.2153

Masaki.2153

I want a legendary as much as the next man. I wouldn’t see an increased rate in precursor drops as a problem. The rest of the mats required are pretty intense, but nothing that someone with a bit of time can’t invest in. Everything is obtainable.

I am not sure if I want the precursor rate to change, or not. On the one hand, I want my incinerator. On the other hand, I don’t want to walk in to Lion’s Arch and see every dagger user equipping it.

It’s a fine line, really. Legendary is supposed to be hard to get. But “hard to get” is subjective, I guess.

Right?

Thats why I think a drop rate keeping things between 2 and 400g is best. Raising that money is just about on par with building up your clovers, mats and obi shards Id say.

By your own OP and this bit, clearly you don’t understand what’s ruining the TP and causing inflation.

You mention Gold sellers. Let’s talk about gold buyers for a moment. Anet are a gold seller BTW.

There are not as many people who will buy gold from some gold factory as you would think. They will, for security reasons (if their smart) pay the retail premium to buy it from Anet. That’s first of all.

Anet sells gold to, thus creating their own economic uncertainty in the ingame economy with unchecked inflation unless they counter all that gold. Their not countering it, their encouraging it.

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Posted by: Vorch.2985

Vorch.2985

I want a legendary as much as the next man. I wouldn’t see an increased rate in precursor drops as a problem. The rest of the mats required are pretty intense, but nothing that someone with a bit of time can’t invest in. Everything is obtainable.

I am not sure if I want the precursor rate to change, or not. On the one hand, I want my incinerator. On the other hand, I don’t want to walk in to Lion’s Arch and see every dagger user equipping it.

It’s a fine line, really. Legendary is supposed to be hard to get. But “hard to get” is subjective, I guess.

Right?

Thats why I think a drop rate keeping things between 2 and 400g is best. Raising that money is just about on par with building up your clovers, mats and obi shards Id say.

By your own OP and this bit, clearly you don’t understand what’s ruining the TP and causing inflation.

You mention Gold sellers. Let’s talk about gold buyers for a moment. Anet are a gold seller BTW.

There are not as many people who will buy gold from some gold factory as you would think. They will, for security reasons (if their smart) pay the retail premium to buy it from Anet. That’s first of all.

Anet sells gold to, thus creating their own economic uncertainty in the ingame economy with unchecked inflation unless they counter all that gold. Their not countering it, their encouraging it.

Gonna repeat my last post:

“Yes…because increasing crafting storage panes (thus lowering storage sales), allowing some minis to be acquired in game (thus lowering mini sales), and allowing people to reach max level at a reasonable pace without XP boosters are all in their monetary interest…

Yes, they are a business and need to turn a profit. However, they also want people to enjoy the game they created. Development may be a bit slow, but I don’t see the conspiracy that you do."

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Oreoz.2573

Oreoz.2573

I think people would rather have a crafting recipe that included 500-1000tokens from every dungeon in the game than try the RNG method in the forge.

The clover thing has RNG, but it’s not THAT bad (1/3-1/5 chance).

If 4 rares of the appropriate weapon type gave you a 1/20 chance and 4 exotics have you a 1/10 chance, it would be ALOT more doable.

But at this time, I’m waiting for ANet to either increase drop rate OR implement the scavenger hunt they’ve been talking about.

-____-

Maybe ill delete this thread and try again later on tonite when slightly less….er….useless members of the community are on.

Chill…debates are supposed to be about opposing views, not name calling.

Oh im chill. Youre just the first person to sctually contribute without being blatantly rude or a conspiracy theorist. Lol

Lol, conspiracy theorist. I can guess that jab is at me. Then explain to me why rampant inflation has been, since launch, allowed to run on fo as long as it has. IT FINANCIALLY BENEFITS ANET.

That’s not conspiracy. It’s as much of one as walking into any casino and stating the games are rigged in favor of the house. Well duh, of course they are and of course this one is. No fault to Anet, they are a business.

Too bad my jab wasn’t a knockout punch.

Gold sellers.

Thats who people will turn to if inflation continues. And Im not talking about chat spam. Im talking about the guys who take their practice seriously and value their business and their customers (despite the stigma).

You want a good reason for Anet to modify things?

There it is.

Now get off my thread. You serve no purpose

Apparently you not only don’t understand how an economy works but how an mmo economy works or more importantly in the mechanics of micro economics WHY this economy works the way it does.

Your looking for an answere or common ground on how to add precursors to the economy in a healthy way and there are ways, many many ways in fact. Quite a few for quite a while have been mentioned in the forums for months.

Anets response has made it (Acquisition of a preursor) the way it is and subsequent underlying market the way it is intentionally. Not only are they not listening to good ways to improve the ingame economy. They have taken a route that benefits them short term. Again, that’s not an accident.

Go learn something about markets and economy. Market making is what mmo’s with cash shops do. This one is a lot more aggressive than most

Maybe i dont know anything about mmo markets or the economy.

But what I DO know is thinking the worst and then proceeding to shove it down everyone’s throats serves ZERO beneficial purpose to those who wish to try and make things better.

So I ask you, if you believe so strongly, why the kitten are you here and why do you feel the need to push your beliefs onto people who CLEARLY don’t share them?

Dont even answer. Just go away.

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Posted by: Masaki.2153

Masaki.2153

I think people would rather have a crafting recipe that included 500-1000tokens from every dungeon in the game than try the RNG method in the forge.

The clover thing has RNG, but it’s not THAT bad (1/3-1/5 chance).

If 4 rares of the appropriate weapon type gave you a 1/20 chance and 4 exotics have you a 1/10 chance, it would be ALOT more doable.

But at this time, I’m waiting for ANet to either increase drop rate OR implement the scavenger hunt they’ve been talking about.

-____-

Maybe ill delete this thread and try again later on tonite when slightly less….er….useless members of the community are on.

Chill…debates are supposed to be about opposing views, not name calling.

Oh im chill. Youre just the first person to sctually contribute without being blatantly rude or a conspiracy theorist. Lol

Lol, conspiracy theorist. I can guess that jab is at me. Then explain to me why rampant inflation has been, since launch, allowed to run on fo as long as it has. IT FINANCIALLY BENEFITS ANET.

That’s not conspiracy. It’s as much of one as walking into any casino and stating the games are rigged in favor of the house. Well duh, of course they are and of course this one is. No fault to Anet, they are a business.

Too bad my jab wasn’t a knockout punch.

Gold sellers.

Thats who people will turn to if inflation continues. And Im not talking about chat spam. Im talking about the guys who take their practice seriously and value their business and their customers (despite the stigma).

You want a good reason for Anet to modify things?

There it is.

Now get off my thread. You serve no purpose

Apparently you not only don’t understand how an economy works but how an mmo economy works or more importantly in the mechanics of micro economics WHY this economy works the way it does.

Your looking for an answere or common ground on how to add precursors to the economy in a healthy way and there are ways, many many ways in fact. Quite a few for quite a while have been mentioned in the forums for months.

Anets response has made it (Acquisition of a preursor) the way it is and subsequent underlying market the way it is intentionally. Not only are they not listening to good ways to improve the ingame economy. They have taken a route that benefits them short term. Again, that’s not an accident.

Go learn something about markets and economy. Market making is what mmo’s with cash shops do. This one is a lot more aggressive than most

Maybe i dont know anything about mmo markets or the economy.

But what I DO know is thinking the worst and then proceeding to shove it down everyone’s throats serves ZERO beneficial purpose to those who wish to try and make things better.

So I ask you, if you believe so strongly, why the kitten are you here and why do you feel the need to push your beliefs onto people who CLEARLY don’t share them?

Dont even answer. Just go away.

I wont go away. I AM trying to help, you just don’t like the answere.

If you play the TP long enough, watch how they address the economy thorough patches and understand their impact you will see why things are the way they are.

I don’t fault Anet, they deserve to make money. but an informed consumer is an informed consumer. I hate seeing people spend the kind of money they do because they don’t understand.

I’m not suggesting you have spent money on gems in pursuit of the legendary but MANY are spending tonnes, individually.

Just like in the real world economy, I hate seeing people not know their being taken for a ride and helping them understand in each and every thread I can how their being taken for a ride.

The rates of Precursors is wrong, in some meaningfull way, I get that ( I could agree or disagree, depending on the direction of debate I were going to argue) and your beating a dead horse. They don’t want it to change, so your argument that your trying to be helpful falls on your own deaf ears when you don’t even undertand how or why it works the way it does.

If you don’t understand the economics of the game (RL, how they make money and incentives to keep that money flowing) or the TP (how it affects trade) then how on earth can you even propose a solution. You can’t. There, there’s what I’m trying to help you with.

You can make all the suggestions you want on how to save a drowning man, but if you can’t swim and don’t know CPR, it might as well be as helpfull as dancing naked in the moonlight to appease the gods to save his life.

In short, you can’t suggest how to fix something without knowing how it works.

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Posted by: Fuz.5621

Fuz.5621

They should give a precursor as a reward for completing the storyline, period.

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Posted by: Fiennes.9568

Fiennes.9568

They should give a precursor as a reward for completing the storyline, period.

Why? The storyline is easy to complete… mostly solo-able up until the latter parts (especially Arah).

Also, thanks for adding “Period”. Makes your point succinct. I’d have not believed it, otherwise.

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Posted by: Keiran.1896

Keiran.1896

You guys have said pretty much everything to say already.

The current situation is very profitable to Arenanet, since people are encouraged to buy gold as it is useful everywhere in the game and pretty hard to get.

You now have 5 solutions:
- Convince Arenanet that this situation is not profitable for them. (Forget it, it is…)
- Change humanity and convince cash cows to stop buying gold.
- Change your mind and play without even caring about them. (Sounds hard if GW2 is really your life…)
- Give your brain to a cave troll and go buy gold too.
- MINDBLOW.

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Posted by: MaRko.3165

MaRko.3165

ROTFLMAO…..

So Anet put some ‘rare’ and/or ‘difficult’ useless items in the game that cost $$$ to get?

Outside of ‘completionists’ who cares? Its not like these items are REQUIRED to be able to play the game or anything? It sounds rather mild and kitten tactics compared to other games with ‘microtransactions’.

LOL

“I was playing Farmville and a kitten MMO GW2 broke out of it…”
I cut my gaming teeth on Adventure&ZorkI,II,III.
i7-2600K/8G/GTX570SLI/WIN7/Stereoscopic_3D

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Posted by: Aoshi.4785

Aoshi.4785

I have a theory, but it will remain that until proven true I suppose…

I tossed 5 sets of lvl 80 exotic gs unto Big Z, and on my 5th attempt, I was rewarded with Dusk.

This was AFTER Anet had made the post about being aware of the issue regarding precursors and their vow to fix it.

Fluke? Luck? Trial and error fix on Anet’s side? Who knows…

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Posted by: BUTTERBLUME.3217

BUTTERBLUME.3217

Erm, luck.

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Posted by: Oreoz.2573

Oreoz.2573

ROTFLMAO…..

So Anet put some ‘rare’ and/or ‘difficult’ useless items in the game that cost $$$ to get?

Outside of ‘completionists’ who cares? Its not like these items are REQUIRED to be able to play the game or anything? It sounds rather mild and kitten tactics compared to other games with ‘microtransactions’.

LOL

It’s not always completionists. Some people actually want these items and find the slow acquisition of the required mats enjoyable.

If you don’t want it than good for you.

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Posted by: Ansultares.1567

Ansultares.1567

What part of, there’s no monetary incentive for ANet to make obtaining them easier do people not seem to get.

The part where it seems extremely short sighted to drive off customers. It seems to be all the rage in the industry; one wonders why players eventually write off so many titles as being failures.

Luck?

Very much so.

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Posted by: Kacigarka.5176

Kacigarka.5176

What part of, there’s no monetary incentive for ANet to make obtaining them easier do people not seem to get.

The part where it seems extremely short sighted to drive off customers. It seems to be all the rage in the industry; one wonders why players eventually write off so many titles as being failures.

Luck?

Very much so.

Some things, items are bought or crafted just because they represent luxury.

Do Bentley price drive off avarage persons? Yes it does, but that the PURPOSE !!!

Legendary is not ment to be crafted by every Guild Wars 2 player. Its for the most dedicated ones, either those who want to play 24/7, those who will play GW 2 for years and are patient to craft legendary in a year or those who are willing to spend 2000 euros in gem store. So why should areanet cares if it drives off customers, its just SINGLE weapon skin, ITS NOT WHOLE END GAME OF GUILD WARS 2.

Those players who quit GW 2 just because they dont have or they dont want to farm for Legendary, they didnt care about this Game anyways, so who cares if they quit. Their loss.

Most of those who quit or dont play just because of Legendary weapons, they would quit anyways … sooner or later. Soo .. yeea, why should Anet care about them?

Those who are working on Legendary weapons or those who already got them, those are the players Areanet wants the most. Give Legendary for free, make it easyer and most of the HC players, rich players will have NOTHING to do and leave the game. But these players are those who spend hundereds and thousands of euro in gem store.

So tell me .. should Areanet care more about HC players who spend tons of real life money in gem store and plays Guild Wars 2 every day for severals hours or they should care more about avarage/casual players who buys gems only with golds and play the game 5x less ??

(edited by Kacigarka.5176)

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Posted by: BUTTERBLUME.3217

BUTTERBLUME.3217

Dedicated? More like lucky to be honest.

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Posted by: cargan.5689

cargan.5689

And if precursers drop like flies the price of the other mats that are already through the roof goes where, charged stones silver dubloons ectos?

The market simply isnt working, speculators driving the price manipulators chasing bugs we had 70s potatoes for a while. Its not just the price of precursers its the whole trading systems needs work.

Ulfar SOR

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Posted by: BUTTERBLUME.3217

BUTTERBLUME.3217

The market works very well, just the drop rates are too low to please people.

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Posted by: Ansultares.1567

Ansultares.1567

Some things, items are bought or crafted just because they represent luxury.

Do Bentley price drite off avarage persons? Yes it does, but that the PURPOSE !!!

Legendary is not ment to be crafted by every Guild Wars 2 player. Its for the most dedicated ones. So why should areanet cares if it drives off customers, its just SINGLE weapon skin, ITS NOT WHOLE END GAME OF GUILD WARS 2.

Because players aren’t buying gems if they’re not playing the game.

I hate to break it to you, but GW2 is no Bentley, more like a Toyota, and it’s not worth paying thousands of dollars to add a hood ornament to your Toyota. Maybe $40, but certainly not thousands. But $40 can’t even buy you the precursor, let alone the whole legendary.

Seriously, who wants to be known for playing a game like that? Isn’t that what most people deride Second Life for?

(edited by Ansultares.1567)

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Posted by: Half Tooth.1867

Half Tooth.1867

I’d quite like each legendary to have a backstory, and for the backstory to be made into a fractal length single player mission.
Rather, the aquisition of a a legandry ought to be a bit of a test. Once you have everything, a green marker should appear somewhere on the map, the player should go there and then a test begins. The mission to put together your legandry should combine the backstory for the legandry as well as tests of combat, subtlety and puzzles (not neccersarily a jumping puzzle)
It should also be challenging.

I realise this doesn’t relate to the precusor aquisition, so many it would work better as a mission to aquire your precursor, and learn about how the precusor was made into the legandry where your reward for the mission is the precursor itself. The main problem with something like this is that some people would find it easy and some people would find it impossibly difficult. So…. maybe it’s a replayable mission where you aquire tokens or maybe parts of the broken precursor which you then reasemble after you have all the parts. Or maybe, as a replayable mission, on your first run you get a recipe for the precursor as your reward. And on subsequent runs you collect the materials used to make the precursor, which you then craft. Then after you’ve crafted your precursor you have another mission to go and assemble the legandry?

I know one of the things the devs said whilst developing this game was that they wanted to get rid of farming. But I don’t think you can get rid of farming entirely, you can only shift the substance that is farmed from one thing to another.