This has been debated across multiple threads. It’s an adventure before and after with a paywall in between – it’s apparently what they meant by “barter for knowledge, seek out great minds and convince them to teach you their tricks, and prove your ability at the crafting workbench”. There’s obviously mixed opinion as to whether this is ok:
- Precursors should be expensive. The game is about the accumulation of wealth, be it through grinding over 7500 nodes (that is counting getting at least 3 mats per interaction), gold farming, or pouring in your real money. Those that don’t grind or $$$ don’t deserve precursors.
- This form of accumulation is far better, even if much more expensive than current precursors because it is static. By the time you farm 700 gold, the cost of Dawn may have gone up, and you have to farm even more. By the time you’ve farmed 70 Deldrimor Steel Ingots, you at least know that the 20 left will not change, and you’ll be done with that specific aspect once you’re done.
- People actually enjoy grinding nodes in the open world/wvw – so needing to do it over 7500 times is no barrier.
- People already had a bunch of materials saved up over the years of gameplay that they never spent, so they don’t care.
- People have already spent their tens of thousands in mats or hundreds in gold, and any change to the paywall would upset them, so it must be argued against as it’s not “fair”.
Now I realize that the tone of those points is a bit slanted and it can go on and on. I’m not saying that the reasoning that precursors should be expensive is explicitly wrong, but I am saying it places the same barrier from getting precursors that has always existed:
- Pre-HOT, getting a Pre-cursor was either getting super lucky or pay for it by grinding huge amounts of resources, or spending real cash to just buy those resources. Post-HOT adds some fun steps, with a 2nd stage is the same “pay for it” by grinding a huge amount of resources or spending real cash to bypass it. Why could we not have a third less grindy/$$$ option? Buying specific materials from event vendors across the world (barter), actually talking to NPCs in remote locations (seek out great minds and learn their tricks), and then make the proving your crafting by using these special materials bartered (and/or found in part 1 and 3 of the adventure)?
- Crafting a precursor into a Legendary already has a paywall. 500k karma (1 million if crafting clovers), 200 spirit shards, over 100 gold (runestones and recipes), thousands of materials, and World Completion. While unfortunately you can pay past this gap too, those that go for their precursor are not, so they have this to prove the “accumulation of wealth”.
I had my hopes up with the Legendary Journey – I play all aspects of the game and enjoy a challenge, but doing the same thing over and over thousands of times is just tedious – not what I had hoped for when they said it won’t be easy. I also don’t want to take “then just don’t do it” as an answer. I want to try for change – to find an alternate method to a tedious grind. Those that like the grind can grind, sell their mats, and buy the precursor. And those that wanted the “Journey” could go on the journey that wouldn’t require that (or at least be far less of a grind).