(edited by Will.9785)
Precursors and Time Gated Crafting
Increasing the amount of ascended materials that players could refine would tank the market.
Buying the precursor is good, unless you want to make one of the new Legendaries or if you think that buying your precursor or Legendary off the trading post isn’t legendary.
Increasing the amount of ascended materials that players could refine would tank the market.
Is that really a good reason not to do it though? Do you think your average player cares about “the market”? And lets not kid ourselves they will still be quite valuable.
Increasing the amount of ascended materials that players could refine would tank the market.
Is that really a good reason not to do it though? Do you think your average player cares about “the market”? And lets not kid ourselves they will still be quite valuable.
One of the reasons that they were timegated was so that crafters could make a profit. Increase the amount that can be crafted would cause the profit margin to go down possibly to the point where there is no difference between crafting and buying other than the tax. There are a lot of players that craft these daily to make gold.
Another note is that the Pre crafting was never sold/intended as a cheaper/quicker way of getting them. It is simply an alternate way. You as the player has the choice of which method to do.
Increasing the amount of ascended materials that players could refine would tank the market.
Is that really a good reason not to do it though? Do you think your average player cares about “the market”? And lets not kid ourselves they will still be quite valuable.
The question is not how good of a reason the timegate is, but is the reason more valuable to the game than the alternative.
The timegate creates value and lets crafters recuperate some of the expense of leveling the crafting skills which in turn is beneficial for multiple other layers of materials in the game.
It also facilitates the notion of having longterm goals in GW2. Something a lot of players need getting used to.
Removing the timegate has exactly 1 benefit: people can rush their item which is already possible for most of the steps for a price up when buying from the TP. (and no, potentially having the profit margins reduced and prices go down is not a benefit. Essentially prices of other items would spike as a result)
Increasing the amount of ascended materials that players could refine would tank the market.
Is that really a good reason not to do it though? Do you think your average player cares about “the market”? And lets not kid ourselves they will still be quite valuable.
The question is not how good of a reason the timegate is, but is the reason more valuable to the game than the alternative.
The timegate creates value and lets crafters recuperate some of the expense of leveling the crafting skills which in turn is beneficial for multiple other layers of materials in the game.
It also facilitates the notion of having longterm goals in GW2. Something a lot of players need getting used to.
Removing the timegate has exactly 1 benefit: people can rush their item which is already possible for most of the steps for a price up when buying from the TP. (and no, potentially having the profit margins reduced and prices go down is not a benefit. Essentially prices of other items would spike as a result)
I’m not advocating for the removal of the timegate though. I’m just suggesting it be loosened so that crafting precursors feels more worthwhile.
I do not think increasing the amount to 2 per day would affect people’s profits that much. Sure the prices would go down but at the same time you will be able to sell twice as many in the same time.
Increasing the amount of ascended materials that players could refine would tank the market.
Is that really a good reason not to do it though? Do you think your average player cares about “the market”? And lets not kid ourselves they will still be quite valuable.
The question is not how good of a reason the timegate is, but is the reason more valuable to the game than the alternative.
The timegate creates value and lets crafters recuperate some of the expense of leveling the crafting skills which in turn is beneficial for multiple other layers of materials in the game.
It also facilitates the notion of having longterm goals in GW2. Something a lot of players need getting used to.
Removing the timegate has exactly 1 benefit: people can rush their item which is already possible for most of the steps for a price up when buying from the TP. (and no, potentially having the profit margins reduced and prices go down is not a benefit. Essentially prices of other items would spike as a result)
I’m not advocating for the removal of the timegate though. I’m just suggesting it be loosened so that crafting precursors feels more worthwhile.
I do not think increasing the amount to 2 per day would affect people’s profits that much. Sure the prices would go down but at the same time you will be able to sell twice as many in the same time.
Profit margins are pretty narrow with 2G at the high end. Think about what happens if the incoming supply from crafters doubles. You also have these players competing with each other to sell them which contributes further to the price falling and the profit margin narrowing.
You can easily see this if you were to craft right after the daily reset versus a couple hours before. At reset, players compete with each other for the materials to craft the items which sends the prices up. Along with this, the prices for the time-gated materials decrease. If more supply is entering the market than demand consumes, prices will continue to fall each consecutive day. You can see this happening right now since prices on time-gates materials has decreased over the past month which have been trending down.
(edited by Ayrilana.1396)
- If you are mostly interested in saving time or money, always buy the precursor from the TP. In the long run (including effort), the prices are similar — you are likely to earn the difference by being efficient.
- If you are mostly interested in being involved in each step of the process along the way and you aren’t in a rush, always use the collection method. In the long run, it’s going to be a lot more fun and you’ll be more satisfied with the results.
Some of us will sometimes be on the fence between time|money and enjoying-the-journey. For those, I suggest starting the first tier of the collection (usually the cheapest) and seeing if you like where the game takes you. If you do, you’ll probably survive the mat grind that makes up most of Tier 2; if you you are meh or don’t like it, then you should save up to buy.
tl;dr the collection method isn’t a good fit for people more interested in saving time or money
Firstly I’d say making 100g a week is a lot (I’m happy if I can get 20g in a week, I average about 2g a day). Yes there probably are people who make more than that, but I doubt the majority of players come close to it.
Secondly in your case it does sound like buying the precursor is the best option.
As someone else said crafting them was never intended to be quick, easy or cheap. It was supposed to address the problem that some people really hated the idea that 1/4 of making a legendary weapon consisted of either waiting for a completely random drop or saving up gold to pay to a player who got a random drop.
It also helps people who struggle to save up gold because they can do a bit at a time towards the process instead of having to get it all at once.
I suspect that for both these groups time-gating is not an issue. I’m currently working on the Bifrost and it certainly wasn’t an issue for me because in the majority of cases the other stuff actually took longer to get. There was one point when all I could do to actually progress the stage I was working on was craft 1 Spiritwood Plank a day, but even then I used that time to start collecting things I’d need later on so I ‘caught up’ when I got to the next stage.
I’m now at a point where the only time-gated materials I need are 2 spiritwood planks and the thing that’s stopping me crafting them is not having enough Elder Wood and wanting to save my gold for other things since I won’t need them for ages.
“Life’s a journey, not a destination.”
Time gates are there to draw out gameplay for the little content that actually exists. However there are two loopholes that leave something like this severely broken. First is the multi-account approach. Not only you can get laurels (tier 6 material galore) and mystic coins by the dozen through the daily log-in (do practically nothing for a….) reward system. You can get max crafting done as well, and ship what you have to your main account. Now you must be thinking “I don’t want to have to craft up 500 on all of the crafting discipline, because it’s really expensive." My advice would be only craft armorsmith and weaponsmith for your alternate accounts. Those two are probably the cheapest crafting disciplines (currently), that you can get time gated ascended material from. The second loophole is close/trusted personal friends who also play GW2. If they have any max crafting discipline ask them if they can make you some of these time gated ascended materials. If they have not crafted certain ones for the day (before the reset). Make sure you send them the proper materials. Of course other would say to do a complete trade for said material with the TP, but that actually costs you gold in the long run.
Yeah, my advice is buy the precursor. It’s been mentioned before how the legendary journey does not feel like one (except maybe for the shortbow that came out recently). It’s more of an alternative way to get something, if you don’t want intimidate results. Also it’s way more expensive and grindy in the long run.
(edited by Sindex.9520)
Time gates are there to draw out gameplay for the little content that actually exists. However there are two loopholes that leave something like this severely broken. First is the multi-account approach. Not only you can get laurels (tier 6 material galore) and mystic coins by the dozen through the daily log-in (do practically nothing for a….) reward system. You can get max crafting done as well, and ship what you have to your main account. Now you must be thinking “I don’t want to have to craft up 500 on all of the crafting discipline, because it’s really expensive." My advice would be only craft armorsmith and weaponsmith for your alternate accounts. Those two are probably the cheapest crafting disciplines (currently), that you can get time gated ascended material from. The second loophole is close/trusted personal friends who also play GW2. If they have any max crafting discipline ask them if they can make you some of these time gated ascended materials. If they have not crafted certain ones for the day (before the reset). Make sure you send them the proper materials. Of course other would say to do a complete trade for said material with the TP, but that actually costs you gold in the long run.
Yeah, my advice is buy the precursor. It’s been mentioned before how the legendary journey does not feel like one (except maybe for the shortbow that came out recently). It’s more of an alternative way to get something, if you don’t want intimidate results. Also it’s way more expensive and grindy in the long run.
For me it was artificer and tailor. You only needed to get to 450 so it was about ~90G per account.
Time gates are there to draw out gameplay for the little content that actually exists.
Actually, time gates on crafting are there to artificially impact the economy. Demand goes up from the impatient, benefiting those willing to take their time.
Time gates are there to draw out gameplay for the little content that actually exists.
Actually, time gates on crafting are there to artificially impact the economy. Demand goes up from the impatient, benefiting those willing to take their time.
If you want to believe that go right ahead. It has been stated before that ascended gear was put in the game, to extend out gear goals beyond how easy it was to get exotic tier gear. Fractals AR (agony resistance) system is the embodiment of that idea. Since it was also during the time everyone complained about how little “end game” there actually was. Eventually all these crafted item time gates came along with each crafting discipline that was updated.
If you double the rate crafted then you double the demand for the raw materials used. The reason the ascended price is so high is because these materials are in relative short supply compared to demand. Doubling demand will spike those prices though the roof. Leather and cloth is limited by mid-level drops that are salvaged. Drops that aren’t being created by those at 80 looking to craft those ascended materials.
This isn’t just about crafter’s profits.
RIP City of Heroes
(edited by Behellagh.1468)
If you double the rate crafted then you double the demand for the raw materials used. The reason the ascended price is so high is because these materials are in relative short supply compared to demand. Doubling demand will spike those prices though the roof. Leather and cloth is limited by mid-level drops that are salvaged. Drops that aren’t being created by those at 80 looking to craft those ascended materials.
This isn’t just about crafter’s profits.
That’s something else that could happen as well.
Time gates are there to draw out gameplay for the little content that actually exists.
Actually, time gates on crafting are there to artificially impact the economy. Demand goes up from the impatient, benefiting those willing to take their time.
If you want to believe that go right ahead. It has been stated before that ascended gear was put in the game, to extend out gear goals beyond how easy it was to get exotic tier gear. Fractals AR (agony resistance) system is the embodiment of that idea. Since it was also during the time everyone complained about how little “end game” there actually was. Eventually all these crafted item time gates came along with each crafting discipline that was updated.
Sure, ascended gear was added, in large part, because people complained that exotic was too easy to get. And sure, AR gates high-end fractals to those with ascended gear. ANet referred to it as adding a new tier to gearing up, not as “adding content.”
They instead referred to the use of time gates as a tool for impacting supply & demand
This tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity.
Fractals are an example of new content (well, they were; been a long time since anything new popped up — maybe Tuesday); ascended gear is just a new tier to extend progression goals; and time-gating is a tool to artificially add value to crafting. Three separate goals that overlap in aspects of the game.
Increasing the amount of ascended materials that players could refine would tank the market.
Is that really a good reason not to do it though? Do you think your average player cares about “the market”? And lets not kid ourselves they will still be quite valuable.
A huge portion of the value of my account is stockpiled ascended timegated materials. I store extra mats into the timegated components instead of selling them. If I ever need them to craft I am ready to go. I would be upset if anet nerfed my hard work because people wanted to make getting legendaries cheaper and make them more easy to acquire. Lets face it, if you could craft it even more quickly it would reduce the value of the precursor market as well, both markets would suffer as prices of looted precursors would crash along with the price of ascended mats. Basically what you are proposing would take a slice out of the value of every account that had invested in crafting and every person that had worked very hard to get legendaries. I don’t think that is fair, in fact if they did that I would quit this game in a heartbeat because I would find it a slap in the face.
It’s funny to read this thread compared to the multimap AB thread.
People on this thread don’t want anything changed cause they don’t want to lose the value of mats they have stored/or have increased supply cut into their profit.
People in the AB thread don’t want it nerfed cause it isn’t affecting anyone (their argument) or their gameplay so they say why should it be changed. Funny, cause if someone had previously stockpiled ecto, they have currenty lost more than 20% of the value of that due to the AB farm, and the price of ecto is still trending down.
Te Nosce [TC]
Increasing the amount of ascended materials that players could refine would tank the market.
Is that really a good reason not to do it though? Do you think your average player cares about “the market”? And lets not kid ourselves they will still be quite valuable.
One of the reasons that they were timegated was so that crafters could make a profit. Increase the amount that can be crafted would cause the profit margin to go down possibly to the point where there is no difference between crafting and buying other than the tax. There are a lot of players that craft these daily to make gold.
Methinks the real designed reasons are:
1) Another thing to make people feel compelled to log in each day
2) To prevent the 8-hours-of-play-a-day crew from getting everything on day 1
any crafting profit is probably more a side effect of people willing to pay to circumvent annoyance than a designed intent. Profitable crafting does not seem to be high on the radar.
A much more player-friendly solution would be a weekly reset where you can craft 7 of each gated mat each week, but could do all on one day if you wanted.
Increasing the amount of ascended materials that players could refine would tank the market.
Is that really a good reason not to do it though? Do you think your average player cares about “the market”? And lets not kid ourselves they will still be quite valuable.
One of the reasons that they were timegated was so that crafters could make a profit. Increase the amount that can be crafted would cause the profit margin to go down possibly to the point where there is no difference between crafting and buying other than the tax. There are a lot of players that craft these daily to make gold.
Methinks the real designed reasons are:
1) Another thing to make people feel compelled to log in each day
2) To prevent the 8-hours-of-play-a-day crew from getting everything on day 1any crafting profit is probably more a side effect of people willing to pay to circumvent annoyance than a designed intent. Profitable crafting does not seem to be high on the radar.
A much more player-friendly solution would be a weekly reset where you can craft 7 of each gated mat each week, but could do all on one day if you wanted.
Yeah. Those are some other possible reasons. The banking of the ability to craft 7 would not be good.
(edited by Ayrilana.1396)
It’s funny to read this thread compared to the multimap AB thread.
People on this thread don’t want anything changed cause they don’t want to lose the value of mats they have stored/or have increased supply cut into their profit.
People in the AB thread don’t want it nerfed cause it isn’t affecting anyone (their argument) or their gameplay so they say why should it be changed. Funny, cause if someone had previously stockpiled ecto, they have currenty lost more than 20% of the value of that due to the AB farm, and the price of ecto is still trending down.
I had stockpiled ectos in my account, most went into nevermore, but the value of my account did shrink because of the multi map. I have multi mapped myself, but I stopped doing it after I finished nevermore, and i wasn’t surprised that the price of ectos has nose dived. I believe this is a temporary problem as the new content is coming, perhaps new uses for ectos and people will be grinding the new content and won’t have as much time to multi map. On the other hand, doubling the amount of timegates is a permanent measure to take care of a problem that doesn’t exist. Exotic gear is adequate for this game. If you want ascended gear do what anet intended you to do, work for it. It is the true end game gear, it isn’t like they are coming out with something else, so you have plenty of time to make it.