Precursors by work not by luck

Precursors by work not by luck

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Posted by: Surferboy.1649

Surferboy.1649

As everybody knows prices of precursors are rising faster than anyone can farm. For example The Lover was at 140g a few weeks ago, now it is at 600-700g.
So I just took some time to figure out, what a Legendary should stand for and I came to the conclusion, that it should be a sign for hard work instead of hard farming.
For example the Gift of Mastery is perfect, you have to play WvW, need to get karma and so on. Also the other gifts make sense to me (tokens …).
The only thing, which doesn’t fit is the precursor.
That’s why I want to offer you two ideas, how a precursor could be achieved by work:
You get the precursor you want:
1. by getting Dungeon Master -> You really need to play PvE for it and this is quite a hugh effort to get it.
2. every 30. levels in Fractals (which means, at lvl 30, 60 …) -> This is also a long way to go
The precursors could even be account bound.
These ways would take some effort and by account bound it couldn’t be farmed.

Precursors by work not by luck

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Posted by: Zumy.6318

Zumy.6318

Yes, you definitely should chain precursors to grinding boring PvE (e.g. all Paths of all dungeons and 30 lvl for a fulltime fractaljob). Screw the PvP (Wv3) players, they dont deserve awesome skins anyway.

I vote for one precursor for every 10.000 kills in Wv3.

U mad bro?

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

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Posted by: Diviner.7405

Diviner.7405

Both of your solutions make it way to easy to get a precursor. So no, I do not believe either of them are the answer.

Honestly, if they were going to change it (I do not think they should), it would be an implementation that is not in the game already.

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Posted by: Zumy.6318

Zumy.6318

And what would be difficult in your eyes?
Btw I dont care, I have all the precursors I want.

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

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Posted by: LordByron.8369

LordByron.8369

Both of your solutions make it way to easy to get a precursor. So no, I do not believe either of them are the answer.

Honestly, if they were going to change it (I do not think they should), it would be an implementation that is not in the game already.

well MOST players got their precursor easily…

From the infamous mystic forge bug, to RNG or to market manipulation, or glitched dungeons farming.

Last but not least real moneys

I would bet that at least 98% of players with a precursor ends up in aforementioned groups…..

p.S. i would bet <=== means its indeed a baseless statistic…

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

Precursors by work not by luck

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Posted by: Zumy.6318

Zumy.6318

So you dont have any and everybody elso is an exploiter now?

Thief | Zumy [Buka]
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer

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Posted by: marnick.4305

marnick.4305

Both of your solutions make it way to easy to get a precursor. So no, I do not believe either of them are the answer.

Honestly, if they were going to change it (I do not think they should), it would be an implementation that is not in the game already.

well MOST players got their precursor easily…

From the infamous mystic forge bug, to RNG or to market manipulation, or glitched dungeons farming.

Last but not least real moneys

I would bet that at least 98% of players with a precursor ends up in aforementioned groups…..

I would bet that 98% of statistics are completely baseless accusations by people without a clue.

As it stand, all materials are becoming cheaper, which simply moves the cost elsewhere. Demand for precursors is rising. It doesn’t take an economist to know why these are becoming more and more expensive.

I agree there should be a consistent, surefire way to create a single precursor per character. It should not be account bound. It should take an insane amount of time to get though, like 300 laurels or a gift made of 8 dungeon/wvw gifts.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Narkosys.5173

Narkosys.5173

yes you have to be an exploiter to get ahead in this game. You can thank DR for that and Anet for not giving the ban hammer when needed to the crying cheaters.
That is how it is. Random luck or Exploit to get your precursor.
It has nothing to do with how skillful you are or how dedicated you are or even some epic long quest you did.

No it is because you have deep pockets or rng luck. Bad design is bad design.
What materials are getting cheaper lol do you play the game – inflation is driving the price up like crazy and the manipulators keep pushing the price of a pre higher.

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Posted by: Surferboy.1649

Surferboy.1649

Every 10k WvW kills would be great, I am a WvW player and was just farming PvE until I realized, that prices are rising faster than I can farm.
By the way, in my view, it is not important how many people have a Legendary, cause everyone should have the chance to get a Legendary, not just some hardcore farmers.
And no, I don’t have Dungeon Master, it would take me much time too.

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Posted by: Vayne.8563

Vayne.8563

I got my precursor by sheer luck. Dropped from the chest at the end of the Karka event, but I agree with the OP at least in substance. It shouldn’t depend on RNG. Not for something that much a part of the process. It’s too frustrating to be believed. It’s an artificial way to keep people playing and it pretty much sucks.

I’m a fan of the game, and Anet generally, but in this case, I think they got it wrong. Fortunately, the precusor that dropped for me is one I need for one of my characters. If it weren’t for that, I probably wouldn’t have even gone for a legendary the way it’s laid out now anyway.

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Posted by: LordByron.8369

LordByron.8369

it have been proved its not demand/offer …
Its speculation most of wich by gold sellers but not only….

But i like how people thinks precursor should be difficult to have when they weren t supposed to……

So few people can speculate, other can get some without effort and the other just doesn t even try…..

And no mats are not cheaper…..
Lodestone have been corrected because speculators again were making them impossible to get.

Also i like how people want new players to not be able to get what they got easily…(no i m not one of them……i could buy a precursor some times ago but i choose to avoid it to not feed discutible players cashing on those….).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Maethril.9586

Maethril.9586

how a precursor could be achieved by work:
You get the precursor you want:
1. by getting Dungeon Master -> You really need to play PvE for it and this is quite a hugh effort to get it.
2. every 30. levels in Fractals (which means, at lvl 30, 60 …) -> This is also a long way to go
The precursors could even be account bound.
These ways would take some effort and by account bound it couldn’t be farmed.

I simply don’t accept dungeons or fractals as only way to get it. Because I don’t do those at all, simply because most random groups aint worth it and don’t have dedicated group either.
And with Luck it is still possible for dungeon runners anyway. I would prefer story long storyline with hard (SOLOABLE) quests.
And precursors should stay sellable unless they make that story system, but I don’t accept sellable Legendaries though.

Lvl 80 Warrior – Ranger – Thief – Elementalist – Mesmer – Guardian.
Switched Anet to Square E and haven’t regretted it even once.

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Posted by: Surferboy.1649

Surferboy.1649

i didn’t mean, that this should be the only way. They should go on dropping and being created in the mystic forge.
My ideas just should be an additional way to get them.