Prelude to Hard Mode?

Prelude to Hard Mode?

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

Hi All,
Many of us are from Guild Wars 1 days, and many likely remember the introduction of Hard Mode and what a significant impact it had on just how much there was to do. It became a personal victory to complete all missions in Hard Mode and a noteworthy achievement.

tl;dr: Since the latest Living Story/Personal Story news, does anyone else see this as a platform for a new Hard Mode in Guild Wars 2?

What HM requires is instanced play, which straight up rules it out of open world content. This leaves Dungeons and Living/Personal Story. Dungeons feel like they have already been tailored to level 80 geared characters, albeit they are mostly not difficult still. This leaves repeatable Living/Personal Stories.

What got me thinking about this was ANets statement:
The achievements will be much more difficult to complete than those traditionally found in Season 1, and are intended to be challenging achievements for skilled players to overcome.

“There’s no lag but what we make.” – biofrog

Prelude to Hard Mode?

in Guild Wars 2 Discussion

Posted by: Rezz.8019

Rezz.8019

That is awesome that they are harder. But they also have to prevent all “cheap” ways and exploits of doing them. And if someone does them in that way they should not get banned, but they should get punished by simply not getting any achievement points from those achievements. That would work.

Prelude to Hard Mode?

in Guild Wars 2 Discussion

Posted by: Azhure.1857

Azhure.1857

I miss Hard Mode.
… and lockpicks.

Isle of Janthir Megaserver

Prelude to Hard Mode?

in Guild Wars 2 Discussion

Posted by: Im Mudbone.1437

Im Mudbone.1437

I miss Hard Mode.
… and lockpicks.

We have broken lockpicks. -LOL!

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

Prelude to Hard Mode?

in Guild Wars 2 Discussion

Posted by: biofrog.1568

biofrog.1568

That is awesome that they are harder. But they also have to prevent all “cheap” ways and exploits of doing them. And if someone does them in that way they should not get banned, but they should get punished by simply not getting any achievement points from those achievements. That would work.

Yep exploits should just be caught as early as possible – which is a difficult thing in itself, but something only ANet can govern.

The concept isn’t that the new stories are so hard that the average person can not completely them though.. I’m suggesting an actual hard mode selection for each story. While the first time through might be difficult, once it is completed you can replay that same story on a selectable Hard Mode.

It’s effectively turning the new Stories into Missions from GW1 with the same difficulty selector!

“There’s no lag but what we make.” – biofrog

Prelude to Hard Mode?

in Guild Wars 2 Discussion

Posted by: Victory For Kittens.7806

Victory For Kittens.7806

Tell me how there could be Hard Mode in GW2 ? In “Normal” mode, boss already are OHKO, what do you expect from Hard mode, 0HKO ?
It might sound lame but you can’t have “Hard” Mode without trinity. GW2 is so much different from GW1. I just hope they keep loosing players so they finally understand how wrong they did.

Prelude to Hard Mode?

in Guild Wars 2 Discussion

Posted by: RaGe.9834

RaGe.9834

I miss Hard Mode.
… and lockpicks.

We have broken lockpicks. -LOL!

Yea they’re prolly all the one’s i broke in gw1 T-T

What are you a jock?…. get out, This is nerd landia, where nerds gather!

Prelude to Hard Mode?

in Guild Wars 2 Discussion

Posted by: Azhure.1857

Azhure.1857

Whenever I get a ‘broken lockpick’ or ‘shattered lockpick’, it feels like a punch to the gut.

Isle of Janthir Megaserver