Prelude to Hard Mode?
That is awesome that they are harder. But they also have to prevent all “cheap” ways and exploits of doing them. And if someone does them in that way they should not get banned, but they should get punished by simply not getting any achievement points from those achievements. That would work.
I miss Hard Mode.
… and lockpicks.
I miss Hard Mode.
… and lockpicks.
We have broken lockpicks. -LOL!
Mud Bone – Sylvari Ranger
That is awesome that they are harder. But they also have to prevent all “cheap” ways and exploits of doing them. And if someone does them in that way they should not get banned, but they should get punished by simply not getting any achievement points from those achievements. That would work.
Yep exploits should just be caught as early as possible – which is a difficult thing in itself, but something only ANet can govern.
The concept isn’t that the new stories are so hard that the average person can not completely them though.. I’m suggesting an actual hard mode selection for each story. While the first time through might be difficult, once it is completed you can replay that same story on a selectable Hard Mode.
It’s effectively turning the new Stories into Missions from GW1 with the same difficulty selector!
Tell me how there could be Hard Mode in GW2 ? In “Normal” mode, boss already are OHKO, what do you expect from Hard mode, 0HKO ?
It might sound lame but you can’t have “Hard” Mode without trinity. GW2 is so much different from GW1. I just hope they keep loosing players so they finally understand how wrong they did.
I miss Hard Mode.
… and lockpicks.We have broken lockpicks. -LOL!
Yea they’re prolly all the one’s i broke in gw1 T-T
Whenever I get a ‘broken lockpick’ or ‘shattered lockpick’, it feels like a punch to the gut.