Pretty much the future of Gw2 (and general MMORPG)

Pretty much the future of Gw2 (and general MMORPG)

in Guild Wars 2 Discussion

Posted by: Sirevanac.3178

Sirevanac.3178

Here’s how it is: You present a game. You look at what its good, at what its bad. You listen the community. You give new content so people keeps playing, and repair things on the move. And you go again with the last 3 steps.

Now, what happens when you give just fluff: you don’t get people to play it. People in a matter of months leaves because they have played all the dungeons and they have the set of armor they like. So you give them something new to keep playing.

Now, BEFORE you post here, lets clarify some things:

-This is how the industry of MMORPG works. So, the “i bought this game because i do what i want with just the 6 dungeons i went for the exotic” is pretty much invalid.
-A similar one, “they sold me this, now they changed what they said”. Sorry man, that’s how real life is, you want the game, something has to pay it.

Now you may post all the complains you want.

In personal, i really like it, i got bored of the game because my server sucks in WvW (and i cant transfer because of perma-full on other servers), and the pve is also low, so i dont have much to do. Again, this is my personal opinion, and therefore totally invalid with what I said before.

Pretty much the future of Gw2 (and general MMORPG)

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Yeah I was wondering about the Future for GW2 as well. With all the updates, what is it what we players really want? Personally I have alot of wishlist things for gw2 that may or may not be unreasonable.

First of all, I do feel it’s wrong and worrying of them to say “more stats will give players something to go for”. If they want the best MMO , they need to work on their world, instead of on gear. Personally I don’t really care about a increase in stats or not. I seriously don’t give a kitten about having the best armor. I do care about events, about this living a breathing world, theywere talking about.

Now for the things I do like to see:
- Add more intriguing events. Up the quality on some events in story.
One of the best events in this game is the Skritt Burglar. It has personality, it’s something that doesn’t happen in the same place, over and over and over again. It’s what get people talking about their adventures

“Have you met the skritt burglar yet? no?! Well I saw him in Frostgorge a week ago.”
“Oh really? I saw him Queensdale not a second ago!”
“Have you caught him?”
“No, he’s way too slippery, I think we should make a party and make it our personal quest to take him out.”

- Keep the no end-game going. At first, there was no end-game/ everything is end-game. And now there’s talk of a dungeon that is the only place to give you the best loot.

- Think good about where loot drops, and what loot drops. Don’t give some crappy greens that no one wants because they’re not the maximum value. Generally, everyone merches greens and salvages rares and transmuted exotics. I really wish they would bring back the “greens” from GW1. They were localized and people used to go to specific locations merely to get those specific skins. Give people the incentive to play anywhere. Totem axe? Max damage, wanted stats and unique looking skin.
Give jumping puzzles their own unique skin drops or something (I don’t even care about the quality). Make the same skin drop from a nearby champion so that people who cant jump can still fight. Or maybe even the nearby event.

- Add extra incentive for killing champions, that….merely….stand around. Hm living world right? No event, and there’s a champion? Kill it or no, makes no difference. champions like rotscale in GW1, those had personality.

- Stop event chain requirements. Too often I killed an entire camp, went out found an event to… take over the camp kitten /p>

- Repeating Event Upscaling. Events will become harder, the more often it repeats. Or make events random in strength. The weakness of event chains is that the chain only flows in one direction when there’s players. Instead of failing an event being not a goal, let retreating safely be an event too. For example, Harathi hinterlands. The event chain is always on the king centaur. ( or too often for my taste )

I’m not claiming those are all good ideas btw. :p

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

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Posted by: warmonkey.8013

warmonkey.8013

gw1 was stat-capped very hard, it did fine.
daoc was stat-capped, it did fine.

therefor,

-This is how the industry of MMORPG works. So, the “i bought this game because i do what i want with just the 6 dungeons i went for the exotic” is pretty much invalid.

that statement isn’t just pretty much invalid, it’s entirely invalid. MMORPG does not equate to “gear treadmill”, though that is the most common (read: simplest) variety you may find. It also has pretty broad appeal, because when you dangle a carrot in someone’s face they are unlikely to look down and realize they don’t like what they are walking through to reach it.

And, frankly, why anyone would play a game, would do something for fun, that IS NOT fun — that perplexes me. Being rewarded for something not fun does not make it fun, it makes it tolerable — maybe. If the only reason you run dungeons is for gear — YOU DO NOT LIKE DUNGEONS. So what to do about it?

Grow up, grow a pair, admit you don’t care for dungeons, and find a game that won’t require you to run them to keep up with new content.

3 months later find out that game lied to you.

Make this post, go cry in your cereal.

I SAID GOOD DAY SIR.

Frigi Dair — SoR Necro

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Posted by: MMOWarrior.9312

MMOWarrior.9312

DAoC was stat capped until…

ToA… remember how well that worked…

Gwylfan, Sylvari Ranger of Tarnished Coast

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Posted by: vox.5019

vox.5019

The locusts were always going to leave no matter what.

The only “response” here is that they’re releasing the treadmill early. They had cleverly hidden the fact that it was always going to be in the game and has been in the works since before release.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

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Posted by: nofo.8469

nofo.8469

How is improving on WvW a hard concept.

It has a larger following than the WoW people who want a second job and arenaNet is succesfully going to cull a good chunk of their WvW population with this patch.

This decision makes 0 sense whatsoever.

And @ OP, you can change server readily, check back every few hours.

I know for a fact that over 250 people transferred from darkhaven to blackgate within the last 3 days.

Guess what for? It’s not dungeons I’ll tell you that much.

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Posted by: Sollith.3502

Sollith.3502

I have to disagree with the OP quite a bit… The designs just weren’t good enough; too watered out and a lack of challenge.