Price limitation

Price limitation

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Posted by: g e o.2589

g e o.2589

Prices are really getting out of reality. Having an expensive weapon doesn’t mean anything anymore it just means that you just hit autoattck once on every invasion. I think it is time to set some price limitations on every type of sellable item or slightly increase their droprates. Have you seen anyone making gifts for legendary weapon and after that waiting for a precursor to drop? I dont think so, precursors have become only obtainable by money and soon some of them will get to 1000GOLD an impossible price unless you farm champion 24/7 maybe for 6 months. And also T6 and ectoplasms, they’re widely usable but poeople consider buying them much easier than farming as their droprates are LOW, LOW, LOW. Soon some of them might reach 40 silver EACH. I think price limitations should be somehow as follows:

Globs ectoplasm – Maximum 20 silver
Tier 6 fine – Maximum 20 silver
Tier 6 Common – Maximum 3 silver each
Tier 6 refined – Maximum 10 silver each

Legendary Precursors
Two Handed – maximum 300 gold
One Handed – maximum 250 gold
Offhand – Maximum 150 gold

OR instead of doing this let precursors drop more commonly and increase T6 droprates slightly too, this includes gatherable materials.

Price limitation

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Posted by: LHound.8964

LHound.8964

No.

A max price don’t cover inflation and offer/demand market behaviors!

/cheers

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

Price limitation

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Posted by: Zacchary.6183

Zacchary.6183

+1 because I hate flippers.

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Posted by: Essence Snow.3194

Essence Snow.3194

The tp should never be the primary method of obtaining an item in this type of game. It should be the fall back, the supplemental tool, but not the obvious option. D3 made the same mistake albeit more flamboyantly. At least they have admitted it was a flaw and are working to getting players back out into the world and away from the AH. We however are pushing using the tp more and more as the primary method of acquisition. It’s quite saddening.

Serenity now~Insanity later

Price limitation

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Posted by: g e o.2589

g e o.2589

The tp should never be the primary method of obtaining an item in this type of game. It should be the fall back, the supplemental tool, but not the obvious option. D3 made the same mistake albeit more flamboyantly. At least they have admitted it was a flaw and are working to getting players back out into the world and away from the AH. We however are pushing using the tp more and more as the primary method of acquisition. It’s quite saddening.

Well as i mentioned drop rates are too low and + with this inflation going on price limitations would just somehow slower this. Yes maybe a lot of people would have gold in their pockets nothing to spend on but the prices should not fit only 24/7 farmers.

Price limitation

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Posted by: Fortus.6175

Fortus.6175

Im sitting on almost everything but 100 of each t6 mats and precursor, I have been at it for 12 FREAKING MONTHS!, I dont farm, i dont flip, I find doing the same activity more than 2-3 times to be EXTREMELY BORING AND BURNS ME OUT, Anet needs to sort out the drops of crystaline dust mostly, making it salvagable from ectos only increase the problem because now the prices of ectos go even higher! It took me about 5 months to GATHER 250 ectos, it was PAINFUL, very painful, there has to be an easier way to do this other than flipping tp, which increases the economy problem.

Im definitely down for that, also to put some restrictions to how many items you can sell/buy a week such a way we can tone down the amount of items and gold a flipper does, because all they do is increase the price of stuff and sink needed gold that is hard to come for legit and honest players like me.

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

Price limitation

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Posted by: g e o.2589

g e o.2589

Im sitting on almost everything but 100 of each t6 mats and precursor, I have been at it for 12 FREAKING MONTHS!, I dont farm, i dont flip, I find doing the same activity more than 2-3 times to be EXTREMELY BORING AND BURNS ME OUT, Anet needs to sort out the drops of crystaline dust mostly, making it salvagable from ectos only increase the problem because now the prices of ectos go even higher! It took me about 5 months to GATHER 250 ectos, it was PAINFUL, very painful, there has to be an easier way to do this other than flipping tp, which increases the economy problem.

Im definitely down for that, also to put some restrictions to how many items you can sell/buy a week such a way we can tone down the amount of items and gold a flipper does, because all they do is increase the price of stuff and sink needed gold that is hard to come for legit and honest players like me.

Cheers friend I do the same stuff as you do. I hate repeating same stuff for tons of time to just accomplish a thing in this game. It is a beautiful game but economy stinks. I do not mean about dungeon token system I mean gold production and distribution system along with droprates. Only way I’ve much gold has been CoF p1 and Choo Choo train for champs because i really anted Etropy and at the start there were many people farming champs so I had a chance at getting money. Now all the rich people are either FLIPPERS or 24/7 FARMERS. I do enjoy running around maps gathering stuff especially in orr because there are many T5 and 6 mats but droprates stink, oh and did i just say many T6 mats? NO, there’s only mithrill ore orichalcum ore is about 3 on Cursed Shore NO MORE. 1 in 10 risen drop Heavy Moldy Bag and 1 in 5 drops T6. So T6 is 1 in 50.