Name a single UI improvement to a current UI system since release?
To me UI design is the lifeblood of an MMO, UI systems make the game manageable beyond the day-to-day grind of killing Wombats and running AC.
But what are the UI systems of GW2 and what major and necessary systems are sorely missing? One, the LFG console, is an obvious one that most people know. But many other systems are sorely missing and most players may not even know it.
LFG
www.gw2lfg.com has done a wonderful job of highlighting just how silly having a game with no LFG method beyond local chat is. GW2 allows cross server grouping, meaning that at any time atleast 5 people are willing to do whatever it is you’re doing. The problem is that GW2 currently has no way to actually bring these people together.
What is needed: A replication of gw2LFG ingame. No autojoin, no extra rewards, no instant grouping. Just a simple message board type menu that has multiple general categories (dungeon, zone, misc), some subcatagories (AC, Char Starting, Wombat Farming), a list of groups LFM and players LFG with room for a comment.
Guild Search
Many guilds are dying, while others are thriving. This is the nature of post-release MMOs. Yet a communication problem exists as to what guilds are available and what they offer in terms of culture and membership.
Some people want small, tight-knit groups, some want focused guilds for specific purposes, some want large communities where someone is always on. Regardless of what type of guild someone is looking for, they cannot find it within GW2.
What is needed: The ability to set your guild to closed or recruiting and then have recruiting guilds show up on an ingame menu with information such as: Name, Description, Current number of members, Average Playtime, Focus, and Timezone. Allow requirements to be set via specific achievements (minimum 1 level 80, minimum rank 2 PvP, minimum 10000 Wombat kills) and then have applicants appear in a list in the guild panel for acceptance, rejection or further interviewing.
Guild Calendar
Organising events is the main way to build guild loyalty, and GW2 offers no help in this regard.
What is needed: Standard guild calendar. Integration with StoryMode side panel, so leaders can create custom quests with rewards (Kill 50 Wombats, 50 Players, Gather 10 Copper Ore Nodes: Get 10 silver, 10 guild points).
Achievement Tracker
Currently, to keep track of achievement progress you need to navigate 3 menus and go through several scroll bars.
What is needed: Integrate with StoryMode sidebar. 4999/10000 Wombats Killed. Easy.
Conclusion: All these systems are bringing things people do externally in to the game, where people actually need it. People visiting external sources to do something ingame is a complete failure of a game, especially when systems like those listed are fairly straight forward to implement.
Their absence is an indication of poor priorities. Programmers are scuttled in exchange for voice actors, modelers, and script writers. Systems are what make a game work longterm, not a 1% increase in the number of events, not 2% increased landmass. Systems allow people to play the game with other people, they build community, and community is what makes online games shine.
Above are only a few of the major systems that are sorely lacking from GW2, systems are those things which bring information together within the game and make it available to all. If you have further systems which you believe necessary please leave a response.