On and off through LW Season 2 I’ve been thinking of ways to bring back some of Season 1’s stories/events, yet have it work within both the lore and restrictions of the game.
What if the Durmand Priory created a new rank which specializes in exploring history using information learned from Dessa and the Fractals. Located at key locations the Priory Historians built portals to access and interact with history.
For example, at the encampment at the False River Waypoint there would be a portal hosted by these new Historians to access the Twisted Marionette event. Here players could enter an instance of False River Valley to battle the Marionette. Like the portal for Toypacalypse. Make sure parties and guilds work or this whole concept goes to trash. Have invisible walls like story instances to keep players within the given location. To ease to possibility of leechers add in a timer for inactive players to be booted, and a forced respawn timer. During the whole event as players are booted or leave new players are able to fill in.
To give players freedom to do other past events like the Tower of Nightmares and/or the Battle for Lion’s Arch, and prevent overlap, the portals could run on timers akin the World Bosses. Keeping the timers in sequence of the historical timeline would be a nice touch. Ex. Defend Lion’s Arch from Karka, Ancient Karka, Molten Facility, Sky Pirates, Clockwork Chaos, etc…
For the smaller story elements like Cragstead, Nolan Hatchery and Dragon Bash perhaps a lone Historian would be suffice to send the player/party into the instance. Maybe put these smaller bits on a timer of one instance per day per account, if loot/rewards are an issue.
Hopefully this will also allow older achievements to once again be unlocked, or add in a whole new set.
As an added bonus this could assist in adding raid-like events for guilds, and bringing back both the Motel Facility & Sky Pirates dungeons without going into Fractals.
That’s it in a nutshell. Thoughts?