I am not sure if this issue have been brought up and discussed. As more and more world bosses are being added to the game, and the rewards are worthy enough that people want to do them. For harder bosses, instead of learning how to fight them as a server, players would just guest to a server that have already learned them and piggy back on them. Here are a few problems that I see with that so far;
1. No server camaraderie. In learning how to fight a difficult boss and succeeding, this brings good morale to people on that server and also bringing people together. It makes people feel good about their server, creating server loyalty (isn’t that what anet tried to create with the server system). The guesting system diminish this because they can just guest on another server.
2. The overflow system is broken. As more and more people guesting to a server, it creates OF servers of that same map. But instead of only creating another new OF map when the current one is filled up, it keeps on creating new OF maps with only a few players in them. Take the Marrionette event for example, this event requires about 100-125 players to have a chance at succeeding it but when I joined Lornar’s pass, it keeps on taking me from one OF to another and each OF has like less than 30 players in it (and I know they’re different OFs bc of the commanders i see on the map)
3. This creates many frustrations. I usually don’t have a lot of time to play so when I log on, I want to be able to tackle something new like Marrionette and Jungle Wurm with my friends and server. But when I’m at the event, there are only a few of us there, then we guest on another server, we get put in OF with only a few other people. I spent like over 30mins trying to get people for the event, trying to get into a server or OF with enough people to do it. Needless to say, that did not happen. I wasted a lot of time waiting around and trying to do something that looks like a lot of fun.
I see a lot of people suggesting in map chat that I should get to Black gate or Jade Quarry, etc… an hour in advance and stay in that map so we don’t get put into OF. I thought anet philosophy is having fun in game with your friends NOT waiting around to have fun?
I don’t know if this is an issue that anet is aware of. Hopefully they are and hopefully they’re working on some ways to fix this.
My suggestion would be giving people positive enforcement for accomplishing world bosses on your main server. Could do something like the daily chests for world bosses, add another bonus chest as main server bonus chest (once a day per world boss). This will at least be a step toward the right direction, encouraging people to learn the fights, listen to instructions and succeeding world bosses on their main server.
Sorry for the long post, but what are your thoughts on this?