Proc Sigils: Working as intended?

Proc Sigils: Working as intended?

in Guild Wars 2 Discussion

Posted by: Ravoku.1852

Ravoku.1852

As many of you may know, proc sigils with a cooldown render another proc sigil useless after it has activated. Example: a sigil of rage (3 second haste proc 45 second cooldown), when triggered, will seemingly cause a sigil of blood (lifesteal 2 second cooldown) to not proc for the next 45 seconds.

What I want to know is whether this is a legitimate issue being looked at by ArenaNet or if this is how they are intended to function. If this is how they are intended, why isn’t there a description or something in game that specifies exactly how they work so as not to confuse players on which sigils would work best for them. As of now, you either do some internet digging or test them out yourself to discover this.

EDIT: some words :P

Proc Sigils: Working as intended?

in Guild Wars 2 Discussion

Posted by: mulch.2586

mulch.2586

I wish it were a bug that’s going to be fixed. I’ve not seen them say one way or t’other.

Where it’s hard is for characters/professions who select different weapons to swap between, and which sigil to put on which weapon.

E.g. my guardian carries a hammer, a sword & shield, but also swaps in a staff for wvw, and a scepter, fairly regularly, also carrying a torch.

You can only benefit from one of (Bloodlust, Luck, Perception, Corruption, Life) at a time.

These ones share cooldowns (Air, Blood, Earth, Fire, Ice, Strength, Frailty, Purity, Rage, Water, Nullification).

The swaps ones seem to overlap cooldown if you choose the on-crit that matches. (intelligence, battle, doom, energy, geomancy, hydromancy, leeching). So if you go Leeching, it puts your Blood on cooldown or vice versa.

To me a big part of the appeal of accuracy and force is the simplicity of you know they’re not conflicting with anything. But then again, the crit rate doesn’t show up on the hero stats, so…