Proc Sigils: Working as intended?
I wish it were a bug that’s going to be fixed. I’ve not seen them say one way or t’other.
Where it’s hard is for characters/professions who select different weapons to swap between, and which sigil to put on which weapon.
E.g. my guardian carries a hammer, a sword & shield, but also swaps in a staff for wvw, and a scepter, fairly regularly, also carrying a torch.
You can only benefit from one of (Bloodlust, Luck, Perception, Corruption, Life) at a time.
These ones share cooldowns (Air, Blood, Earth, Fire, Ice, Strength, Frailty, Purity, Rage, Water, Nullification).
The swaps ones seem to overlap cooldown if you choose the on-crit that matches. (intelligence, battle, doom, energy, geomancy, hydromancy, leeching). So if you go Leeching, it puts your Blood on cooldown or vice versa.
To me a big part of the appeal of accuracy and force is the simplicity of you know they’re not conflicting with anything. But then again, the crit rate doesn’t show up on the hero stats, so…