Producing mats [suggestion]

Producing mats [suggestion]

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Posted by: Zahld.4956

Zahld.4956

Have low yield farms that are modeled after farm cultivating. In this farming gameplay, players would have farms where they could plant and maintain farms to harvest and sell through a farm trade market similar to the trading post. This market would allow players to trade for farm points and other things like seeds, plants, farming equipment, fertilizer, mining equipment, hydroponic equipment, natural and synthetic pesticides, harvesting hardware, etc. Players would be able to buy plots of lands throughout the world and be able to create farms in those plots of lands. Maintenance of these land plots would be done through a UI window pane instead of the world. This gameplay type would provide daily real-time farm maintenance and harvesting strategy gameplay for daily log-ins. Growth and maintenance would be lengthy enough to reflect realistic times of equivalent things. This would be more of a long-term planning type of gameplay too.

Just some more added gameplay to the game..

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Posted by: BringerOfDefeat.9834

BringerOfDefeat.9834

I don’t really like this idea, we already have tonnes of daily crafting materials in the home place that can be acquired, and it’s not hard or very long to go and mine, lumber, or harvest some crafting materials, and while doing map completion quite a lot of mats can be obtained from killing monsters, opening bags, and mining anything you come across. For the lower tier mats it’s so much easier to just farm the gold required and buy them straight of the TP. I think mat farming doesn’t need to move from where it currently is.

Producing mats [suggestion]

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Posted by: Zahld.4956

Zahld.4956

These mats would not be the same as current mats and would not interact with anything related to current mats. They would serve as new mats that would be used mainly in this farming addition.

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Posted by: Teleniel.1809

Teleniel.1809

sounds like you want farmville added to GW2. There are enough farming sims out there, I don’t think we need it with GW2 if it’s only purpose is to perpetuate itself.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Maybe if they added housing they could add farming with it as part of that system. I doubt they would do it separately.

Be careful what you ask for
ANet may give it to you.

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Posted by: Linken.6345

Linken.6345

sounds like you want close to what AA brought not sure I would like that in this game

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Posted by: Zahld.4956

Zahld.4956

Was farming that unliked in archeage?
Does an mmo need to exclude itself from farm simming to limit it’s game play? Maybe not.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Was farming that unliked in archeage?
Does an mmo need to exclude itself from farm simming to limit it’s game play? Maybe not.

Of course an MMO doesn’t need to exclude anything. However, the more relevant question is: how does it help this game to add farm sims? It’s a lot of mechanics that have to be balanced against the current economy and other wealth & xp faucets. Does it fit into the game’s philosophy? Does it add something new enough to bring in lots of new players, without turning off veterans? Does it have the potential to destabilize the economy?

IMO, the OP hasn’t made a case that this would benefit the community & game generally, only that it would be fun for those who like farming simulations.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Zahld.4956

Zahld.4956

This farming would have its own farming market. A market like the trading post but it’s own market separate from tp trading. Not interchangeable trading. It’s a new project with different game play mechanics but how fun or well received it would be would depend on how well it was designed, built, fleshed out and implimented.

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Posted by: Zahld.4956

Zahld.4956

Gw2 is like a sort of operating system framework. It just needs some more apps to meet the needs of its users/players and to keep things interesting.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

So, not only would the game need to develop “property rights,” farmable land, seeds, the ability to plant and tend the plants and harvesting if in the open so strangers can’t harvest your plants, but they also need to layer on a whole new trading post to sell these items?

Noooo. Don’t think this will happen in a 3 year old game. This sort of thing is in at launch or not at all.

Be careful what you ask for
ANet may give it to you.

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Posted by: Chuck.8196

Chuck.8196

This just sounds boring and would get ignored by 90% the player base. Don’t really see a point but to add s type of “mini-game” to keep people busy. Almost as bad as additional player housing. But I’m not gonna make another post to try to defend my opinion with pointless objections and reasons so I’ll just stick with its too boring.

a·chieve·ment – a thing done successfully, typically by effort, courage, or skill
re·ward – a thing given in recognition of one’s service, effort, or achievement
en·ti·tle·ment – the belief one is inherently deserving of privileges or special treatment

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Posted by: Zahld.4956

Zahld.4956

Each player would have their own claim of the farm able land but the land would not be exclusive to anyone. They just need to tag it and pay a purchasing price to use it, or purchase it later. Natural seeds may be bought but modified pesticide resistant seeds may also be bought but at much higher prices but would die after one generation of usage.

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Posted by: runeblade.7514

runeblade.7514

So, not only would the game need to develop “property rights,” farmable land, seeds, the ability to plant and tend the plants and harvesting if in the open so strangers can’t harvest your plants, but they also need to layer on a whole new trading post to sell these items?

Noooo. Don’t think this will happen in a 3 year old game. This sort of thing is in at launch or not at all.

Runescape didn’t have farming until years later.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Gw2 is like a sort of operating system framework. It just needs some more apps to meet the needs of its users/players and to keep things interesting.

There’s plenty of stuff to do in GW2. What there hasn’t been is a lot of new challenges. Wanting new things to do isn’t the same as wanting something new to do. Again, I’m not saying the OP’s suggestions are bad. They are a huge amount of work to implement and the OP hasn’t made the case for why this sort of farming/new economy would improve this game, let alone be worth the cost to design, code, test, and implement.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Zahld.4956

Zahld.4956

The farm economy would be more for a real-time time management with more of a long term planning type of game-play.

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Posted by: Coulter.2315

Coulter.2315

Why do you want a mini game that has zero interaction with GW2 attached to GW2? Can’t you just play one of those facebook farm games in a window while standing in LA to achieve the same result?

Really weird request, I could understand asking for a small plot in home instance you can get carrots and thing growing in but your request sounds so utterly detached from GW2.

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Posted by: Zahld.4956

Zahld.4956

If it works well, it could be used to get other things in the game.

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Posted by: imsoenthused.1634

imsoenthused.1634

I honestly despise anything even remotely resembling player housing. If it did exist, I would ignore it completely unless they made it so rewarding that I felt I had to pay attention to it. Then I would do it, and hate it, and hate the designers for implementing it.

All morons hate it when you call them a moron. – J. D. Salinger