Profession Balance Goals for the Winter 2016

Profession Balance Goals for the Winter 2016

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Posted by: Bilingual mime.5168

Bilingual mime.5168

Profession Balance Goals for the Winter 2016 Update and all I hear is nerf, nerf, nerf, nerf, nerf, nerf…..

I don’t play this game with a lot of other people. I tend to play by myself so when I read profession balance all I see is these profs and skill are too powerful so we are downgrading them so you have to play with other people to survive. When I bought this they (arenanet) said this could be played solo or in groups. I have played GW1 for years and they did the same thing with that game which is why they introduced “heroes”. I only play sporadically now because when you get to higher level maps the monsters are too powerful to be played alone and tend to swarm if you are in a battle. I really like guild wars but if they nerf the skills/professions enough i will lose interest. I am sure someone will make some comment about me whining. I just wanted to vent and see if anyone else saw what they are doing the way I do.

Profession Balance Goals for the Winter 2016

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Posted by: uraldum.8513

uraldum.8513

I don’t mean to be rude, but the balance changes involving nerfs are for classes that need them. Thief and Warrior are very often singled out for being the reason that an spvp match ends in a loss and they’re going to be buffed. There is very minimal information in that post and it shouldn’t be risen against so quickly.

Profession Balance Goals for the Winter 2016

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Posted by: Bilingual mime.5168

Bilingual mime.5168

I think that ultimately they either need to balance the monsters so if you play by your self it does not require dying multiple times just to maybe succeed at killing a monster(this is in reference to higher levels and veteran monsters). warriors are boring, the spell casters can’t be played without having some sort of support, and when you look at balance notes the revenant(we’ll be looking to tone down the revenant’s sword damage in some areas and adjust the weapon’s abilities so that it’s less focused on autoattacking and better at singling out and attacking enemies) and the guardian( they’ve been a tad too effective in the areas of burst and disruption) are being “balanced/nerfed” which are the two classes I like to play. the engineer(may look to implement a reduction in survivability). The difficulty I have with this is it forces group play and that is great if you have a huge guild or lots of friends who play, I have neither. on that note guilds as they are now also can only be had if you have lots of players who play together. I don’t join other guilds due to the fact that they always require something (certain days to play and so on), I don’t want the game to become a job. I already have a job. I am sure not all they are doing will be negative, but some how they always seem to downgrade the classes I like to play.

Profession Balance Goals for the Winter 2016

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Posted by: Altair.8402

Altair.8402

If your goal is casually soloing open world stuff, I don’t think you have too much to worry about.

Profession Balance Goals for the Winter 2016

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s a strange concept of “balance” to think that skills can get more powerful, but can’t ever become over-powered, even if all you care about is single player. Balancing requires tweaking skill cast times up|down, cooldowns up|down, direct impact up|down, impact over time up|down, etc. Beasts and NPCs and player skills all have to get a look and (in GW1 & 2), all game modes.

tl;dr sometimes skills will get buffed, sometimes debuffed. Learn to accept & adapt to the changes as they come or get ready to be frustrated a lot.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Profession Balance Goals for the Winter 2016

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Posted by: Dashingsteel.3410

Dashingsteel.3410

They need to separate pve from pvp once and for all….. I am so tired of my characters traits and skills being rebalanced to fit pvp needs.